mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 04:26:42 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			81 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef _ESM_CREA_H
 | 
						|
#define _ESM_CREA_H
 | 
						|
 | 
						|
#include "esm_reader.hpp"
 | 
						|
#include "loadcont.hpp"
 | 
						|
 | 
						|
namespace ESM
 | 
						|
{
 | 
						|
 | 
						|
/*
 | 
						|
 * Creature definition
 | 
						|
 *
 | 
						|
 */
 | 
						|
 | 
						|
struct Creature
 | 
						|
{
 | 
						|
    // Default is 0x48?
 | 
						|
    enum Flags
 | 
						|
    {
 | 
						|
        Biped = 0x001, Respawn = 0x002, Weapon = 0x004, // Has weapon and shield
 | 
						|
        None = 0x008, // ??
 | 
						|
        Swims = 0x010,
 | 
						|
        Flies = 0x020, // Don't know what happens if several
 | 
						|
        Walks = 0x040, // of these are set
 | 
						|
        Essential = 0x080,
 | 
						|
        Skeleton = 0x400, // Does not have normal blood
 | 
						|
        Metal = 0x800
 | 
						|
    // Has 'golden' blood
 | 
						|
    };
 | 
						|
 | 
						|
    enum Type
 | 
						|
    {
 | 
						|
        Creatures = 0,
 | 
						|
        Deadra = 1,
 | 
						|
        Undead = 2,
 | 
						|
        Humanoid = 3
 | 
						|
    };
 | 
						|
 | 
						|
    struct NPDTstruct
 | 
						|
    {
 | 
						|
        int type;
 | 
						|
        // For creatures we obviously have to use ints, not shorts and
 | 
						|
        // bytes like we use for NPCs.... this file format just makes so
 | 
						|
        // much sense! (Still, _much_ easier to decode than the NIFs.)
 | 
						|
        int level;
 | 
						|
        int strength, intelligence, willpower, agility, speed, endurance,
 | 
						|
                personality, luck, health, mana, fatigue; // Stats
 | 
						|
        int soul; // The creatures soul value (used with soul gems.)
 | 
						|
        int combat, magic, stealth; // Don't know yet.
 | 
						|
        int attack[6]; // AttackMin1, AttackMax1, ditto2, ditto3
 | 
						|
        int gold;
 | 
						|
    }; // 96 bytes
 | 
						|
 | 
						|
    struct AIDTstruct
 | 
						|
    {
 | 
						|
        // These are probabilities
 | 
						|
        char hello, u1, fight, flee, alarm, u2, u3, u4;
 | 
						|
        // The last u's might be the skills that this NPC can train you
 | 
						|
        // in?
 | 
						|
        int services; // See the NPC::Services enum
 | 
						|
    }; // 12 bytes
 | 
						|
 | 
						|
    NPDTstruct data;
 | 
						|
 | 
						|
    int flags;
 | 
						|
    float scale;
 | 
						|
 | 
						|
    std::string model, name, script, original; // Base creature that this is a modification of
 | 
						|
 | 
						|
    // Defined in loadcont.hpp
 | 
						|
    InventoryList inventory;
 | 
						|
 | 
						|
    bool hasAI;
 | 
						|
    AIDTstruct AI;
 | 
						|
 | 
						|
    std::string mId;
 | 
						|
 | 
						|
    void load(ESMReader &esm, const std::string& id);
 | 
						|
};
 | 
						|
}
 | 
						|
#endif
 |