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			324 lines
		
	
	
	
		
			9.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			324 lines
		
	
	
	
		
			9.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "loadland.hpp"
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| 
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| #include <utility>
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| 
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| #include "esmreader.hpp"
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| #include "esmwriter.hpp"
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| #include "defs.hpp"
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| 
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| namespace ESM
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| {
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|     unsigned int Land::sRecordId = REC_LAND;
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| 
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|     void Land::LandData::save(ESMWriter &esm) const
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|     {
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|         if (mDataTypes & Land::DATA_VNML) {
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|             esm.writeHNT("VNML", mNormals, sizeof(mNormals));
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|         }
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|         if (mDataTypes & Land::DATA_VHGT) {
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|             VHGT offsets;
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|             offsets.mHeightOffset = mHeights[0] / HEIGHT_SCALE;
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|             offsets.mUnk1 = mUnk1;
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|             offsets.mUnk2 = mUnk2;
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| 
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|             float prevY = mHeights[0];
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|             int number = 0; // avoid multiplication
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|             for (int i = 0; i < LAND_SIZE; ++i) {
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|                 float diff = (mHeights[number] - prevY) / HEIGHT_SCALE;
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|                 offsets.mHeightData[number] =
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|                     (diff >= 0) ? (int8_t) (diff + 0.5) : (int8_t) (diff - 0.5);
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| 
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|                 float prevX = prevY = mHeights[number];
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|                 ++number;
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| 
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|                 for (int j = 1; j < LAND_SIZE; ++j) {
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|                     diff = (mHeights[number] - prevX) / HEIGHT_SCALE;
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|                     offsets.mHeightData[number] =
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|                         (diff >= 0) ? (int8_t) (diff + 0.5) : (int8_t) (diff - 0.5);
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| 
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|                     prevX = mHeights[number];
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|                     ++number;
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|                 }
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|             }
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|             esm.writeHNT("VHGT", offsets, sizeof(VHGT));
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|         }
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|         if (mDataTypes & Land::DATA_WNAM) {
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|             esm.writeHNT("WNAM", mWnam, 81);
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|         }
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|         if (mDataTypes & Land::DATA_VCLR) {
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|             esm.writeHNT("VCLR", mColours, 3*LAND_NUM_VERTS);
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|         }
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|         if (mDataTypes & Land::DATA_VTEX) {
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|             static uint16_t vtex[LAND_NUM_TEXTURES];
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|             transposeTextureData(mTextures, vtex);
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|             esm.writeHNT("VTEX", vtex, sizeof(vtex));
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|         }
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|     }
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| 
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|     Land::Land()
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|         : mFlags(0)
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|         , mX(0)
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|         , mY(0)
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|         , mPlugin(0)
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|         , mEsm(NULL)
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|         , mDataTypes(0)
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|         , mDataLoaded(false)
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|         , mLandData(NULL)
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|     {
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|     }
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| 
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|     void Land::LandData::transposeTextureData(const uint16_t *in, uint16_t *out)
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|     {
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|         int readPos = 0; //bit ugly, but it works
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|         for ( int y1 = 0; y1 < 4; y1++ )
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|             for ( int x1 = 0; x1 < 4; x1++ )
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|                 for ( int y2 = 0; y2 < 4; y2++)
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|                     for ( int x2 = 0; x2 < 4; x2++ )
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|                         out[(y1*4+y2)*16+(x1*4+x2)] = in[readPos++];
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|     }
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| 
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|     Land::~Land()
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|     {
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|         delete mLandData;
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|     }
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| 
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|     void Land::load(ESMReader &esm, bool &isDeleted)
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|     {
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|         isDeleted = false;
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| 
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|         mEsm = &esm;
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|         mPlugin = mEsm->getIndex();
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| 
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|         bool hasLocation = false;
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|         bool isLoaded = false;
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|         while (!isLoaded && esm.hasMoreSubs())
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|         {
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|             esm.getSubName();
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|             switch (esm.retSubName().val)
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|             {
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|                 case ESM::FourCC<'I','N','T','V'>::value:
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|                     esm.getSubHeaderIs(8);
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|                     esm.getT<int>(mX);
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|                     esm.getT<int>(mY);
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|                     hasLocation = true;
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|                     break;
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|                 case ESM::FourCC<'D','A','T','A'>::value:
