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			166 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			166 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "inventorystate.hpp"
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| 
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| #include "esmreader.hpp"
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| #include "esmwriter.hpp"
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| 
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| #include <components/misc/strings/algorithm.hpp>
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| 
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| namespace ESM
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| {
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|     namespace
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|     {
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|         constexpr uint32_t sInvalidSlot = static_cast<uint32_t>(-1);
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|     }
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| 
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|     void InventoryState::load(ESMReader& esm)
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|     {
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|         // obsolete
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|         while (esm.isNextSub("IOBJ"))
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|         {
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|             esm.skipHT<int32_t>();
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| 
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|             ObjectState state;
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| 
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|             state.mRef.loadId(esm, true);
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|             state.load(esm);
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| 
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|             if (state.mRef.mCount == 0)
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|                 continue;
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| 
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|             mItems.push_back(state);
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|         }
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| 
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|         uint32_t itemsCount = 0;
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|         esm.getHNOT(itemsCount, "ICNT");
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|         for (; itemsCount > 0; --itemsCount)
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|         {
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|             ObjectState state;
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| 
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|             state.mRef.loadId(esm, true);
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|             state.load(esm);
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| 
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|             // Update content file index if load order was changed.
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|             if (!esm.applyContentFileMapping(state.mRef.mRefNum))
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|                 state.mRef.mRefNum = FormId(); // content file removed; unset refnum, but keep object.
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| 
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|             if (state.mRef.mCount == 0)
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|                 continue;
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| 
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|             mItems.push_back(state);
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|         }
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| 
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|         std::map<std::pair<ESM::RefId, std::string>, int32_t> levelledItemMap;
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|         // Next item is Levelled item
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|         while (esm.isNextSub("LEVM"))
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|         {
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|             // Get its name
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|             ESM::RefId id = esm.getRefId();
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|             int32_t count;
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|             // Then get its count
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|             esm.getHNT(count, "COUN");
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|             std::string parentGroup = esm.getHNString("LGRP");
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|             levelledItemMap[std::make_pair(id, parentGroup)] = count;
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|         }
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| 
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|         while (esm.isNextSub("MAGI"))
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|         {
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|             ESM::RefId id = esm.getRefId();
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| 
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|             std::vector<std::pair<float, float>> params;
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|             while (esm.isNextSub("RAND"))
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|             {
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|                 float rand, multiplier;
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|                 esm.getHT(rand);
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|                 esm.getHNT(multiplier, "MULT");
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|                 params.emplace_back(rand, multiplier);
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|             }
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|             mPermanentMagicEffectMagnitudes[id] = std::move(params);
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|         }
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| 
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|         while (esm.isNextSub("EQUI"))
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|         {
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|             esm.getSubHeader();
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|             int32_t equipIndex;
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|             esm.getT(equipIndex);
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|             int32_t slot;
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|             esm.getT(slot);
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|             mEquipmentSlots[equipIndex] = slot;
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|         }
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| 
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|         if (esm.isNextSub("EQIP"))
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|         {
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|             esm.getSubHeader();
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|             uint32_t slotsCount = 0;
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|             esm.getT(slotsCount);
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|             for (; slotsCount > 0; --slotsCount)
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|             {
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|                 int32_t equipIndex;
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|                 esm.getT(equipIndex);
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|                 int32_t slot;
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|                 esm.getT(slot);
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|                 mEquipmentSlots[equipIndex] = slot;
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|             }
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|         }
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| 
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|         uint32_t selectedEnchantItem = sInvalidSlot;
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|         esm.getHNOT(selectedEnchantItem, "SELE");
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|         if (selectedEnchantItem == sInvalidSlot)
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|             mSelectedEnchantItem.reset();
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|         else
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|             mSelectedEnchantItem = selectedEnchantItem;
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| 
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|         // Old saves had restocking levelled items in a special map
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|         // This turns items from that map into negative quantities
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|         for (const auto& entry : levelledItemMap)
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|         {
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|             const ESM::RefId& id = entry.first.first;
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|             const int count = entry.second;
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|             for (auto& item : mItems)
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|             {
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|                 if (item.mRef.mCount == count && id == item.mRef.mRefID)
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|                     item.mRef.mCount = -count;
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|             }
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|         }
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|     }
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| 
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|     void InventoryState::save(ESMWriter& esm) const
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|     {
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|         uint32_t itemsCount = static_cast<uint32_t>(mItems.size());
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|         if (itemsCount > 0)
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|         {
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|             esm.writeHNT("ICNT", itemsCount);
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|             for (const ObjectState& state : mItems)
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|             {
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|                 state.save(esm, true);
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|             }
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|         }
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| 
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|         for (const auto& [id, params] : mPermanentMagicEffectMagnitudes)
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|         {
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|             esm.writeHNRefId("MAGI", id);
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| 
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|             for (const auto& [rand, mult] : params)
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|             {
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|                 esm.writeHNT("RAND", rand);
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|                 esm.writeHNT("MULT", mult);
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|             }
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|         }
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| 
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|         uint32_t slotsCount = static_cast<uint32_t>(mEquipmentSlots.size());
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|         if (slotsCount > 0)
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|         {
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|             esm.startSubRecord("EQIP");
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|             esm.writeT(slotsCount);
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|             for (const auto& [index, slot] : mEquipmentSlots)
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|             {
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|                 esm.writeT(index);
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|                 esm.writeT(slot);
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|             }
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|             esm.endRecord("EQIP");
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|         }
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| 
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|         if (mSelectedEnchantItem)
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|             esm.writeHNT("SELE", *mSelectedEnchantItem);
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|     }
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| 
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| }
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