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			1064 lines
		
	
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1064 lines
		
	
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //
 | |
| // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
 | |
| //
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| // This software is provided 'as-is', without any express or implied
 | |
| // warranty.  In no event will the authors be held liable for any damages
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| // arising from the use of this software.
 | |
| // Permission is granted to anyone to use this software for any purpose,
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| // including commercial applications, and to alter it and redistribute it
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| // freely, subject to the following restrictions:
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| // 1. The origin of this software must not be misrepresented; you must not
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| //    claim that you wrote the original software. If you use this software
 | |
| //    in a product, an acknowledgment in the product documentation would be
 | |
| //    appreciated but is not required.
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| // 2. Altered source versions must be plainly marked as such, and must not be
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| //    misrepresented as being the original software.
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| // 3. This notice may not be removed or altered from any source distribution.
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| //
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| 
 | |
| #define _USE_MATH_DEFINES
 | |
| #include <math.h>
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| #include "DebugDraw.h"
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| #include "RecastDebugDraw.h"
 | |
| #include "Recast.h"
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| 
 | |
| void duDebugDrawTriMesh(duDebugDraw* dd, const float* verts, int /*nverts*/,
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| 						const int* tris, const float* normals, int ntris,
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| 						const unsigned char* flags, const float texScale)
 | |
| {
 | |
| 	if (!dd) return;
 | |
| 	if (!verts) return;
 | |
| 	if (!tris) return;
 | |
| 	if (!normals) return;
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| 
 | |
| 	float uva[2];
 | |
| 	float uvb[2];
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| 	float uvc[2];
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| 
 | |
| 	const unsigned int unwalkable = duRGBA(192,128,0,255);
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| 
 | |
| 	dd->texture(true);
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| 
 | |
| 	dd->begin(DU_DRAW_TRIS);
 | |
| 	for (int i = 0; i < ntris*3; i += 3)
 | |
| 	{
 | |
| 		const float* norm = &normals[i];
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| 		unsigned int color;
 | |
| 		unsigned char a = (unsigned char)(220*(2+norm[0]+norm[1])/4);
 | |
| 		if (flags && !flags[i/3])
 | |
| 			color = duLerpCol(duRGBA(a,a,a,255), unwalkable, 64);
 | |
| 		else
 | |
| 			color = duRGBA(a,a,a,255);
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| 
 | |
| 		const float* va = &verts[tris[i+0]*3];
 | |
| 		const float* vb = &verts[tris[i+1]*3];
 | |
| 		const float* vc = &verts[tris[i+2]*3];
 | |
| 		
 | |
| 		int ax = 0, ay = 0;
 | |
| 		if (rcAbs(norm[1]) > rcAbs(norm[ax]))
 | |
| 			ax = 1;
 | |
| 		if (rcAbs(norm[2]) > rcAbs(norm[ax]))
 | |
| 			ax = 2;
 | |
| 		ax = (1<<ax)&3; // +1 mod 3
 | |
| 		ay = (1<<ax)&3; // +1 mod 3
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| 
 | |
| 		uva[0] = va[ax]*texScale;
 | |
| 		uva[1] = va[ay]*texScale;
 | |
| 		uvb[0] = vb[ax]*texScale;
 | |
| 		uvb[1] = vb[ay]*texScale;
 | |
| 		uvc[0] = vc[ax]*texScale;
 | |
| 		uvc[1] = vc[ay]*texScale;
 | |
| 		
 | |
| 		dd->vertex(va, color, uva);
 | |
| 		dd->vertex(vb, color, uvb);
 | |
| 		dd->vertex(vc, color, uvc);
 | |
| 	}
 | |
| 	dd->end();
 | |
| 	dd->texture(false);
 | |
| }
 | |
| 
 | |
| void duDebugDrawTriMeshSlope(duDebugDraw* dd, const float* verts, int /*nverts*/,
 | |
| 							 const int* tris, const float* normals, int ntris,
 | |
| 							 const float walkableSlopeAngle, const float texScale)
 | |
| {
 | |
| 	if (!dd) return;
 | |
| 	if (!verts) return;
 | |
| 	if (!tris) return;
 | |
| 	if (!normals) return;
 | |
| 	
 | |
| 	const float walkableThr = cosf(walkableSlopeAngle/180.0f*DU_PI);
 | |
| 	
