mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 06:56:39 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			114 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			114 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_NIFBULLET_BULLETNIFLOADER_HPP
 | 
						|
#define OPENMW_COMPONENTS_NIFBULLET_BULLETNIFLOADER_HPP
 | 
						|
 | 
						|
#include <cassert>
 | 
						|
#include <string>
 | 
						|
#include <set>
 | 
						|
#include <iostream>
 | 
						|
#include <map>
 | 
						|
 | 
						|
#include <osg/Matrixf>
 | 
						|
#include <osg/BoundingBox>
 | 
						|
#include <osg/ref_ptr>
 | 
						|
#include <osg/Referenced>
 | 
						|
 | 
						|
#include <components/nif/niffile.hpp>
 | 
						|
 | 
						|
class btTriangleMesh;
 | 
						|
class btCompoundShape;
 | 
						|
class btCollisionShape;
 | 
						|
 | 
						|
namespace Nif
 | 
						|
{
 | 
						|
    class Node;
 | 
						|
    struct Transformation;
 | 
						|
    struct NiTriShape;
 | 
						|
}
 | 
						|
 | 
						|
namespace NifBullet
 | 
						|
{
 | 
						|
 | 
						|
class BulletShapeInstance;
 | 
						|
class BulletShape : public osg::Referenced
 | 
						|
{
 | 
						|
public:
 | 
						|
    BulletShape();
 | 
						|
    virtual ~BulletShape();
 | 
						|
 | 
						|
    btCollisionShape* mCollisionShape;
 | 
						|
 | 
						|
    // Used for actors. Note, ideally actors would use a separate loader - as it is
 | 
						|
    // we have to keep a redundant copy of the actor model around in mCollisionShape, which isn't used.
 | 
						|
    // For now, use one file <-> one resource for simplicity.
 | 
						|
    osg::Vec3f mCollisionBoxHalfExtents;
 | 
						|
    osg::Vec3f mCollisionBoxTranslate;
 | 
						|
 | 
						|
    // Stores animated collision shapes. If any collision nodes in the NIF are animated, then mCollisionShape
 | 
						|
    // will be a btCompoundShape (which consists of one or more child shapes).
 | 
						|
    // In this map, for each animated collision shape,
 | 
						|
    // we store the node's record index mapped to the child index of the shape in the btCompoundShape.
 | 
						|
    std::map<int, int> mAnimatedShapes;
 | 
						|
 | 
						|
    osg::ref_ptr<BulletShapeInstance> makeInstance();
 | 
						|
 | 
						|
    btCollisionShape* duplicateCollisionShape(btCollisionShape* shape) const;
 | 
						|
 | 
						|
    btCollisionShape* getCollisionShape();
 | 
						|
 | 
						|
private:
 | 
						|
    void deleteShape(btCollisionShape* shape);
 | 
						|
};
 | 
						|
 | 
						|
// An instance of a BulletShape that may have its own unique scaling set on the mCollisionShape.
 | 
						|
// Vertex data is shallow-copied where possible. A ref_ptr to the original shape needs to be held to keep vertex pointers intact.
 | 
						|
class BulletShapeInstance : public BulletShape
 | 
						|
{
 | 
						|
public:
 | 
						|
    BulletShapeInstance(osg::ref_ptr<BulletShape> source);
 | 
						|
 | 
						|
private:
 | 
						|
    osg::ref_ptr<BulletShape> mSource;
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
*Load bulletShape from NIF files.
 | 
						|
*/
 | 
						|
class BulletNifLoader
 | 
						|
{
 | 
						|
public:
 | 
						|
    BulletNifLoader();
 | 
						|
 | 
						|
    virtual ~BulletNifLoader();
 | 
						|
 | 
						|
    void warn(const std::string &msg)
 | 
						|
    {
 | 
						|
        std::cerr << "NIFLoader: Warn:" << msg << "\n";
 | 
						|
    }
 | 
						|
 | 
						|
    void fail(const std::string &msg)
 | 
						|
    {
 | 
						|
        std::cerr << "NIFLoader: Fail: "<< msg << std::endl;
 | 
						|
        abort();
 | 
						|
    }
 | 
						|
 | 
						|
    osg::ref_ptr<BulletShape> load(const Nif::NIFFilePtr file);
 | 
						|
 | 
						|
private:
 | 
						|
    bool findBoundingBox(const Nif::Node* node, int flags = 0);
 | 
						|
 | 
						|
    void handleNode(Nif::Node const *node, int flags, bool isCollisionNode, bool isAnimated=false, bool autogenerated=false);
 | 
						|
 | 
						|
    bool hasAutoGeneratedCollision(const Nif::Node *rootNode);
 | 
						|
 | 
						|
    void handleNiTriShape(const Nif::NiTriShape *shape, int flags, const osg::Matrixf& transform, bool isAnimated);
 | 
						|
 | 
						|
    btCompoundShape* mCompoundShape;
 | 
						|
 | 
						|
    btTriangleMesh* mStaticMesh;
 | 
						|
 | 
						|
    osg::ref_ptr<BulletShape> mShape;
 | 
						|
};
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#endif
 |