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			54 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_OBJECTSTATE_H
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#define OPENMW_ESM_OBJECTSTATE_H
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#include <string>
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#include <vector>
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#include "cellref.hpp"
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#include "locals.hpp"
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#include "animationstate.hpp"
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    // format 0, saved games only
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    ///< \brief Save state for objects, that do not use custom data
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    struct ObjectState
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    {
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        CellRef mRef;
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        unsigned char mHasLocals;
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        Locals mLocals;
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        unsigned char mEnabled;
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        int mCount;
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        ESM::Position mPosition;
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        unsigned int mFlags;
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        // Is there any class-specific state following the ObjectState
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        bool mHasCustomState;
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        unsigned int mVersion;
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        ESM::AnimationState mAnimationState;
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        ObjectState()
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        : mHasLocals(0), mEnabled(0), mCount(0)
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        , mFlags(0), mHasCustomState(true), mVersion(0)
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        {}
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        /// @note Does not load the CellRef ID, it should already be loaded before calling this method
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        virtual void load (ESMReader &esm);
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        virtual void save (ESMWriter &esm, bool inInventory = false) const;
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        /// Initialize to default state
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        void blank();
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        virtual ~ObjectState();
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    };
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}
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#endif
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