 | |
| 	float uva[2];
 | |
| 	float uvb[2];
 | |
| 	float uvc[2];
 | |
| 	
 | |
| 	dd->texture(true);
 | |
| 
 | |
| 	const unsigned int unwalkable = duRGBA(192,128,0,255);
 | |
| 	
 | |
| 	dd->begin(DU_DRAW_TRIS);
 | |
| 	for (int i = 0; i < ntris*3; i += 3)
 | |
| 	{
 | |
| 		const float* norm = &normals[i];
 | |
| 		unsigned int color;
 | |
| 		unsigned char a = (unsigned char)(220*(2+norm[0]+norm[1])/4);
 | |
| 		if (norm[1] < walkableThr)
 | |
| 			color = duLerpCol(duRGBA(a,a,a,255), unwalkable, 64);
 | |
| 		else
 | |
| 			color = duRGBA(a,a,a,255);
 | |
| 		
 | |
| 		const float* va = &verts[tris[i+0]*3];
 | |
| 		const float* vb = &verts[tris[i+1]*3];
 | |
| 		const float* vc = &verts[tris[i+2]*3];
 | |
| 		
 | |
| 		int ax = 0, ay = 0;
 | |
| 		if (rcAbs(norm[1]) > rcAbs(norm[ax]))
 | |
| 			ax = 1;
 | |
| 		if (rcAbs(norm[2]) > rcAbs(norm[ax]))
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| 			ax = 2;
 | |
| 		ax = (1<<ax)&3; // +1 mod 3
 | |
| 		ay = (1<<ax)&3; // +1 mod 3
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| 		
 | |
| 		uva[0] = va[ax]*texScale;
 | |
| 		uva[1] = va[ay]*texScale;
 | |
| 		uvb[0] = vb[ax]*texScale;
 | |
| 		uvb[1] = vb[ay]*texScale;
 | |
| 		uvc[0] = vc[ax]*texScale;
 | |
| 		uvc[1] = vc[ay]*texScale;
 | |
| 		
 | |
| 		dd->vertex(va, color, uva);
 | |
| 		dd->vertex(vb, color, uvb);
 | |
| 		dd->vertex(vc, color, uvc);
 | |
| 	}
 | |
| 	dd->end();
 | |
| 
 | |
| 	dd->texture(false);
 | |
| }
 | |
| 
 | |
| void duDebugDrawHeightfieldSolid(duDebugDraw* dd, const rcHeightfield& hf)
 | |
| {
 | |
| 	if (!dd) return;
 | |
| 
 | |
| 	const float* orig = hf.bmin;
 | |
| 	const float cs = hf.cs;
 | |
| 	const float ch = hf.ch;
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| 	
 | |
| 	const int w = hf.width;
 | |
| 	const int h = hf.height;
 | |
| 		
 | |
| 	unsigned int fcol[6];
 | |
| 	duCalcBoxColors(fcol, duRGBA(255,255,255,255), duRGBA(255,255,255,255));
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| 	
 | |
| 	dd->begin(DU_DRAW_QUADS);
 | |
| 	
 | |
| 	for (int y = 0; y < h; ++y)
 | |
| 	{
 | |
| 		for (int x = 0; x < w; ++x)
 | |
| 		{
 | |
| 			float fx = orig[0] + x*cs;
 | |
| 			float fz = orig[2] + y*cs;
 | |
| 			const rcSpan* s = hf.spans[x + y*w];
 | |
| 			while (s)
 | |
| 			{
 | |
| 				duAppendBox(dd, fx, orig[1]+s->smin*ch, fz, fx+cs, orig[1] + s->smax*ch, fz+cs, fcol);
 | |
| 				s = s->next;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	dd->end();
 | |
| }
 | |
| 
 | |
| void duDebugDrawHeightfieldWalkable(duDebugDraw* dd, const rcHeightfield& hf)
 | |
| {
 | |
| 	if (!dd) return;
 | |
| 
 | |
| 	const float* orig = hf.bmin;
 | |
| 	const float cs = hf.cs;
 | |
| 	const float ch = hf.ch;
 | |
| 	
 | |
| 	const int w = hf.width;
 | |
| 	const int h = hf.height;
 | |
| 	
 | |
| 	unsigned int fcol[6];
 | |
| 	duCalcBoxColors(fcol, duRGBA(255,255,255,255), duRGBA(217,217,217,255));
 | |
| 
 | |
| 	dd->begin(DU_DRAW_QUADS);
 | |
| 	
 | |
| 	for (int y = 0; y < h; ++y)
 | |
| 	{
 | |
| 		for (int x = 0; x < w; ++x)
 | |
| 		{
 | |
| 			float fx = orig[0] + x*cs;
 | |
| 			float fz = orig[2] + y*cs;
 | |
| 			const rcSpan* s = hf.spans[x + y*w];
 | |
| 			while (s)
 | |
| 			{
 | |
| 				if (s->area == RC_WALKABLE_AREA)
 | |
| 					fcol[0] = duRGBA(64,128,160,255);
 | |
| 				else if (s->area == RC_NULL_AREA)
 | |
| 					fcol[0] = duRGBA(64,64,64,255);
 | |
| 				else
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| 					fcol[0] = duMultCol(dd->areaToCol(s->area), 200);
 | |
| 				
 | |
| 				duAppendBox(dd, fx, orig[1]+s->smin*ch, fz, fx+cs, orig[1] + s->smax*ch, fz+cs, fcol);
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| 				s = s->next;
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| 			}
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| 		}
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| 	}
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| 	
 | |
| 	dd->end();
 | |
| }
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| 
 | |
| void duDebugDrawCompactHeightfieldSolid(duDebugDraw* dd, const rcCompactHeightfield& chf)
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| {
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| 	if (!dd) return;
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| 
 | |
| 	const float cs = chf.cs;
 | |
| 	const float ch = chf.ch;
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| 
 | |
| 	dd->begin(DU_DRAW_QUADS);
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| 	
 | |
| 	for (int y = 0; y < chf.height; ++y)
 | |
| 	{
 | |
| 		for (int x = 0; x < chf.width; ++x)
 | |
| 		{
 | |
| 			const float fx = chf.bmin[0] + x*cs;
 | |
