mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 00:56:39 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			254 lines
		
	
	
	
		
			7.7 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
			
		
		
	
	
			254 lines
		
	
	
	
		
			7.7 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
project (Components)
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# Version file
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set (VERSION_IN_FILE "${OpenMW_SOURCE_DIR}/files/version.in")
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set (VERSION_FILE_PATH_BASE "${OpenMW_BINARY_DIR}")
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set (VERSION_FILE_PATH_RELATIVE resources/version)
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if (GIT_CHECKOUT)
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    get_generator_is_multi_config(multi_config)
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    add_custom_target (git-version
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       COMMAND ${CMAKE_COMMAND}
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            -DGIT_EXECUTABLE=${GIT_EXECUTABLE}
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            -DPROJECT_SOURCE_DIR=${PROJECT_SOURCE_DIR}
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            -DVERSION_IN_FILE=${VERSION_IN_FILE}
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            -DVERSION_FILE_PATH_BASE=${VERSION_FILE_PATH_BASE}
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            -DVERSION_FILE_PATH_RELATIVE=${VERSION_FILE_PATH_RELATIVE}
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            -DOPENMW_VERSION_MAJOR=${OPENMW_VERSION_MAJOR}
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            -DOPENMW_VERSION_MINOR=${OPENMW_VERSION_MINOR}
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            -DOPENMW_VERSION_RELEASE=${OPENMW_VERSION_RELEASE}
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            -DOPENMW_VERSION=${OPENMW_VERSION}
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            -DMACROSFILE=${CMAKE_SOURCE_DIR}/cmake/OpenMWMacros.cmake
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            "-DCMAKE_CONFIGURATION_TYPES=${CMAKE_CONFIGURATION_TYPES}"
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            -Dgenerator_is_multi_config_var=${multi_config}
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            -P ${CMAKE_CURRENT_SOURCE_DIR}/../cmake/GitVersion.cmake
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            VERBATIM)
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else (GIT_CHECKOUT)
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    configure_resource_file(${VERSION_IN_FILE} ${VERSION_FILE_PATH_BASE} ${VERSION_FILE_PATH_RELATIVE})
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endif (GIT_CHECKOUT)
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if (OPENGL_ES)
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    find_package(OpenGLES REQUIRED)
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else()
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    find_package(OpenGL REQUIRED)
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endif()
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# source files
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add_component_dir (settings
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    settings
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    )
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add_component_dir (bsa
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    bsa_file
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    )
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add_component_dir (vfs
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    manager archive bsaarchive filesystemarchive registerarchives
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    )
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add_component_dir (resource
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    scenemanager keyframemanager imagemanager bulletshapemanager bulletshape niffilemanager objectcache multiobjectcache resourcesystem resourcemanager stats
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    )
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add_component_dir (shader
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    shadermanager shadervisitor
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    )
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add_component_dir (sceneutil
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    clone attach visitor util statesetupdater controller skeleton riggeometry morphgeometry lightcontroller
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    lightmanager lightutil positionattitudetransform workqueue unrefqueue pathgridutil waterutil writescene serialize optimizer
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    )
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add_component_dir (nif
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    controlled effect niftypes record controller extra node record_ptr data niffile property nifkey base nifstream
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    )
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add_component_dir (nifosg
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    nifloader controller particle userdata
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    )
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add_component_dir (nifbullet
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    bulletnifloader
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    )
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add_component_dir (to_utf8
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    to_utf8
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    )
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add_component_dir (esm
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    attr defs esmcommon esmreader esmwriter loadacti loadalch loadappa loadarmo loadbody loadbook loadbsgn loadcell
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    loadclas loadclot loadcont loadcrea loaddial loaddoor loadench loadfact loadglob loadgmst
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    loadinfo loadingr loadland loadlevlist loadligh loadlock loadprob loadrepa loadltex loadmgef loadmisc
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    loadnpc loadpgrd loadrace loadregn loadscpt loadskil loadsndg loadsoun loadspel loadsscr loadstat
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    loadweap records aipackage effectlist spelllist variant variantimp loadtes3 cellref filter
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    savedgame journalentry queststate locals globalscript player objectstate cellid cellstate globalmap inventorystate containerstate npcstate creaturestate dialoguestate statstate
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    npcstats creaturestats weatherstate quickkeys fogstate spellstate activespells creaturelevliststate doorstate projectilestate debugprofile
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    aisequence magiceffects util custommarkerstate stolenitems transport animationstate controlsstate
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    )
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add_component_dir (esmterrain
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    storage
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    )
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add_component_dir (misc
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    utf8stream stringops resourcehelpers rng messageformatparser
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    )
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IF(NOT WIN32 AND NOT APPLE)
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    add_definitions(-DGLOBAL_DATA_PATH="${GLOBAL_DATA_PATH}")
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    add_definitions(-DGLOBAL_CONFIG_PATH="${GLOBAL_CONFIG_PATH}")
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ENDIF()
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add_component_dir (files
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    linuxpath androidpath windowspath macospath fixedpath multidircollection collections configurationmanager escape
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    lowlevelfile constrainedfilestream memorystream
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    )
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add_component_dir (compiler
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    context controlparser errorhandler exception exprparser extensions fileparser generator
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    lineparser literals locals output parser scanner scriptparser skipparser streamerrorhandler
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    stringparser tokenloc nullerrorhandler opcodes extensions0 declarationparser
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    quickfileparser discardparser junkparser
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    )
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add_component_dir (interpreter
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    context controlopcodes genericopcodes installopcodes interpreter localopcodes mathopcodes
