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			52 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "unrefqueue.hpp"
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| 
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| #include <deque>
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| 
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| //#include <osg/Timer>
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| //#include <iostream>
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| 
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| #include <components/sceneutil/workqueue.hpp>
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| 
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| namespace SceneUtil
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| {
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| 
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|     class UnrefWorkItem : public SceneUtil::WorkItem
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|     {
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|     public:
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|         std::deque<osg::ref_ptr<const osg::Referenced> > mObjects;
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| 
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|         virtual void doWork()
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|         {
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|             //osg::Timer timer;
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|             //size_t objcount = mObjects.size();
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|             mObjects.clear();
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|             //std::cout << "cleared " << objcount << " objects in " << timer.time_m() << std::endl;
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|         }
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|     };
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| 
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|     UnrefQueue::UnrefQueue()
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|     {
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|         mWorkItem = new UnrefWorkItem;
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|     }
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| 
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|     void UnrefQueue::push(const osg::Referenced *obj)
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|     {
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|         mWorkItem->mObjects.push_back(obj);
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|     }
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| 
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|     void UnrefQueue::flush(SceneUtil::WorkQueue *workQueue)
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|     {
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|         if (mWorkItem->mObjects.empty())
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|             return;
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| 
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|         workQueue->addWorkItem(mWorkItem, true);
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| 
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|         mWorkItem = new UnrefWorkItem;
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|     }
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| 
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|     unsigned int UnrefQueue::getNumItems() const
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|     {
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|         return mWorkItem->mObjects.size();
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|     }
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| 
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| }
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