| 			const float fz = chf.bmin[2] + y*cs;
 | |
| 			const rcCompactCell& c = chf.cells[x+y*chf.width];
 | |
| 
 | |
| 			for (unsigned i = c.index, ni = c.index+c.count; i < ni; ++i)
 | |
| 			{
 | |
| 				const rcCompactSpan& s = chf.spans[i];
 | |
| 
 | |
| 				const unsigned char area = chf.areas[i];
 | |
| 				unsigned int color;
 | |
| 				if (area == RC_WALKABLE_AREA)
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| 					color = duRGBA(0,192,255,64);
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| 				else if (area == RC_NULL_AREA)
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| 					color = duRGBA(0,0,0,64);
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| 				else
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| 					color = dd->areaToCol(area);
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| 				
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| 				const float fy = chf.bmin[1] + (s.y+1)*ch;
 | |
| 				dd->vertex(fx, fy, fz, color);
 | |
| 				dd->vertex(fx, fy, fz+cs, color);
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| 				dd->vertex(fx+cs, fy, fz+cs, color);
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| 				dd->vertex(fx+cs, fy, fz, color);
 | |
| 			}
 | |
| 		}
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| 	}
 | |
| 	dd->end();
 | |
| }
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| 
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| void duDebugDrawCompactHeightfieldRegions(duDebugDraw* dd, const rcCompactHeightfield& chf)
 | |
| {
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| 	if (!dd) return;
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| 
 | |
| 	const float cs = chf.cs;
 | |
| 	const float ch = chf.ch;
 | |
| 
 | |
| 	dd->begin(DU_DRAW_QUADS);
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| 
 | |
| 	for (int y = 0; y < chf.height; ++y)
 | |
| 	{
 | |
| 		for (int x = 0; x < chf.width; ++x)
 | |
| 		{
 | |
| 			const float fx = chf.bmin[0] + x*cs;
 | |
| 			const float fz = chf.bmin[2] + y*cs;
 | |
| 			const rcCompactCell& c = chf.cells[x+y*chf.width];
 | |
| 			
 | |
| 			for (unsigned i = c.index, ni = c.index+c.count; i < ni; ++i)
 | |
| 			{
 | |
| 				const rcCompactSpan& s = chf.spans[i];
 | |
| 				const float fy = chf.bmin[1] + (s.y)*ch;
 | |
| 				unsigned int color;
 | |
| 				if (s.reg)
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| 					color = duIntToCol(s.reg, 192);
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| 				else
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| 					color = duRGBA(0,0,0,64);
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| 
 | |
| 				dd->vertex(fx, fy, fz, color);
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| 				dd->vertex(fx, fy, fz+cs, color);
 | |
| 				dd->vertex(fx+cs, fy, fz+cs, color);
 | |
| 				dd->vertex(fx+cs, fy, fz, color);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	dd->end();
 | |
| }
 | |
| 
 | |
| 
 | |
| void duDebugDrawCompactHeightfieldDistance(duDebugDraw* dd, const rcCompactHeightfield& chf)
 | |
| {
 | |
| 	if (!dd) return;
 | |
| 	if (!chf.dist) return;
 | |
| 		
 | |
| 	const float cs = chf.cs;
 | |
| 	const float ch = chf.ch;
 | |
| 			
 | |
| 	float maxd = chf.maxDistance;
 | |
| 	if (maxd < 1.0f) maxd = 1;
 | |
| 	const float dscale = 255.0f / maxd;
 | |
| 	
 | |
| 	dd->begin(DU_DRAW_QUADS);
 | |
| 	
 | |
| 	for (int y = 0; y < chf.height; ++y)
 | |
| 	{
 | |
| 		for (int x = 0; x < chf.width; ++x)
 | |
| 		{
 | |
| 			const float fx = chf.bmin[0] + x*cs;
 | |
| 			const float fz = chf.bmin[2] + y*cs;
 | |
| 			const rcCompactCell& c = chf.cells[x+y*chf.width];
 | |
| 			
 | |
| 			for (unsigned i = c.index, ni = c.index+c.count; i < ni; ++i)
 | |
| 			{
 | |
| 				const rcCompactSpan& s = chf.spans[i];
 | |
| 				const float fy = chf.bmin[1] + (s.y+1)*ch;
 | |
| 				const unsigned char cd = (unsigned char)(chf.dist[i] * dscale);
 | |
| 				const unsigned int color = duRGBA(cd,cd,cd,255);
 | |
| 				dd->vertex(fx, fy, fz, color);
 | |
| 				dd->vertex(fx, fy, fz+cs, color);
 | |
| 				dd->vertex(fx+cs, fy, fz+cs, color);
 | |
| 				dd->vertex(fx+cs, fy, fz, color);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	dd->end();
 | |
| }
 | |
| 
 | |
| static void drawLayerPortals(duDebugDraw* dd, const rcHeightfieldLayer* layer)
 | |
| {
 | |
| 	const float cs = layer->cs;
 | |
| 	const float ch = layer->ch;
 | |
| 	const int w = layer->width;
 | |
| 	const int h = layer->height;
 | |
| 	
 | |
| 	unsigned int pcol = duRGBA(255,255,255,255);
 | |
| 	
 | |
| 	const int segs[4*4] = {0,0,0,1, 0,1,1,1, 1,1,1,0, 1,0,0,0};
 | |
| 	
 | |
| 	// Layer portals
 | |
