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			214 lines
		
	
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			214 lines
		
	
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "navigatorimpl.hpp"
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#include "debug.hpp"
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#include "settingsutils.hpp"
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#include <components/esm/loadpgrd.hpp>
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#include <components/misc/coordinateconverter.hpp>
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#include <Recast.h>
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namespace DetourNavigator
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{
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    NavigatorImpl::NavigatorImpl(const Settings& settings)
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        : mSettings(settings)
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        , mNavMeshManager(mSettings)
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        , mUpdatesEnabled(true)
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    {
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    }
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    void NavigatorImpl::addAgent(const osg::Vec3f& agentHalfExtents)
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    {
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        ++mAgents[agentHalfExtents];
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        mNavMeshManager.addAgent(agentHalfExtents);
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    }
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    void NavigatorImpl::removeAgent(const osg::Vec3f& agentHalfExtents)
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    {
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        const auto it = mAgents.find(agentHalfExtents);
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        if (it == mAgents.end())
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            return;
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        if (it->second > 0)
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            --it->second;
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    }
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    bool NavigatorImpl::addObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform)
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    {
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        return mNavMeshManager.addObject(id, shape, transform, AreaType_ground);
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    }
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    bool NavigatorImpl::addObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform)
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    {
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        bool result = addObject(id, shapes.mShape, transform);
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        if (shapes.mAvoid)
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        {
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            const ObjectId avoidId(shapes.mAvoid);
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            if (mNavMeshManager.addObject(avoidId, *shapes.mAvoid, transform, AreaType_null))
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            {
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                updateAvoidShapeId(id, avoidId);
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                result = true;
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            }
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        }
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        return result;
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    }
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    bool NavigatorImpl::addObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform)
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    {
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        if (addObject(id, static_cast<const ObjectShapes&>(shapes), transform))
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        {
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            mNavMeshManager.addOffMeshConnection(
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                id,
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                toNavMeshCoordinates(mSettings, shapes.mConnectionStart),
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                toNavMeshCoordinates(mSettings, shapes.mConnectionEnd),
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                AreaType_door
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            );
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            return true;
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        }
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        return false;
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    }
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    bool NavigatorImpl::updateObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform)
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    {
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        return mNavMeshManager.updateObject(id, shape, transform, AreaType_ground);
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    }
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    bool NavigatorImpl::updateObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform)
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    {
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        bool result = updateObject(id, shapes.mShape, transform);
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        if (shapes.mAvoid)
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        {
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            const ObjectId avoidId(shapes.mAvoid);
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            if (mNavMeshManager.updateObject(avoidId, *shapes.mAvoid, transform, AreaType_null))
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            {
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                updateAvoidShapeId(id, avoidId);
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                result = true;
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            }
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        }
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        return result;
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    }
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    bool NavigatorImpl::updateObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform)
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    {
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        return updateObject(id, static_cast<const ObjectShapes&>(shapes), transform);
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    }
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    bool NavigatorImpl::removeObject(const ObjectId id)
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    {
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        bool result = mNavMeshManager.removeObject(id);
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        const auto avoid = mAvoidIds.find(id);
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        if (avoid != mAvoidIds.end())
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            result = mNavMeshManager.removeObject(avoid->second) || result;
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        const auto water = mWaterIds.find(id);
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        if (water != mWaterIds.end())
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            result = mNavMeshManager.removeObject(water->second) || result;
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        mNavMeshManager.removeOffMeshConnections(id);
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        return result;
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    }
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    bool NavigatorImpl::addWater(const osg::Vec2i& cellPosition, const int cellSize, const btScalar level,
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        const btTransform& transform)
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    {
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        return mNavMeshManager.addWater(cellPosition, cellSize,
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            btTransform(transform.getBasis(), btVector3(transform.getOrigin().x(), transform.getOrigin().y(), level)));
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    }
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    bool NavigatorImpl::removeWater(const osg::Vec2i& cellPosition)
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    {
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        return mNavMeshManager.removeWater(cellPosition);
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    }
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    void NavigatorImpl::addPathgrid(const ESM::Cell& cell, const ESM::Pathgrid& pathgrid)
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    {
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        Misc::CoordinateConverter converter(&cell);
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        for (auto edge : pathgrid.mEdges)
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        {
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            const auto src = Misc::Convert::makeOsgVec3f(converter.toWorldPoint(pathgrid.mPoints[edge.mV0]));
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            const auto dst = Misc::Convert::makeOsgVec3f(converter.toWorldPoint(pathgrid.mPoints[edge.mV1]));
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            mNavMeshManager.addOffMeshConnection(
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                ObjectId(&pathgrid),
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                toNavMeshCoordinates(mSettings, src),
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                toNavMeshCoordinates(mSettings, dst),
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                AreaType_pathgrid
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            );
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        }
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    }
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    void NavigatorImpl::removePathgrid(const ESM::Pathgrid& pathgrid)
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    {
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        mNavMeshManager.removeOffMeshConnections(ObjectId(&pathgrid));
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    }
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    void NavigatorImpl::update(const osg::Vec3f& playerPosition)
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    {
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        if (!mUpdatesEnabled)
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            return;
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        removeUnusedNavMeshes();
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        for (const auto& v : mAgents)
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            mNavMeshManager.update(playerPosition, v.first);
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    }
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    void NavigatorImpl::setUpdatesEnabled(bool enabled)
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    {
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        mUpdatesEnabled = enabled;
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    }
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    void NavigatorImpl::wait()
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    {
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        mNavMeshManager.wait();
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    }
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    SharedNavMeshCacheItem NavigatorImpl::getNavMesh(const osg::Vec3f& agentHalfExtents) const
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    {
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        return mNavMeshManager.getNavMesh(agentHalfExtents);
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    }
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    std::map<osg::Vec3f, SharedNavMeshCacheItem> NavigatorImpl::getNavMeshes() const
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    {
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        return mNavMeshManager.getNavMeshes();
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    }
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    const Settings& NavigatorImpl::getSettings() const
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    {
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        return mSettings;
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    }
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    void NavigatorImpl::reportStats(unsigned int frameNumber, osg::Stats& stats) const
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    {
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        mNavMeshManager.reportStats(frameNumber, stats);
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    }
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    RecastMeshTiles NavigatorImpl::getRecastMeshTiles()
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    {
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        return mNavMeshManager.getRecastMeshTiles();
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    }
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    void NavigatorImpl::updateAvoidShapeId(const ObjectId id, const ObjectId avoidId)
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    {
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        updateId(id, avoidId, mWaterIds);
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    }
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    void NavigatorImpl::updateWaterShapeId(const ObjectId id, const ObjectId waterId)
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    {
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        updateId(id, waterId, mWaterIds);
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    }
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    void NavigatorImpl::updateId(const ObjectId id, const ObjectId updateId, std::unordered_map<ObjectId, ObjectId>& ids)
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    {
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        auto inserted = ids.insert(std::make_pair(id, updateId));
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        if (!inserted.second)
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        {
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            mNavMeshManager.removeObject(inserted.first->second);
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            inserted.first->second = updateId;
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        }
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    }
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    void NavigatorImpl::removeUnusedNavMeshes()
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    {
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        for (auto it = mAgents.begin(); it != mAgents.end();)
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        {
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            if (it->second == 0 && mNavMeshManager.reset(it->first))
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                it = mAgents.erase(it);
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            else
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                ++it;
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        }
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    }
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}
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