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|                     esm.getHT(mFlags);
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|                     break;
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|                 case ESM::SREC_DELE:
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|                     esm.skipHSub();
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|                     isDeleted = true;
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|                     break;
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|                 default:
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|                     esm.cacheSubName();
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|                     isLoaded = true;
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|                     break;
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|             }
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|         }
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| 
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|         if (!hasLocation)
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|             esm.fail("Missing INTV subrecord");
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| 
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|         mContext = esm.getContext();
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| 
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|         // Skip the land data here. Load it when the cell is loaded.
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|         while (esm.hasMoreSubs())
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|         {
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|             esm.getSubName();
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|             switch (esm.retSubName().val)
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|             {
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|                 case ESM::FourCC<'V','N','M','L'>::value:
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|                     esm.skipHSub();
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|                     mDataTypes |= DATA_VNML;
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|                     break;
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|                 case ESM::FourCC<'V','H','G','T'>::value:
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|                     esm.skipHSub();
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|                     mDataTypes |= DATA_VHGT;
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|                     break;
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|                 case ESM::FourCC<'W','N','A','M'>::value:
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|                     esm.skipHSub();
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|                     mDataTypes |= DATA_WNAM;
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|                     break;
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|                 case ESM::FourCC<'V','C','L','R'>::value:
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|                     esm.skipHSub();
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|                     mDataTypes |= DATA_VCLR;
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|                     break;
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|                 case ESM::FourCC<'V','T','E','X'>::value:
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|                     esm.skipHSub();
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|                     mDataTypes |= DATA_VTEX;
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|                     break;
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|                 default:
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|                     esm.fail("Unknown subrecord");
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|                     break;
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|             }
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|         }
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| 
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|         mDataLoaded = 0;
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|         mLandData = NULL;
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|     }
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| 
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|     void Land::save(ESMWriter &esm, bool isDeleted) const
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|     {
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|         esm.startSubRecord("INTV");
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|         esm.writeT(mX);
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|         esm.writeT(mY);
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|         esm.endRecord("INTV");
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| 
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|         esm.writeHNT("DATA", mFlags);
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| 
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|         if (isDeleted)
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|         {
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|             esm.writeHNCString("DELE", "");
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|             return;
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|         }
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| 
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|         if (mLandData)
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|         {
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|             mLandData->save(esm);
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|         }
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|     }
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| 
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|     void Land::loadData(int flags) const
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|     {
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|         // Try to load only available data
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|         flags = flags & mDataTypes;
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|         // Return if all required data is loaded
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|         if ((mDataLoaded & flags) == flags) {
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|             return;
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|         }
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|         // Create storage if nothing is loaded
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|         if (mLandData == NULL) {
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|             mLandData = new LandData;
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|             mLandData->mDataTypes = mDataTypes;
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|         }
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|         mEsm->restoreContext(mContext);
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| 
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|         if (mEsm->isNextSub("VNML")) {
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|             condLoad(flags, DATA_VNML, mLandData->mNormals, sizeof(mLandData->mNormals));
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|         }
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| 
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|         if (mEsm->isNextSub("VHGT")) {
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|             static VHGT vhgt;
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|             if (condLoad(flags, DATA_VHGT, &vhgt, sizeof(vhgt))) {
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|                 float rowOffset = vhgt.mHeightOffset;
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|                 for (int y = 0; y < LAND_SIZE; y++) {
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|                     rowOffset += vhgt.mHeightData[y * LAND_SIZE];
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| 
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|                     mLandData->mHeights[y * LAND_SIZE] = rowOffset * HEIGHT_SCALE;
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| 
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|                     float colOffset = rowOffset;
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|                     for (int x = 1; x < LAND_SIZE; x++) {
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|                         colOffset += vhgt.mHeightData[y * LAND_SIZE + x];