| 	dd->begin(DU_DRAW_LINES, 2.0f);
 | |
| 	for (int y = 0; y < h; ++y)
 | |
| 	{
 | |
| 		for (int x = 0; x < w; ++x)
 | |
| 		{
 | |
| 			const int idx = x+y*w;
 | |
| 			const int lh = (int)layer->heights[idx];
 | |
| 			if (lh == 255) continue;
 | |
| 			
 | |
| 			for (int dir = 0; dir < 4; ++dir)
 | |
| 			{
 | |
| 				if (layer->cons[idx] & (1<<(dir+4)))
 | |
| 				{
 | |
| 					const int* seg = &segs[dir*4];
 | |
| 					const float ax = layer->bmin[0] + (x+seg[0])*cs;
 | |
| 					const float ay = layer->bmin[1] + (lh+2)*ch;
 | |
| 					const float az = layer->bmin[2] + (y+seg[1])*cs;
 | |
| 					const float bx = layer->bmin[0] + (x+seg[2])*cs;
 | |
| 					const float by = layer->bmin[1] + (lh+2)*ch;
 | |
| 					const float bz = layer->bmin[2] + (y+seg[3])*cs;
 | |
| 					dd->vertex(ax, ay, az, pcol);
 | |
| 					dd->vertex(bx, by, bz, pcol);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	dd->end();
 | |
| }
 | |
| 
 | |
| void duDebugDrawHeightfieldLayer(duDebugDraw* dd, const struct rcHeightfieldLayer& layer, const int idx)
 | |
| {
 | |
| 	const float cs = layer.cs;
 | |
| 	const float ch = layer.ch;
 | |
| 	const int w = layer.width;
 | |
| 	const int h = layer.height;
 | |
| 	
 | |
| 	unsigned int color = duIntToCol(idx+1, 255);
 | |
| 	
 | |
| 	// Layer bounds
 | |
| 	float bmin[3], bmax[3];
 | |
| 	bmin[0] = layer.bmin[0] + layer.minx*cs;
 | |
| 	bmin[1] = layer.bmin[1];
 | |
| 	bmin[2] = layer.bmin[2] + layer.miny*cs;
 | |
| 	bmax[0] = layer.bmin[0] + (layer.maxx+1)*cs;
 | |
| 	bmax[1] = layer.bmax[1];
 | |
| 	bmax[2] = layer.bmin[2] + (layer.maxy+1)*cs;
 | |
| 	duDebugDrawBoxWire(dd, bmin[0],bmin[1],bmin[2], bmax[0],bmax[1],bmax[2], duTransCol(color,128), 2.0f);
 | |
| 	
 | |
| 	// Layer height
 | |
| 	dd->begin(DU_DRAW_QUADS);
 | |
| 	for (int y = 0; y < h; ++y)
 | |
| 	{
 | |
| 		for (int x = 0; x < w; ++x)
 | |
| 		{
 | |
| 			const int lidx = x+y*w;
 | |
| 			const int lh = (int)layer.heights[lidx];
 | |
| 			if (h == 0xff) continue;
 | |
| 			const unsigned char area = layer.areas[lidx];
 | |
| 			
 | |
| 			unsigned int col;
 | |
| 			if (area == RC_WALKABLE_AREA)
 | |
| 				col = duLerpCol(color, duRGBA(0,192,255,64), 32);
 | |
| 			else if (area == RC_NULL_AREA)
 | |
| 				col = duLerpCol(color, duRGBA(0,0,0,64), 32);
 | |
| 			else
 | |
| 				col = duLerpCol(color, dd->areaToCol(area), 32);
 | |
| 			
 | |
| 			const float fx = layer.bmin[0] + x*cs;
 | |
| 			const float fy = layer.bmin[1] + (lh+1)*ch;
 | |
| 			const float fz = layer.bmin[2] + y*cs;
 | |
| 			
 | |
| 			dd->vertex(fx, fy, fz, col);
 | |
| 			dd->vertex(fx, fy, fz+cs, col);
 | |
| 			dd->vertex(fx+cs, fy, fz+cs, col);
 | |
| 			dd->vertex(fx+cs, fy, fz, col);
 | |
| 		}
 | |
| 	}
 | |
| 	dd->end();
 | |
| 	
 | |
| 	// Portals
 | |
| 	drawLayerPortals(dd, &layer);
 | |
| }
 | |
| 
 | |
| void duDebugDrawHeightfieldLayers(duDebugDraw* dd, const struct rcHeightfieldLayerSet& lset)
 | |
| {
 | |
| 	if (!dd) return;
 | |
| 	for (int i = 0; i < lset.nlayers; ++i)
 | |
| 		duDebugDrawHeightfieldLayer(dd, lset.layers[i], i);
 | |
| }
 | |
| 
 | |
| /*
 | |
| void duDebugDrawLayerContours(duDebugDraw* dd, const struct rcLayerContourSet& lcset)
 | |
| {
 | |
| 	if (!dd) return;
 | |
| 	
 | |
| 	const float* orig = lcset.bmin;
 | |
| 	const float cs = lcset.cs;
 | |
| 	const float ch = lcset.ch;
 | |
| 	
 | |
| 	const unsigned char a = 255;// (unsigned char)(alpha*255.0f);
 | |
| 	
 | |
| 	const int offs[2*4] = {-1,0, 0,1, 1,0, 0,-1};
 | |
| 
 | |
| 	dd->begin(DU_DRAW_LINES, 2.0f);
 | |
| 	
 | |
| 	for (int i = 0; i < lcset.nconts; ++i)
 | |
| 	{
 | |
| 		const rcLayerContour& c = lcset.conts[i];
 | |
| 		unsigned int color = 0;
 | |
| 
 | |
| 		color = duIntToCol(i, a);
 | |
| 
 | |
| 		for (int j = 0; j < c.nverts; ++j)
 | |
| 		{
 | |
| 			const int k = (j+1) % c.nverts;
 | |
| 			const unsigned char* va = &c.verts[j*4];
 | |
| 			const unsigned char* vb = &c.verts[k*4];
 | |
| 			const float ax = orig[0] + va[0]*cs;
 | |
| 			const float ay = orig[1] + (va[1]+1+(i&1))*ch;
 | |
| 			const float az = orig[2] + va[2]*cs;
 | |
| 			const float bx = orig[0] + vb[0]*cs;
 | |
| 			const float by = orig[1] + (vb[1]+1+(i&1))*ch;
 | |
| 			const float bz = orig[2] + vb[2]*cs;
 | |
| 			unsigned int col = color;
 | |
| 			if ((va[3] & 0xf) != 0xf)
 | |
| 			{
 | |
| 				col = duRGBA(255,255,255,128);
 | |
| 				int d = va[3] & 0xf;
 | |
| 				
 | |
| 				const float cx = (ax+bx)*0.5f;
 | |
| 				const float cy = (ay+by)*0.5f;
 | |
| 				const float cz = (az+bz)*0.5f;
 | |
| 				
 | |
| 				const float dx = cx + offs[d*2+0]*2*cs;
 | |
| 				const float dy = cy;
 | |
| 				const float dz = cz + offs[d*2+1]*2*cs;
 | |
| 				
 | |
