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				Don't hijack BSShader::NoLighting for BSEffectShader functionality (Fallout meshes break if you use the actual emissive color as a base color) Don't use falloff for textureless NoLighting objects Use falloff flag for BSEffectShader  | 
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| default.frag | ||
| default.vert | ||
| nolighting.frag | ||
| nolighting.vert | ||