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    miscopcodes opcodes runtime scriptopcodes spatialopcodes types defines
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    )
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add_component_dir (translation
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    translation
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    )
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add_component_dir (terrain
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    storage world buffercache defs terraingrid material terraindrawable texturemanager chunkmanager compositemaprenderer quadtreeworld quadtreenode viewdata
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    )
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add_component_dir (loadinglistener
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    loadinglistener
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    )
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add_component_dir (myguiplatform
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    myguirendermanager myguidatamanager myguiplatform myguitexture myguiloglistener additivelayer scalinglayer
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    )
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add_component_dir (widgets
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    box imagebutton tags list numericeditbox sharedstatebutton windowcaption widgets
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    )
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add_component_dir (fontloader
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    fontloader
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    )
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add_component_dir (sdlutil
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    sdlgraphicswindow imagetosurface sdlinputwrapper sdlvideowrapper OISCompat events sdlcursormanager
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    )
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add_component_dir (version
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    version
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    )
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add_component_dir (fallback
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    fallback validate
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    )
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set (ESM_UI ${CMAKE_SOURCE_DIR}/files/ui/contentselector.ui
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    )
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if (USE_QT)
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    add_component_qt_dir (contentselector
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        model/modelitem model/esmfile
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        model/naturalsort model/contentmodel
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        model/loadordererror
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        view/combobox view/contentselector
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        )
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    add_component_qt_dir (config
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        gamesettings
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        launchersettings
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        settingsbase
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        )
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    add_component_qt_dir (process
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        processinvoker
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        )
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    if (DESIRED_QT_VERSION MATCHES 4)
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        include(${QT_USE_FILE})
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        QT4_WRAP_UI(ESM_UI_HDR ${ESM_UI})
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        QT4_WRAP_CPP(MOC_SRCS ${COMPONENT_MOC_FILES})
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    else()
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        QT5_WRAP_UI(ESM_UI_HDR ${ESM_UI})
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        QT5_WRAP_CPP(MOC_SRCS ${COMPONENT_MOC_FILES})
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    endif()
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endif()
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if (CMAKE_COMPILER_IS_GNUCXX OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
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    if("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "x86_64" AND NOT APPLE)
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        add_definitions(-fPIC)
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    endif()
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endif ()
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include_directories(${Bullet_INCLUDE_DIRS} ${CMAKE_CURRENT_BINARY_DIR})
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add_library(components STATIC ${COMPONENT_FILES} ${MOC_SRCS} ${ESM_UI_HDR})
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if (OPENGL_ES)
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    set(GL_LIB ${OPENGLES_gl_LIBRARY})
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else()
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    set(GL_LIB ${OPENGL_gl_LIBRARY})
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endif()
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target_link_libraries(components
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    ${Boost_SYSTEM_LIBRARY}
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    ${Boost_FILESYSTEM_LIBRARY}
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    ${Boost_THREAD_LIBRARY}
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    ${Boost_PROGRAM_OPTIONS_LIBRARY}
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    ${OSG_LIBRARIES}
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    ${OPENTHREADS_LIBRARIES}
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    ${OSGPARTICLE_LIBRARIES}
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    ${OSGUTIL_LIBRARIES}
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    ${OSGDB_LIBRARIES}
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    ${OSGVIEWER_LIBRARIES}
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    ${OSGTEXT_LIBRARIES}
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    ${OSGGA_LIBRARIES}
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    ${OSGANIMATION_LIBRARIES}
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    ${Bullet_LIBRARIES}
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    ${SDL2_LIBRARIES}
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    # For MyGUI platform
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    ${GL_LIB}
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    ${MyGUI_LIBRARIES}
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    )
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if (WIN32)
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    target_link_libraries(components
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    ${Boost_LOCALE_LIBRARY})
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endif()
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if (USE_QT)
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    if (DESIRED_QT_VERSION MATCHES 4)
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        target_link_libraries(components
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        ${QT_QTCORE_LIBRARY}
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        ${QT_QTGUI_LIBRARY})
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    else()
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        qt5_use_modules(components Widgets Core)
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    endif()
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endif()
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if (GIT_CHECKOUT)
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    add_dependencies (components git-version)
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endif (GIT_CHECKOUT)
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if (WIN32)
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    target_link_libraries(components shlwapi)
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    if(MINGW)
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        set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DNOGDI")
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    endif(MINGW)
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endif()
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# Fix for not visible pthreads functions for linker with glibc 2.15
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if (UNIX AND NOT APPLE)
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target_link_libraries(components ${CMAKE_THREAD_LIBS_INIT})
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endif()
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# Make the variable accessible for other subdirectories
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set(COMPONENT_FILES ${COMPONENT_FILES} PARENT_SCOPE)
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