| 				dd->vertex(cx,cy,cz,duRGBA(255,0,0,255));
 | |
| 				dd->vertex(dx,dy,dz,duRGBA(255,0,0,255));
 | |
| 			}
 | |
| 			
 | |
| 			duAppendArrow(dd, ax,ay,az, bx,by,bz, 0.0f, cs*0.5f, col);
 | |
| 		}
 | |
| 	}
 | |
| 	dd->end();
 | |
| 	
 | |
| 	dd->begin(DU_DRAW_POINTS, 4.0f);	
 | |
| 	
 | |
| 	for (int i = 0; i < lcset.nconts; ++i)
 | |
| 	{
 | |
| 		const rcLayerContour& c = lcset.conts[i];
 | |
| 		unsigned int color = 0;
 | |
| 		
 | |
| 		for (int j = 0; j < c.nverts; ++j)
 | |
| 		{
 | |
| 			const unsigned char* va = &c.verts[j*4];
 | |
| 
 | |
| 			color = duDarkenCol(duIntToCol(i, a));
 | |
| 			if (va[3] & 0x80)
 | |
| 				color = duRGBA(255,0,0,255);
 | |
| 
 | |
| 			float fx = orig[0] + va[0]*cs;
 | |
| 			float fy = orig[1] + (va[1]+1+(i&1))*ch;
 | |
| 			float fz = orig[2] + va[2]*cs;
 | |
| 			dd->vertex(fx,fy,fz, color);
 | |
| 		}
 | |
| 	}
 | |
| 	dd->end();
 | |
| }
 | |
| 
 | |
| void duDebugDrawLayerPolyMesh(duDebugDraw* dd, const struct rcLayerPolyMesh& lmesh)
 | |
| {
 | |
| 	if (!dd) return;
 | |
| 	
 | |
| 	const int nvp = lmesh.nvp;
 | |
| 	const float cs = lmesh.cs;
 | |
| 	const float ch = lmesh.ch;
 | |
| 	const float* orig = lmesh.bmin;
 | |
| 	
 | |
| 	const int offs[2*4] = {-1,0, 0,1, 1,0, 0,-1};
 | |
| 
 | |
| 	dd->begin(DU_DRAW_TRIS);
 | |
| 	
 | |
| 	for (int i = 0; i < lmesh.npolys; ++i)
 | |
| 	{
 | |
| 		const unsigned short* p = &lmesh.polys[i*nvp*2];
 | |
| 		
 | |
| 		unsigned int color;
 | |
| 		if (lmesh.areas[i] == RC_WALKABLE_AREA)
 | |
| 			color = duRGBA(0,192,255,64);
 | |
| 		else if (lmesh.areas[i] == RC_NULL_AREA)
 | |
| 			color = duRGBA(0,0,0,64);
 | |
| 		else
 | |
| 			color = duIntToCol(lmesh.areas[i], 255);
 | |
| 		
 | |
| 		unsigned short vi[3];
 | |
| 		for (int j = 2; j < nvp; ++j)
 | |
| 		{
 | |
| 			if (p[j] == RC_MESH_NULL_IDX) break;
 | |
| 			vi[0] = p[0];
 | |
| 			vi[1] = p[j-1];
 | |
| 			vi[2] = p[j];
 | |
| 			for (int k = 0; k < 3; ++k)
 | |
| 			{
 | |
| 				const unsigned short* v = &lmesh.verts[vi[k]*3];
 | |
| 				const float x = orig[0] + v[0]*cs;
 | |
| 				const float y = orig[1] + (v[1]+1)*ch;
 | |
| 				const float z = orig[2] + v[2]*cs;
 | |
| 				dd->vertex(x,y,z, color);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	dd->end();
 | |
| 	
 | |
| 	// Draw neighbours edges
 | |
| 	const unsigned int coln = duRGBA(0,48,64,32);
 | |
| 	dd->begin(DU_DRAW_LINES, 1.5f);
 | |
| 	for (int i = 0; i < lmesh.npolys; ++i)
 | |
| 	{
 | |
| 		const unsigned short* p = &lmesh.polys[i*nvp*2];
 | |
| 		for (int j = 0; j < nvp; ++j)
 | |
| 		{
 | |
| 			if (p[j] == RC_MESH_NULL_IDX) break;
 | |
| 			if (p[nvp+j] & 0x8000) continue;
 | |
| 			const int nj = (j+1 >= nvp || p[j+1] == RC_MESH_NULL_IDX) ? 0 : j+1; 
 | |
| 			int vi[2] = {p[j], p[nj]};
 | |
| 			
 | |
| 			for (int k = 0; k < 2; ++k)
 | |
| 			{
 | |
| 				const unsigned short* v = &lmesh.verts[vi[k]*3];
 | |
| 				const float x = orig[0] + v[0]*cs;
 | |
| 				const float y = orig[1] + (v[1]+1)*ch + 0.1f;
 | |
| 				const float z = orig[2] + v[2]*cs;
 | |
| 				dd->vertex(x, y, z, coln);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	dd->end();
 | |
| 	
 | |
| 	// Draw boundary edges
 | |
| 	const unsigned int colb = duRGBA(0,48,64,220);
 | |
| 	dd->begin(DU_DRAW_LINES, 2.5f);
 | |
| 	for (int i = 0; i < lmesh.npolys; ++i)
 | |
| 	{
 | |
| 		const unsigned short* p = &lmesh.polys[i*nvp*2];
 | |
| 		for (int j = 0; j < nvp; ++j)
 | |
| 		{
 | |
| 			if (p[j] == RC_MESH_NULL_IDX) break;
 | |
| 			if ((p[nvp+j] & 0x8000) == 0) continue;
 | |
| 			const int nj = (j+1 >= nvp || p[j+1] == RC_MESH_NULL_IDX) ? 0 : j+1; 
 | |
| 			int vi[2] = {p[j], p[nj]};
 | |
| 			
 | |
| 			unsigned int col = colb;
 | |
| 			if ((p[nvp+j] & 0xf) != 0xf)
 | |
| 			{
 | |
| 				const unsigned short* va = &lmesh.verts[vi[0]*3];
 | |
| 				const unsigned short* vb = &lmesh.verts[vi[1]*3];
 | |
| 
 | |
| 				const float ax = orig[0] + va[0]*cs;
 | |
| 				const float ay = orig[1] + (va[1]+1+(i&1))*ch;
 | |
| 				const float az = orig[2] + va[2]*cs;
 | |
| 				const float bx = orig[0] + vb[0]*cs;
 | |
| 				const float by = orig[1] + (vb[1]+1+(i&1))*ch;
 | |
| 				const float bz = orig[2] + vb[2]*cs;
 | |
| 				
 | |
| 				const float cx = (ax+bx)*0.5f;
 | |
| 				const float cy = (ay+by)*0.5f;
 | |
| 				const float cz = (az+bz)*0.5f;
 | |
| 				
 | |
| 				int d = p[nvp+j] & 0xf;
 | |
| 				
 | |
| 				const float dx = cx + offs[d*2+0]*2*cs;
 | |
| 				const float dy = cy;
 | |
| 				const float dz = cz + offs[d*2+1]*2*cs;
 | |
| 				
 | |
| 				dd->vertex(cx,cy,cz,duRGBA(255,0,0,255));
 | |
| 				dd->vertex(dx,dy,dz,duRGBA(255,0,0,255));
 | |
| 				
 | |
| 				col = duRGBA(255,255,255,128);
