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This is not used anyway. There are features like smooth movement which remove all redundant points. Use single findStraightPath call instead of multiple. |
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| .. | ||
| asyncnavmeshupdater.cpp | ||
| generate.hpp | ||
| gettilespositions.cpp | ||
| navigator.cpp | ||
| navmeshdb.cpp | ||
| navmeshtilescache.cpp | ||
| operators.hpp | ||
| recastmeshbuilder.cpp | ||
| recastmeshobject.cpp | ||
| settings.hpp | ||
| settingsutils.cpp | ||
| tilecachedrecastmeshmanager.cpp | ||