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			64 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| local types = require('openmw.types')
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| local I = require('openmw.interfaces')
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| 
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| ---
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| -- Table with information needed to commit crimes.
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| -- @type CommitCrimeInputs
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| -- @field openmw.core#GameObject victim The victim of the crime (optional)
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| -- @field openmw.types#OFFENSE_TYPE type The type of the crime to commit. See @{openmw.types#OFFENSE_TYPE} (required)
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| -- @field #string faction ID of the faction the crime is committed against (optional)
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| -- @field #number arg The amount to increase the player bounty by, if the crime type is theft. Ignored otherwise (optional, defaults to 0)
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| -- @field #boolean victimAware Whether the victim is aware of the crime (optional, defaults to false)
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| 
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| ---
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| -- Table containing information returned by the engine after committing a crime
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| -- @type CommitCrimeOutputs
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| -- @field #boolean wasCrimeSeen Whether the crime was seen
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| 
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| return {
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|     interfaceName = 'Crimes',
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|     ---
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|     -- Allows to utilize built-in crime mechanics.
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|     -- @module Crimes
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|     -- @context global
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|     -- @usage require('openmw.interfaces').Crimes
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|     interface = {
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|         --- Interface version
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|         -- @field [parent=#Crimes] #number version
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|         version = 2,
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| 
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|         ---
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|         -- Commits a crime as if done through an in-game action. Can only be used in global context.
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|         -- @function [parent=#Crimes] commitCrime
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|         -- @param openmw.core#GameObject player The player committing the crime
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|         -- @param CommitCrimeInputs options A table of parameters describing the committed crime
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|         -- @return CommitCrimeOutputs A table containing information about the committed crime
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|         commitCrime = function(player, options)
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|             assert(types.Player.objectIsInstance(player), "commitCrime requires a player game object")
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| 
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|             local returnTable = {}
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|             local options = options or {}
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| 
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|             assert(type(options.faction) == "string" or options.faction == nil,
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|                 "faction id passed to commitCrime must be a string or nil")
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|             assert(type(options.arg) == "number" or options.arg == nil,
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|                 "arg value passed to commitCrime must be a number or nil")
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|             assert(type(options.victimAware) == "boolean" or options.victimAware == nil,
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|                 "victimAware value passed to commitCrime must be a boolean or nil")
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| 
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|             assert(options.type ~= nil, "crime type passed to commitCrime cannot be nil")
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|             assert(type(options.type) == "number", "crime type passed to commitCrime must be a number")
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| 
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|             assert(options.victim == nil or types.NPC.objectIsInstance(options.victim),
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|                 "victim passed to commitCrime must be an NPC or nil")
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| 
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|             returnTable.wasCrimeSeen = types.Player._runStandardCommitCrime(player, options.victim, options.type,
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|                 options.faction or "",
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|                 options.arg or 0, options.victimAware or false)
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|             return returnTable
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|         end,
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|     },
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|     eventHandlers = {
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|         CommitCrime = function(data) I.Crimes.commitCrime(data.player, data) end,
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|     }
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| }
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