 | |
| 			}
 | |
| 							 
 | |
| 			for (int k = 0; k < 2; ++k)
 | |
| 			{
 | |
| 				const unsigned short* v = &lmesh.verts[vi[k]*3];
 | |
| 				const float x = orig[0] + v[0]*cs;
 | |
| 				const float y = orig[1] + (v[1]+1)*ch + 0.1f;
 | |
| 				const float z = orig[2] + v[2]*cs;
 | |
| 				dd->vertex(x, y, z, col);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	dd->end();
 | |
| 	
 | |
| 	dd->begin(DU_DRAW_POINTS, 3.0f);
 | |
| 	const unsigned int colv = duRGBA(0,0,0,220);
 | |
| 	for (int i = 0; i < lmesh.nverts; ++i)
 | |
| 	{
 | |
| 		const unsigned short* v = &lmesh.verts[i*3];
 | |
| 		const float x = orig[0] + v[0]*cs;
 | |
| 		const float y = orig[1] + (v[1]+1)*ch + 0.1f;
 | |
| 		const float z = orig[2] + v[2]*cs;
 | |
| 		dd->vertex(x,y,z, colv);
 | |
| 	}
 | |
| 	dd->end();
 | |
| }
 | |
| */
 | |
| 
 | |
| static void getContourCenter(const rcContour* cont, const float* orig, float cs, float ch, float* center)
 | |
| {
 | |
| 	center[0] = 0;
 | |
| 	center[1] = 0;
 | |
| 	center[2] = 0;
 | |
| 	if (!cont->nverts)
 | |
| 		return;
 | |
| 	for (int i = 0; i < cont->nverts; ++i)
 | |
| 	{
 | |
| 		const int* v = &cont->verts[i*4];
 | |
| 		center[0] += (float)v[0];
 | |
| 		center[1] += (float)v[1];
 | |
| 		center[2] += (float)v[2];
 | |
| 	}
 | |
| 	const float s = 1.0f / cont->nverts;
 | |
| 	center[0] *= s * cs;
 | |
| 	center[1] *= s * ch;
 | |
| 	center[2] *= s * cs;
 | |
| 	center[0] += orig[0];
 | |
| 	center[1] += orig[1] + 4*ch;
 | |
| 	center[2] += orig[2];
 | |
| }
 | |
| 
 | |
| static const rcContour* findContourFromSet(const rcContourSet& cset, unsigned short reg)
 | |
| {
 | |
| 	for (int i = 0; i < cset.nconts; ++i)
 | |
| 	{
 | |
| 		if (cset.conts[i].reg == reg)
 | |
| 			return &cset.conts[i];
 | |
| 	}
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| void duDebugDrawRegionConnections(duDebugDraw* dd, const rcContourSet& cset, const float alpha)
 | |
| {
 | |
| 	if (!dd) return;
 | |
| 	
 | |
| 	const float* orig = cset.bmin;
 | |
| 	const float cs = cset.cs;
 | |
| 	const float ch = cset.ch;
 | |
| 	
 | |
| 	// Draw centers
 | |
| 	float pos[3], pos2[3];
 | |
| 
 | |
| 	unsigned int color = duRGBA(0,0,0,196);
 | |
| 
 | |
| 	dd->begin(DU_DRAW_LINES, 2.0f);
 | |
| 
 | |
| 	for (int i = 0; i < cset.nconts; ++i)
 | |
| 	{
 | |
| 		const rcContour* cont = &cset.conts[i];
 | |
| 		getContourCenter(cont, orig, cs, ch, pos);
 | |
| 		for (int j = 0; j < cont->nverts; ++j)
 | |
| 		{
 | |
| 			const int* v = &cont->verts[j*4];
 | |
| 			if (v[3] == 0 || (unsigned short)v[3] < cont->reg) continue;
 | |
| 			const rcContour* cont2 = findContourFromSet(cset, (unsigned short)v[3]);
 | |
| 			if (cont2)
 | |
| 			{
 | |
| 				getContourCenter(cont2, orig, cs, ch, pos2);
 | |
| 				duAppendArc(dd, pos[0],pos[1],pos[2], pos2[0],pos2[1],pos2[2], 0.25f, 0.6f, 0.6f, color);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	dd->end();
 | |
| 
 | |
| 	unsigned char a = (unsigned char)(alpha * 255.0f);
 | |
| 
 | |
| 	dd->begin(DU_DRAW_POINTS, 7.0f);
 | |
| 
 | |
| 	for (int i = 0; i < cset.nconts; ++i)
 | |
| 	{
 | |
| 		const rcContour* cont = &cset.conts[i];
 | |
| 		unsigned int col = duDarkenCol(duIntToCol(cont->reg,a));
 | |
| 		getContourCenter(cont, orig, cs, ch, pos);
 | |
| 		dd->vertex(pos, col);
 | |
| 	}
 | |
| 	dd->end();
 | |
| }
 | |
| 
 | |
| void duDebugDrawRawContours(duDebugDraw* dd, const rcContourSet& cset, const float alpha)
 | |
| {
 | |
| 	if (!dd) return;
 | |
| 
 | |
| 	const float* orig = cset.bmin;
 | |
| 	const float cs = cset.cs;
 | |
| 	const float ch = cset.ch;
 | |
| 	
 | |
| 	const unsigned char a = (unsigned char)(alpha*255.0f);
 | |
| 	
 | |
| 	dd->begin(DU_DRAW_LINES, 2.0f);
 | |
| 			
 | |
| 	for (int i = 0; i < cset.nconts; ++i)
 | |
| 	{
 | |
| 		const rcContour& c = cset.conts[i];
 | |
| 		unsigned int color = duIntToCol(c.reg, a);
 | |
| 
 | |
| 		for (int j = 0; j < c.nrverts; ++j)
 | |
| 		{
 | |
| 			const int* v = &c.rverts[j*4];
 | |
| 			float fx = orig[0] + v[0]*cs;
 | |
| 			float fy = orig[1] + (v[1]+1+(i&1))*ch;
 | |
| 			float fz = orig[2] + v[2]*cs;
 | |
| 			dd->vertex(fx,fy,fz,color);
 | |
| 			if (j > 0)
 | |
| 				dd->vertex(fx,fy,fz,color);
 | |
| 		}
 | |
| 		// Loop last segment.
 | |
| 		const int* v = &c.rverts[0];
 | |
| 		float fx = orig[0] + v[0]*cs;
 | |
| 		float fy = orig[1] + (v[1]+1+(i&1))*ch;
 | |
| 		float fz = orig[2] + v[2]*cs;
 | |
| 		dd->vertex(fx,fy,fz,color);
 | |
| 	}
 | |
| 	dd->end();
 | |
| 
 | |
| 	dd->begin(DU_DRAW_POINTS, 2.0f);	
 | |
| 
 | |
| 	for (int i = 0; i < cset.nconts; ++i)
 | |
| 	{
 | |
| 		const rcContour& c = cset.conts[i];
 | |
| 		unsigned int color = duDarkenCol(duIntToCol(c.reg, a));
