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	This resolves the dependency mess, and makes things more readable. The dependency tree for nif records now looks like this: Record.hpp --base.hpp ----controlled.hpp ----controller.hpp ----data.hpp ----effect.hpp ----extra.hpp ----node.hpp Node.hpp has many extra dependencies because nifogre only includes it instead of each of these files. That should be fixed.
		
			
				
	
	
		
			179 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			179 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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  OpenMW - The completely unofficial reimplementation of Morrowind
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  Copyright (C) 2008-2010  Nicolay Korslund
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  Email: < korslund@gmail.com >
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  WWW: http://openmw.sourceforge.net/
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  This file (controlled.h) is part of the OpenMW package.
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  OpenMW is distributed as free software: you can redistribute it
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  and/or modify it under the terms of the GNU General Public License
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  version 3, as published by the Free Software Foundation.
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  This program is distributed in the hope that it will be useful, but
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  WITHOUT ANY WARRANTY; without even the implied warranty of
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  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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  General Public License for more details.
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  You should have received a copy of the GNU General Public License
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  version 3 along with this program. If not, see
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  http://www.gnu.org/licenses/ .
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 */
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#ifndef OPENMW_COMPONENTS_NIF_CONTROLLED_HPP
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#define OPENMW_COMPONENTS_NIF_CONTROLLED_HPP
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#include "base.hpp"
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namespace Nif
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{
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class NiSourceTexture : public Named
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{
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public:
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    // Is this an external (references a separate texture file) or
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    // internal (data is inside the nif itself) texture?
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    bool external;
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    std::string filename; // In case of external textures
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    NiPixelDataPtr data;  // In case of internal textures
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    /* Pixel layout
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        0 - Palettised
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        1 - High color 16
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        2 - True color 32
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        3 - Compressed
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        4 - Bumpmap
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        5 - Default */
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    int pixel;
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    /* Mipmap format
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        0 - no
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        1 - yes
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        2 - default */
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    int mipmap;
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    /* Alpha
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        0 - none
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        1 - binary
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        2 - smooth
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        3 - default (use material alpha, or multiply material with texture if present)
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    */
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    int alpha;
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    void read(NIFStream *nif)
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    {
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        Named::read(nif);
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        external = !!nif->getChar();
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        if(external)
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            filename = nif->getString();
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        else
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        {
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            nif->getChar(); // always 1
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            data.read(nif);
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        }
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        pixel = nif->getInt();
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        mipmap = nif->getInt();
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        alpha = nif->getInt();
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        nif->getChar(); // always 1
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    }
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    void post(NIFFile *nif)
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    {
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        Named::post(nif);
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        data.post(nif);
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    }
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};
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class NiParticleGrowFade : public Controlled
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{
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public:
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    float growTime;
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    float fadeTime;
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    void read(NIFStream *nif)
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    {
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        Controlled::read(nif);
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        growTime = nif->getFloat();
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        fadeTime = nif->getFloat();
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    }
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};
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class NiParticleColorModifier : public Controlled
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{
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public:
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    NiColorDataPtr data;
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    void read(NIFStream *nif)
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    {
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        Controlled::read(nif);
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        data.read(nif);
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    }
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    void post(NIFFile *nif)
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    {
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        Controlled::post(nif);
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        data.post(nif);
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    }
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};
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class NiGravity : public Controlled
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{
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public:
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    float mForce;
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    /* 0 - Wind (fixed direction)
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     * 1 - Point (fixed origin)
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     */
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    int mType;
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    Ogre::Vector3 mPosition;
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    Ogre::Vector3 mDirection;
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    void read(NIFStream *nif)
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    {
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        Controlled::read(nif);
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        /*unknown*/nif->getFloat();
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        mForce = nif->getFloat();
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        mType = nif->getUInt();
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        mPosition = nif->getVector3();
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        mDirection = nif->getVector3();
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    }
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};
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// NiPinaColada
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class NiPlanarCollider : public Controlled
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{
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public:
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    void read(NIFStream *nif)
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    {
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        Controlled::read(nif);
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        // (I think) 4 floats + 4 vectors
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        nif->skip(4*16);
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    }
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};
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class NiParticleRotation : public Controlled
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{
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public:
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    void read(NIFStream *nif)
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    {
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        Controlled::read(nif);
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        /*
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           byte (0 or 1)
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           float (1)
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           float*3
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        */
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        nif->skip(17);
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    }
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};
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} // Namespace
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#endif
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