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			395 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			395 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "loadland.hpp"
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#include <limits>
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#include <utility>
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include "defs.hpp"
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namespace ESM
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{
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    unsigned int Land::sRecordId = REC_LAND;
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    Land::Land()
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        : mFlags(0)
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        , mX(0)
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        , mY(0)
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        , mPlugin(0)
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        , mDataTypes(0)
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        , mLandData(nullptr)
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    {
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    }
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    void transposeTextureData(const uint16_t *in, uint16_t *out)
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    {
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        int readPos = 0; //bit ugly, but it works
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        for ( int y1 = 0; y1 < 4; y1++ )
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            for ( int x1 = 0; x1 < 4; x1++ )
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                for ( int y2 = 0; y2 < 4; y2++)
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                    for ( int x2 = 0; x2 < 4; x2++ )
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                        out[(y1*4+y2)*16+(x1*4+x2)] = in[readPos++];
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    }
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    Land::~Land()
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    {
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        delete mLandData;
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    }
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    void Land::load(ESMReader &esm, bool &isDeleted)
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    {
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        isDeleted = false;
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        mPlugin = esm.getIndex();
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        bool hasLocation = false;
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        bool isLoaded = false;
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        while (!isLoaded && esm.hasMoreSubs())
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        {
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            esm.getSubName();
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            switch (esm.retSubName().intval)
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            {
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                case ESM::FourCC<'I','N','T','V'>::value:
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                    esm.getSubHeaderIs(8);
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                    esm.getT<int>(mX);
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                    esm.getT<int>(mY);
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                    hasLocation = true;
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                    break;
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                case ESM::FourCC<'D','A','T','A'>::value:
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                    esm.getHT(mFlags);
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                    break;
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                case ESM::SREC_DELE:
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                    esm.skipHSub();
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                    isDeleted = true;
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                    break;
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                default:
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                    esm.cacheSubName();
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                    isLoaded = true;
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                    break;
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            }
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        }
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        if (!hasLocation)
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            esm.fail("Missing INTV subrecord");
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        mContext = esm.getContext();
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        mLandData = nullptr;
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        std::fill(std::begin(mWnam), std::end(mWnam), 0);
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        // Skip the land data here. Load it when the cell is loaded.
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        while (esm.hasMoreSubs())
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        {
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            esm.getSubName();
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            switch (esm.retSubName().intval)
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            {
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                case ESM::FourCC<'V','N','M','L'>::value:
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                    esm.skipHSub();
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                    mDataTypes |= DATA_VNML;
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                    break;
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                case ESM::FourCC<'V','H','G','T'>::value:
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                    esm.skipHSub();
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                    mDataTypes |= DATA_VHGT;
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                    break;
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                case ESM::FourCC<'W','N','A','M'>::value:
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                    esm.getHExact(mWnam, sizeof(mWnam));
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                    mDataTypes |= DATA_WNAM;
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                    break;
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                case ESM::FourCC<'V','C','L','R'>::value:
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                    esm.skipHSub();
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                    mDataTypes |= DATA_VCLR;
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                    break;
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                case ESM::FourCC<'V','T','E','X'>::value:
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                    esm.skipHSub();
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                    mDataTypes |= DATA_VTEX;
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                    break;
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                default:
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                    esm.fail("Unknown subrecord");
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                    break;
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            }
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        }
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    }
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    void Land::save(ESMWriter &esm, bool isDeleted) const
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    {
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        esm.startSubRecord("INTV");
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        esm.writeT(mX);
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        esm.writeT(mY);
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        esm.endRecord("INTV");
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        esm.writeHNT("DATA", mFlags);
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        if (isDeleted)
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        {
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            esm.writeHNCString("DELE", "");
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            return;
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        }
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        if (mLandData)
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        {
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            if (mDataTypes & Land::DATA_VNML) {
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                esm.writeHNT("VNML", mLandData->mNormals);