 | |
| 		
 | |
| 		for (int j = 0; j < c.nrverts; ++j)
 | |
| 		{
 | |
| 			const int* v = &c.rverts[j*4];
 | |
| 			float off = 0;
 | |
| 			unsigned int colv = color;
 | |
| 			if (v[3] & RC_BORDER_VERTEX)
 | |
| 			{
 | |
| 				colv = duRGBA(255,255,255,a);
 | |
| 				off = ch*2;
 | |
| 			}
 | |
| 			
 | |
| 			float fx = orig[0] + v[0]*cs;
 | |
| 			float fy = orig[1] + (v[1]+1+(i&1))*ch + off;
 | |
| 			float fz = orig[2] + v[2]*cs;
 | |
| 			dd->vertex(fx,fy,fz, colv);
 | |
| 		}
 | |
| 	}
 | |
| 	dd->end();
 | |
| }
 | |
| 
 | |
| void duDebugDrawContours(duDebugDraw* dd, const rcContourSet& cset, const float alpha)
 | |
| {
 | |
| 	if (!dd) return;
 | |
| 
 | |
| 	const float* orig = cset.bmin;
 | |
| 	const float cs = cset.cs;
 | |
| 	const float ch = cset.ch;
 | |
| 	
 | |
| 	const unsigned char a = (unsigned char)(alpha*255.0f);
 | |
| 	
 | |
| 	dd->begin(DU_DRAW_LINES, 2.5f);
 | |
| 	
 | |
| 	for (int i = 0; i < cset.nconts; ++i)
 | |
| 	{
 | |
| 		const rcContour& c = cset.conts[i];
 | |
| 		if (!c.nverts)
 | |
| 			continue;
 | |
| 		const unsigned int color = duIntToCol(c.reg, a);
 | |
| 		const unsigned int bcolor = duLerpCol(color,duRGBA(255,255,255,a),128);
 | |
| 		for (int j = 0, k = c.nverts-1; j < c.nverts; k=j++)
 | |
| 		{
 | |
| 			const int* va = &c.verts[k*4];
 | |
| 			const int* vb = &c.verts[j*4];
 | |
| 			unsigned int col = (va[3] & RC_AREA_BORDER) ? bcolor : color; 
 | |
| 			float fx,fy,fz;
 | |
| 			fx = orig[0] + va[0]*cs;
 | |
| 			fy = orig[1] + (va[1]+1+(i&1))*ch;
 | |
| 			fz = orig[2] + va[2]*cs;
 | |
| 			dd->vertex(fx,fy,fz, col);
 | |
| 			fx = orig[0] + vb[0]*cs;
 | |
| 			fy = orig[1] + (vb[1]+1+(i&1))*ch;
 | |
| 			fz = orig[2] + vb[2]*cs;
 | |
| 			dd->vertex(fx,fy,fz, col);
 | |
| 		}
 | |
| 	}
 | |
| 	dd->end();
 | |
| 
 | |
| 	dd->begin(DU_DRAW_POINTS, 3.0f);
 | |
| 	
 | |
| 	for (int i = 0; i < cset.nconts; ++i)
 | |
| 	{
 | |
| 		const rcContour& c = cset.conts[i];
 | |
| 		unsigned int color = duDarkenCol(duIntToCol(c.reg, a));
 | |
| 		for (int j = 0; j < c.nverts; ++j)
 | |
| 		{
 | |
| 			const int* v = &c.verts[j*4];
 | |
| 			float off = 0;
 | |
| 			unsigned int colv = color;
 | |
| 			if (v[3] & RC_BORDER_VERTEX)
 | |
| 			{
 | |
| 				colv = duRGBA(255,255,255,a);
 | |
| 				off = ch*2;
 | |
| 			}
 | |
| 
 | |
| 			float fx = orig[0] + v[0]*cs;
 | |
| 			float fy = orig[1] + (v[1]+1+(i&1))*ch + off;
 | |
| 			float fz = orig[2] + v[2]*cs;
 | |
| 			dd->vertex(fx,fy,fz, colv);
 | |
| 		}
 | |
| 	}
 | |
| 	dd->end();
 | |
| }
 | |
| 
 | |
| void duDebugDrawPolyMesh(duDebugDraw* dd, const struct rcPolyMesh& mesh)
 | |
| {
 | |
| 	if (!dd) return;
 | |
| 
 | |
| 	const int nvp = mesh.nvp;
 | |
| 	const float cs = mesh.cs;
 | |
| 	const float ch = mesh.ch;
 | |
| 	const float* orig = mesh.bmin;
 | |
| 	
 | |
| 	dd->begin(DU_DRAW_TRIS);
 | |
| 	
 | |
| 	for (int i = 0; i < mesh.npolys; ++i)
 | |
| 	{
 | |
| 		const unsigned short* p = &mesh.polys[i*nvp*2];
 | |
| 		const unsigned char area = mesh.areas[i];
 | |
| 		
 | |
| 		unsigned int color;
 | |
| 		if (area == RC_WALKABLE_AREA)
 | |
| 			color = duRGBA(0,192,255,64);
 | |
| 		else if (area == RC_NULL_AREA)
 | |
| 			color = duRGBA(0,0,0,64);
 | |
| 		else
 | |
| 			color = dd->areaToCol(area);
 | |
| 		
 | |
| 		unsigned short vi[3];
 | |
| 		for (int j = 2; j < nvp; ++j)
 | |
| 		{
 | |
| 			if (p[j] == RC_MESH_NULL_IDX) break;
 | |
| 			vi[0] = p[0];
 | |
| 			vi[1] = p[j-1];
 | |
| 			vi[2] = p[j];
 | |
| 			for (int k = 0; k < 3; ++k)
 | |
| 			{
 | |
| 				const unsigned short* v = &mesh.verts[vi[k]*3];
 | |
| 				const float x = orig[0] + v[0]*cs;
 | |
| 				const float y = orig[1] + (v[1]+1)*ch;
 | |
| 				const float z = orig[2] + v[2]*cs;
 | |
| 				dd->vertex(x,y,z, color);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	dd->end();
 | |
| 
 | |
| 	// Draw neighbours edges
 | |
| 	const unsigned int coln = duRGBA(0,48,64,32);
 | |
| 	dd->begin(DU_DRAW_LINES, 1.5f);
 | |
| 	for (int i = 0; i < mesh.npolys; ++i)
 | |
| 	{
 | |
| 		const unsigned short* p = &mesh.polys[i*nvp*2];
 | |
| 		for (int j = 0; j < nvp; ++j)
 | |
| 		{
 | |
| 			if (p[j] == RC_MESH_NULL_IDX) break;
 | |
| 			if (p[nvp+j] & 0x8000) continue;
 | |
| 			const int nj = (j+1 >= nvp || p[j+1] == RC_MESH_NULL_IDX) ? 0 : j+1; 
 | |
| 			const int vi[2] = {p[j], p[nj]};
 | |
| 			
 | |
| 			for (int k = 0; k < 2; ++k)
 | |
| 			{
 | |
| 				const unsigned short* v = &mesh.verts[vi[k]*3];
 | |
| 				const float x = orig[0] + v[0]*cs;
 | |
| 				const float y = orig[1] + (v[1]+1)*ch + 0.1f;
 | |
| 				const float z = orig[2] + v[2]*cs;
 | |
