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			85 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESSIMPORT_ACDT_H
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| #define OPENMW_ESSIMPORT_ACDT_H
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| 
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| #include <string>
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| 
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| #include <components/esm/cellref.hpp>
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| 
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| #include "importscri.hpp"
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| 
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| namespace ESM
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| {
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|     class ESMReader;
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| }
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| 
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| namespace ESSImport
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| {
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| 
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|     enum ACDTFlags
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|     {
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|         TalkedToPlayer = 0x4,
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|         Attacked = 0x100,
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|         Unknown = 0x200
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|     };
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|     enum ACSCFlags
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|     {
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|         Dead = 0x2
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|     };
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| 
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|     /// Actor data, shared by (at least) REFR and CellRef
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| #pragma pack(push)
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| #pragma pack(1)
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|     struct ACDT
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|     {
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|         // Note, not stored at *all*:
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|         // - Level changes are lost on reload, except for the player (there it's in the NPC record).
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|         unsigned char mUnknown[12];
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|         unsigned int mFlags;
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|         float mBreathMeter; // Seconds left before drowning
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|         unsigned char mUnknown2[20];
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|         float mDynamic[3][2];
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|         unsigned char mUnknown3[16];
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|         float mAttributes[8][2];
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|         float mMagicEffects[27]; // Effect attributes: https://wiki.openmw.org/index.php?title=Research:Magic#Effect_attributes
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|         unsigned char mUnknown4[4];
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|         unsigned int mGoldPool;
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|         unsigned char mCountDown; // seen the same value as in ACSC.mCorpseClearCountdown, maybe
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|                                   // this one is for respawning?
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|         unsigned char mUnknown5[3];
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|     };
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|     struct ACSC
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|     {
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|         unsigned char mUnknown1[17];
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|         unsigned char mFlags; // ACSCFlags
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|         unsigned char mUnknown2[22];
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|         unsigned char mCorpseClearCountdown; // hours?
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|         unsigned char mUnknown3[71];
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|     };
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| #pragma pack(pop)
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| 
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|     struct ActorData : public ESM::CellRef
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|     {
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|         bool mHasACDT;
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|         ACDT mACDT;
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| 
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|         bool mHasACSC;
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|         ACSC mACSC;
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| 
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|         int mSkills[27][2]; // skills, base and modified
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| 
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|         // creature combat stats, base and modified
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|         // I think these can be ignored in the conversion, because it is not possible
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|         // to change them ingame
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|         int mCombatStats[3][2];
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| 
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|         std::string mSelectedSpell;
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|         std::string mSelectedEnchantItem;
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| 
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|         SCRI mSCRI;
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| 
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|         void load(ESM::ESMReader& esm);
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|     };
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| 
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| }
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| 
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| #endif
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