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            }
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            if (mDataTypes & Land::DATA_VHGT) {
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                VHGT offsets;
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                offsets.mHeightOffset = mLandData->mHeights[0] / HEIGHT_SCALE;
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                offsets.mUnk1 = mLandData->mUnk1;
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                offsets.mUnk2 = mLandData->mUnk2;
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                float prevY = mLandData->mHeights[0];
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                int number = 0; // avoid multiplication
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                for (int i = 0; i < LAND_SIZE; ++i) {
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                    float diff = (mLandData->mHeights[number] - prevY) / HEIGHT_SCALE;
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                    offsets.mHeightData[number] =
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                        (diff >= 0) ? (int8_t) (diff + 0.5) : (int8_t) (diff - 0.5);
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                    float prevX = prevY = mLandData->mHeights[number];
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                    ++number;
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                    for (int j = 1; j < LAND_SIZE; ++j) {
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                        diff = (mLandData->mHeights[number] - prevX) / HEIGHT_SCALE;
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                        offsets.mHeightData[number] =
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                            (diff >= 0) ? (int8_t) (diff + 0.5) : (int8_t) (diff - 0.5);
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                        prevX = mLandData->mHeights[number];
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                        ++number;
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                    }
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                }
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                esm.writeHNT("VHGT", offsets, sizeof(VHGT));
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            }
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            if (mDataTypes & Land::DATA_WNAM)
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            {
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                // Generate WNAM record
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                signed char wnam[LAND_GLOBAL_MAP_LOD_SIZE];
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                float max = std::numeric_limits<signed char>::max();
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                float min = std::numeric_limits<signed char>::min();
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                float vertMult = static_cast<float>(ESM::Land::LAND_SIZE - 1) / LAND_GLOBAL_MAP_LOD_SIZE_SQRT;
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                for (int row = 0; row < LAND_GLOBAL_MAP_LOD_SIZE_SQRT; ++row)
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                {
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                    for (int col = 0; col < LAND_GLOBAL_MAP_LOD_SIZE_SQRT; ++col)
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                    {
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                        float height = mLandData->mHeights[int(row * vertMult) * ESM::Land::LAND_SIZE + int(col * vertMult)];
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                        height /= height > 0 ? 128.f : 16.f;
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                        height = std::min(max, std::max(min, height));
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                        wnam[row * LAND_GLOBAL_MAP_LOD_SIZE_SQRT + col] = static_cast<signed char>(height);
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                    }
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                }
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                esm.writeHNT("WNAM", wnam);
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            }
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            if (mDataTypes & Land::DATA_VCLR) {
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                esm.writeHNT("VCLR", mLandData->mColours);
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            }
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            if (mDataTypes & Land::DATA_VTEX) {
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                uint16_t vtex[LAND_NUM_TEXTURES];
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                transposeTextureData(mLandData->mTextures, vtex);
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                esm.writeHNT("VTEX", vtex);
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            }
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        }
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    }
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    void Land::blank()
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    {
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        mPlugin = 0;
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        std::fill(std::begin(mWnam), std::end(mWnam), 0);
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        if (!mLandData)
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            mLandData = new LandData;
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        mLandData->mHeightOffset = 0;
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        std::fill(std::begin(mLandData->mHeights), std::end(mLandData->mHeights), 0);
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        mLandData->mMinHeight = 0;
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        mLandData->mMaxHeight = 0;
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        for (int i = 0; i < LAND_NUM_VERTS; ++i)
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        {
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            mLandData->mNormals[i*3+0] = 0;
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            mLandData->mNormals[i*3+1] = 0;
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            mLandData->mNormals[i*3+2] = 127;
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        }
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        std::fill(std::begin(mLandData->mTextures), std::end(mLandData->mTextures), 0);
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        std::fill(std::begin(mLandData->mColours), std::end(mLandData->mColours), 255);
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        mLandData->mUnk1 = 0;
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        mLandData->mUnk2 = 0;
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        mLandData->mDataLoaded = Land::DATA_VNML | Land::DATA_VHGT | Land::DATA_WNAM |
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            Land::DATA_VCLR | Land::DATA_VTEX;
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        mDataTypes = mLandData->mDataLoaded;
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        // No file associated with the land now
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        mContext.filename.clear();
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    }
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    void Land::loadData(int flags, LandData* target) const
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    {
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        // Create storage if nothing is loaded
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        if (!target && !mLandData)
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        {
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            mLandData = new LandData;
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        }
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        if (!target)
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            target = mLandData;
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        // Try to load only available data
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        flags = flags & mDataTypes;
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        // Return if all required data is loaded
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        if ((target->mDataLoaded & flags) == flags) {
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            return;
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        }
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        // Copy data to target if no file
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        if (mContext.filename.empty())
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        {
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            // Make sure there is data, and that it doesn't point to the same object.