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|                         mLandData->mHeights[x + y * LAND_SIZE] = colOffset * HEIGHT_SCALE;
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|                     }
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|                 }
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|                 mLandData->mUnk1 = vhgt.mUnk1;
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|                 mLandData->mUnk2 = vhgt.mUnk2;
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|             }
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|         }
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| 
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|         if (mEsm->isNextSub("WNAM")) {
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|             condLoad(flags, DATA_WNAM, mLandData->mWnam, 81);
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|         }
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|         if (mEsm->isNextSub("VCLR"))
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|             condLoad(flags, DATA_VCLR, mLandData->mColours, 3 * LAND_NUM_VERTS);
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|         if (mEsm->isNextSub("VTEX")) {
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|             static uint16_t vtex[LAND_NUM_TEXTURES];
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|             if (condLoad(flags, DATA_VTEX, vtex, sizeof(vtex))) {
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|                 LandData::transposeTextureData(vtex, mLandData->mTextures);
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|             }
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|         }
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|     }
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| 
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|     void Land::unloadData()
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|     {
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|         if (mDataLoaded)
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|         {
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|             delete mLandData;
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|             mLandData = NULL;
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|             mDataLoaded = 0;
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|         }
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|     }
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| 
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|     bool Land::condLoad(int flags, int dataFlag, void *ptr, unsigned int size) const
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|     {
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|         if ((mDataLoaded & dataFlag) == 0 && (flags & dataFlag) != 0) {
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|             mEsm->getHExact(ptr, size);
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|             mDataLoaded |= dataFlag;
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|             return true;
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|         }
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|         mEsm->skipHSubSize(size);
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|         return false;
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|     }
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| 
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|     bool Land::isDataLoaded(int flags) const
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|     {
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|         return (mDataLoaded & flags) == (flags & mDataTypes);
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|     }
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| 
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|     Land::Land (const Land& land)
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|     : mFlags (land.mFlags), mX (land.mX), mY (land.mY), mPlugin (land.mPlugin),
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|       mEsm (land.mEsm), mContext (land.mContext), mDataTypes (land.mDataTypes),
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|       mDataLoaded (land.mDataLoaded),
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|       mLandData (land.mLandData ? new LandData (*land.mLandData) : 0)
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|     {}
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| 
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|     Land& Land::operator= (Land land)
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|     {
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|         swap (land);
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|         return *this;
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|     }
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| 
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|     void Land::swap (Land& land)
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|     {
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|         std::swap (mFlags, land.mFlags);
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|         std::swap (mX, land.mX);
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|         std::swap (mY, land.mY);
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|         std::swap (mPlugin, land.mPlugin);
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|         std::swap (mEsm, land.mEsm);
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|         std::swap (mContext, land.mContext);
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|         std::swap (mDataTypes, land.mDataTypes);
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|         std::swap (mDataLoaded, land.mDataLoaded);
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|         std::swap (mLandData, land.mLandData);
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|     }
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| 
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|     const Land::LandData *Land::getLandData (int flags) const
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|     {
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|         if (!(flags & mDataTypes))
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|             return 0;
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| 
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|         loadData (flags);
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|         return mLandData;
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|     }
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| 
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|     const Land::LandData *Land::getLandData() const
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|     {
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|         return mLandData;
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|     }
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| 
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|     Land::LandData *Land::getLandData()
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|     {
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|         return mLandData;
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|     }
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| 
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|     void Land::add (int flags)
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|     {
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|         if (!mLandData)
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|             mLandData = new LandData;
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| 
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|         mDataTypes |= flags;
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|         mDataLoaded |= flags;
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|     }
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| 
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|     void Land::remove (int flags)
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|     {
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|         mDataTypes &= ~flags;
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|         mDataLoaded &= ~flags;
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| 
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|         if (!mDataLoaded)
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|         {
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|             delete mLandData;
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|             mLandData = 0;
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|         }
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|     }
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| }
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