| .. | 
			
		
		
			
			
			
			
				| 
					
						
							
								atmosphere.shader
							
						
					
				 | 
				
					
						
							
							More shader compatibility fixes
						
					
				 | 
				2014-10-02 13:55:36 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								atmosphere.shaderset
							
						
					
				 | 
				
					
						
							
							fixed some textures, started with sky
						
					
				 | 
				2012-07-06 10:31:48 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								clouds.shader
							
						
					
				 | 
				
					
						
							
							More shader compatibility fixes
						
					
				 | 
				2014-10-02 13:55:36 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								clouds.shaderset
							
						
					
				 | 
				
					
						
							
							fixed some textures, started with sky
						
					
				 | 
				2012-07-06 10:31:48 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								core.h
							
						
					
				 | 
				
					
						
							
							Add parallax mapping for objects
						
					
				 | 
				2013-12-05 15:51:07 +01:00 | 
			
		
			
			
			
			
				| 
					
						
							
								moon.shader
							
						
					
				 | 
				
					
						
							
							More shader compatibility fixes
						
					
				 | 
				2014-10-02 13:55:36 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								moon.shaderset
							
						
					
				 | 
				
					
						
							
							finished cleaning up sky
						
					
				 | 
				2012-07-13 09:13:12 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								mygui.mat
							
						
					
				 | 
				
					
						
							
							Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
						
					
				 | 
				2013-04-07 00:12:04 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								mygui.shader
							
						
					
				 | 
				
					
						
							
							Shader compatibility fixes for GLSL ES
						
					
				 | 
				2014-07-27 20:33:44 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								mygui.shaderset
							
						
					
				 | 
				
					
						
							
							Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
						
					
				 | 
				2013-04-07 00:12:04 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								objects.mat
							
						
					
				 | 
				
					
						
							
							Support separate specular maps
						
					
				 | 
				2014-01-07 18:05:44 +01:00 | 
			
		
			
			
			
			
				| 
					
						
							
								objects.shader
							
						
					
				 | 
				
					
						
							
							Shader compatibility fixes for GLSL ES
						
					
				 | 
				2014-07-27 20:33:44 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								objects.shaderset
							
						
					
				 | 
				
					
						
							
							Fixed DirectX HLSL shaders and re-enabled them in the gui
						
					
				 | 
				2012-08-01 04:11:16 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								openmw.configuration
							
						
					
				 | 
				
					
						
							
							Simpler, more lightweight underwater effect, changed colors to match vanilla better
						
					
				 | 
				2013-03-03 19:28:11 +01:00 | 
			
		
			
			
			
			
				| 
					
						
							
								quad.mat
							
						
					
				 | 
				
					
						
							
							cleanup
						
					
				 | 
				2013-02-18 02:33:53 +01:00 | 
			
		
			
			
			
			
				| 
					
						
							
								quad.shader
							
						
					
				 | 
				
					
						
							
							switch to glsl 1.2
						
					
				 | 
				2012-07-23 02:54:50 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								quad.shaderset
							
						
					
				 | 
				
					
						
							
							cleanup
						
					
				 | 
				2013-02-18 02:33:53 +01:00 | 
			
		
			
			
			
			
				| 
					
						
							
								selection.mat
							
						
					
				 | 
				
					
						
							
							Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled
						
					
				 | 
				2013-01-10 01:46:00 +01:00 | 
			
		
			
			
			
			
				| 
					
						
							
								selection.shader
							
						
					
				 | 
				
					
						
							
							item selection working on the preview
						
					
				 | 
				2012-09-14 14:34:18 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								selection.shaderset
							
						
					
				 | 
				
					
						
							
							item selection working on the preview
						
					
				 | 
				2012-09-14 14:34:18 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								shadowcaster.mat
							
						
					
				 | 
				
					
						
							
							sync mrt_output setting
						
					
				 | 
				2012-07-11 02:31:03 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								shadowcaster.shader
							