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            if (mLandData && mLandData != target)
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                *target = *mLandData;
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            return;
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        }
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        ESM::ESMReader reader;
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        reader.restoreContext(mContext);
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        if (reader.isNextSub("VNML")) {
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            condLoad(reader, flags, target->mDataLoaded, DATA_VNML, target->mNormals, sizeof(target->mNormals));
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        }
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        if (reader.isNextSub("VHGT")) {
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            VHGT vhgt;
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            if (condLoad(reader, flags, target->mDataLoaded, DATA_VHGT, &vhgt, sizeof(vhgt))) {
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                target->mMinHeight = std::numeric_limits<float>::max();
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                target->mMaxHeight = -std::numeric_limits<float>::max();
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                float rowOffset = vhgt.mHeightOffset;
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                for (int y = 0; y < LAND_SIZE; y++) {
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                    rowOffset += vhgt.mHeightData[y * LAND_SIZE];
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                    target->mHeights[y * LAND_SIZE] = rowOffset * HEIGHT_SCALE;
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                    if (rowOffset * HEIGHT_SCALE > target->mMaxHeight)
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                        target->mMaxHeight = rowOffset * HEIGHT_SCALE;
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                    if (rowOffset * HEIGHT_SCALE < target->mMinHeight)
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                        target->mMinHeight = rowOffset * HEIGHT_SCALE;
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                    float colOffset = rowOffset;
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                    for (int x = 1; x < LAND_SIZE; x++) {
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                        colOffset += vhgt.mHeightData[y * LAND_SIZE + x];
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                        target->mHeights[x + y * LAND_SIZE] = colOffset * HEIGHT_SCALE;
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                        if (colOffset * HEIGHT_SCALE > target->mMaxHeight)
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                            target->mMaxHeight = colOffset * HEIGHT_SCALE;
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                        if (colOffset * HEIGHT_SCALE < target->mMinHeight)
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                            target->mMinHeight = colOffset * HEIGHT_SCALE;
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                    }
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                }
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                target->mUnk1 = vhgt.mUnk1;
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                target->mUnk2 = vhgt.mUnk2;
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            }
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        }
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        if (reader.isNextSub("WNAM"))
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            reader.skipHSub();
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        if (reader.isNextSub("VCLR"))
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            condLoad(reader, flags, target->mDataLoaded, DATA_VCLR, target->mColours, 3 * LAND_NUM_VERTS);
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        if (reader.isNextSub("VTEX")) {
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            uint16_t vtex[LAND_NUM_TEXTURES];
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            if (condLoad(reader, flags, target->mDataLoaded, DATA_VTEX, vtex, sizeof(vtex))) {
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                transposeTextureData(vtex, target->mTextures);
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            }
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        }
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    }
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    void Land::unloadData() const
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    {
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        if (mLandData)
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        {
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            delete mLandData;
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            mLandData = nullptr;
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        }
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    }
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    bool Land::condLoad(ESM::ESMReader& reader, int flags, int& targetFlags, int dataFlag, void *ptr, unsigned int size) const
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    {
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        if ((targetFlags & dataFlag) == 0 && (flags & dataFlag) != 0) {
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            reader.getHExact(ptr, size);
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            targetFlags |= dataFlag;
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            return true;
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        }
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        reader.skipHSubSize(size);
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        return false;
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    }
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    bool Land::isDataLoaded(int flags) const
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    {
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        return mLandData && (mLandData->mDataLoaded & flags) == flags;
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    }
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    Land::Land (const Land& land)
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    : mFlags (land.mFlags), mX (land.mX), mY (land.mY), mPlugin (land.mPlugin),
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      mContext (land.mContext), mDataTypes (land.mDataTypes),
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      mLandData (land.mLandData ? new LandData (*land.mLandData) : nullptr)
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    {
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        std::copy(land.mWnam, land.mWnam + LAND_GLOBAL_MAP_LOD_SIZE, mWnam);
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    }
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    Land& Land::operator= (Land land)
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    {
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        swap (land);
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        return *this;
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    }
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    void Land::swap (Land& land)
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    {
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        std::swap (mFlags, land.mFlags);
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        std::swap (mX, land.mX);
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        std::swap (mY, land.mY);
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        std::swap (mPlugin, land.mPlugin);
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        std::swap (mContext, land.mContext);
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        std::swap (mDataTypes, land.mDataTypes);
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        std::swap (mLandData, land.mLandData);
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        std::swap (mWnam, land.mWnam);
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    }
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    const Land::LandData *Land::getLandData (int flags) const
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    {
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        if (!(flags & mDataTypes))
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            return nullptr;
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        loadData (flags);
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        return mLandData;
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    }
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    const Land::LandData *Land::getLandData() const
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    {
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        return mLandData;
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    }
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    Land::LandData *Land::getLandData()
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    {
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        return mLandData;
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    }
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    void Land::add (int flags)
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    {
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        if (!mLandData)
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            mLandData = new LandData;
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        mDataTypes |= flags;
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        mLandData->mDataLoaded |= flags;
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    }
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    void Land::remove (int flags)
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    {
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        mDataTypes &= ~flags;
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        if (mLandData)
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        {
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            mLandData->mDataLoaded &= ~flags;
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            if (!mLandData->mDataLoaded)
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            {
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                delete mLandData;
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                mLandData = nullptr;
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            }
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        }
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    }
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}
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