| 				dd->vertex(x, y, z, coln);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	dd->end();
 | |
| 	
 | |
| 	// Draw boundary edges
 | |
| 	const unsigned int colb = duRGBA(0,48,64,220);
 | |
| 	dd->begin(DU_DRAW_LINES, 2.5f);
 | |
| 	for (int i = 0; i < mesh.npolys; ++i)
 | |
| 	{
 | |
| 		const unsigned short* p = &mesh.polys[i*nvp*2];
 | |
| 		for (int j = 0; j < nvp; ++j)
 | |
| 		{
 | |
| 			if (p[j] == RC_MESH_NULL_IDX) break;
 | |
| 			if ((p[nvp+j] & 0x8000) == 0) continue;
 | |
| 			const int nj = (j+1 >= nvp || p[j+1] == RC_MESH_NULL_IDX) ? 0 : j+1; 
 | |
| 			const int vi[2] = {p[j], p[nj]};
 | |
| 			
 | |
| 			unsigned int col = colb;
 | |
| 			if ((p[nvp+j] & 0xf) != 0xf)
 | |
| 				col = duRGBA(255,255,255,128);
 | |
| 			for (int k = 0; k < 2; ++k)
 | |
| 			{
 | |
| 				const unsigned short* v = &mesh.verts[vi[k]*3];
 | |
| 				const float x = orig[0] + v[0]*cs;
 | |
| 				const float y = orig[1] + (v[1]+1)*ch + 0.1f;
 | |
| 				const float z = orig[2] + v[2]*cs;
 | |
| 				dd->vertex(x, y, z, col);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	dd->end();
 | |
| 	
 | |
| 	dd->begin(DU_DRAW_POINTS, 3.0f);
 | |
| 	const unsigned int colv = duRGBA(0,0,0,220);
 | |
| 	for (int i = 0; i < mesh.nverts; ++i)
 | |
| 	{
 | |
| 		const unsigned short* v = &mesh.verts[i*3];
 | |
| 		const float x = orig[0] + v[0]*cs;
 | |
| 		const float y = orig[1] + (v[1]+1)*ch + 0.1f;
 | |
| 		const float z = orig[2] + v[2]*cs;
 | |
| 		dd->vertex(x,y,z, colv);
 | |
| 	}
 | |
| 	dd->end();
 | |
| }
 | |
| 
 | |
| void duDebugDrawPolyMeshDetail(duDebugDraw* dd, const struct rcPolyMeshDetail& dmesh)
 | |
| {
 | |
| 	if (!dd) return;
 | |
| 
 | |
| 	dd->begin(DU_DRAW_TRIS);
 | |
| 	
 | |
| 	for (int i = 0; i < dmesh.nmeshes; ++i)
 | |
| 	{
 | |
| 		const unsigned int* m = &dmesh.meshes[i*4];
 | |
| 		const unsigned int bverts = m[0];
 | |
| 		const unsigned int btris = m[2];
 | |
| 		const int ntris = (int)m[3];
 | |
| 		const float* verts = &dmesh.verts[bverts*3];
 | |
| 		const unsigned char* tris = &dmesh.tris[btris*4];
 | |
| 
 | |
| 		unsigned int color = duIntToCol(i, 192);
 | |
| 
 | |
| 		for (int j = 0; j < ntris; ++j)
 | |
| 		{
 | |
| 			dd->vertex(&verts[tris[j*4+0]*3], color);
 | |
| 			dd->vertex(&verts[tris[j*4+1]*3], color);
 | |
| 			dd->vertex(&verts[tris[j*4+2]*3], color);
 | |
| 		}
 | |
| 	}
 | |
| 	dd->end();
 | |
| 
 | |
| 	// Internal edges.
 | |
| 	dd->begin(DU_DRAW_LINES, 1.0f);
 | |
| 	const unsigned int coli = duRGBA(0,0,0,64);
 | |
| 	for (int i = 0; i < dmesh.nmeshes; ++i)
 | |
| 	{
 | |
| 		const unsigned int* m = &dmesh.meshes[i*4];
 | |
| 		const unsigned int bverts = m[0];
 | |
| 		const unsigned int btris = m[2];
 | |
| 		const int ntris = (int)m[3];
 | |
| 		const float* verts = &dmesh.verts[bverts*3];
 | |
| 		const unsigned char* tris = &dmesh.tris[btris*4];
 | |
| 		
 | |
| 		for (int j = 0; j < ntris; ++j)
 | |
| 		{
 | |
| 			const unsigned char* t = &tris[j*4];
 | |
| 			for (int k = 0, kp = 2; k < 3; kp=k++)
 | |
| 			{
 | |
| 				unsigned char ef = (t[3] >> (kp*2)) & 0x3;
 | |
| 				if (ef == 0)
 | |
| 				{
 | |
| 					// Internal edge
 | |
| 					if (t[kp] < t[k])
 | |
| 					{
 | |
| 						dd->vertex(&verts[t[kp]*3], coli);
 | |
| 						dd->vertex(&verts[t[k]*3], coli);
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	dd->end();
 | |
| 	
 | |
| 	// External edges.
 | |
| 	dd->begin(DU_DRAW_LINES, 2.0f);
 | |
| 	const unsigned int cole = duRGBA(0,0,0,64);
 | |
| 	for (int i = 0; i < dmesh.nmeshes; ++i)
 | |
| 	{
 | |
| 		const unsigned int* m = &dmesh.meshes[i*4];
 | |
| 		const unsigned int bverts = m[0];
 | |
| 		const unsigned int btris = m[2];
 | |
| 		const int ntris = (int)m[3];
 | |
| 		const float* verts = &dmesh.verts[bverts*3];
 | |
| 		const unsigned char* tris = &dmesh.tris[btris*4];
 | |
| 		
 | |
| 		for (int j = 0; j < ntris; ++j)
 | |
| 		{
 | |
| 			const unsigned char* t = &tris[j*4];
 | |
| 			for (int k = 0, kp = 2; k < 3; kp=k++)
 | |
| 			{
 | |
| 				unsigned char ef = (t[3] >> (kp*2)) & 0x3;
 | |
| 				if (ef != 0)
 | |
| 				{
 | |
| 					// Ext edge
 | |
| 					dd->vertex(&verts[t[kp]*3], cole);
 | |
| 					dd->vertex(&verts[t[k]*3], cole);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	dd->end();
 | |
| 	
 | |
| 	dd->begin(DU_DRAW_POINTS, 3.0f);
 | |
| 	const unsigned int colv = duRGBA(0,0,0,64);
 | |
| 	for (int i = 0; i < dmesh.nmeshes; ++i)
 | |
| 	{
 | |
| 		const unsigned int* m = &dmesh.meshes[i*4];
 | |
| 		const unsigned int bverts = m[0];
 | |
| 		const int nverts = (int)m[1];
 | |
| 		const float* verts = &dmesh.verts[bverts*3];
 | |
| 		for (int j = 0; j < nverts; ++j)
 | |
| 			dd->vertex(&verts[j*3], colv);
 | |
| 	}
 | |
| 	dd->end();
 | |
| }
 |