						
					
				 | 
				
					
						
							
							Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
						
					
				 | 
				2013-04-09 20:31:00 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								shadowcaster.shaderset
							
						
					
				 | 
				
					
						
							
							converted shadow caster shader
						
					
				 | 
				2012-07-09 19:46:36 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								shadows.h
							
						
					
				 | 
				
					
						
							
							tweaked depth bias
						
					
				 | 
				2012-08-07 22:43:11 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								sky.mat
							
						
					
				 | 
				
					
						
							
							Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
						
					
				 | 
				2013-05-07 17:38:24 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								stars.shader
							
						
					
				 | 
				
					
						
							
							Rotate clouds/particles to come from red mountain (Fixes #245)
						
					
				 | 
				2014-06-27 03:22:00 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								stars.shaderset
							
						
					
				 | 
				
					
						
							
							forgot to add files
						
					
				 | 
				2012-07-11 09:09:38 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								sun.shader
							
						
					
				 | 
				
					
						
							
							More shader compatibility fixes
						
					
				 | 
				2014-10-02 13:55:36 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								sun.shaderset
							
						
					
				 | 
				
					
						
							
							fixed some textures, started with sky
						
					
				 | 
				2012-07-06 10:31:48 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								terrain.shader
							
						
					
				 | 
				
					
						
							
							Shader compatibility fixes for GLSL ES
						
					
				 | 
				2014-07-27 20:33:44 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								terrain.shaderset
							
						
					
				 | 
				
					
						
							
							Fixed DirectX HLSL shaders and re-enabled them in the gui
						
					
				 | 
				2012-08-01 04:11:16 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								underwater.h
							
						
					
				 | 
				
					
						
							
							WIP fix
						
					
				 | 
				2014-06-16 17:08:02 -04:00 | 
			
		
			
			
			
			
				| 
					
						
							
								water.mat
							
						
					
				 | 
				
					
						
							
							Enable mipmap generator for 1.9+
						
					
				 | 
				2013-12-31 00:54:40 +01:00 | 
			
		
			
			
			
			
				| 
					
						
							
								water.shader
							
						
					
				 | 
				
					
						
							
							Potential shader compatibility fix
						
					
				 | 
				2014-09-30 22:57:00 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								water.shaderset
							
						
					
				 | 
				
					
						
							
							Fixed DirectX HLSL shaders and re-enabled them in the gui
						
					
				 | 
				2012-08-01 04:11:16 +02:00 | 
			
		
			
			
			
			
				| 
					
						
							
								watersim.mat
							
						
					
				 | 
				
					
						
							
							water ripples (experimental)
						
					
				 | 
				2013-02-01 23:43:23 +01:00 | 
			
		
			
			
			
			
				| 
					
						
							
								watersim.shaderset
							
						
					
				 | 
				
					
						
							
							water ripples (experimental)
						
					
				 | 
				2013-02-01 23:43:23 +01:00 | 
			
		
			
			
			
			
				| 
					
						
							
								watersim_addimpulse.shader
							
						
					
				 | 
				
					
						
							
							water ripples (experimental)
						
					
				 | 
				2013-02-01 23:43:23 +01:00 | 
			
		
			
			
			
			
				| 
					
						
							
								watersim_common.h
							
						
					
				 | 
				
					
						
							
							water ripples (experimental)
						
					
				 | 
				2013-02-01 23:43:23 +01:00 | 
			
		
			
			
			
			
				| 
					
						
							
								watersim_heightmap.shader
							
						
					
				 | 
				
					
						
							
							HLSL shader fix
						
					
				 | 
				2013-03-16 14:36:37 +01:00 | 
			
		
			
			
			
			
				| 
					
						
							
								watersim_heighttonormal.shader
							
						
					
				 | 
				
					
						
							
							HLSL shader fix
						
					
				 | 
				2013-03-16 14:36:37 +01:00 |