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The default allocator in Visual Studio 2010 does not respect the alignment requirements of classes it is allocating memory for. This results in a potential crash when using OEngine::Physics::PhysicActor that has been allocated on the heap if it is built against a version of Bullet that has SSE intrinsics enabled. |
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|---|---|---|
| .. | ||
| btKinematicCharacterController.cpp | ||
| btKinematicCharacterController.h | ||
| BtOgre.cpp | ||
| BtOgreExtras.h | ||
| BtOgreGP.h | ||
| BtOgrePG.h | ||
| BulletShapeLoader.cpp | ||
| BulletShapeLoader.h | ||
| CMotionState.cpp | ||
| CMotionState.h | ||
| physic.cpp | ||
| physic.hpp | ||
| pmove.cpp | ||
| pmove.h | ||
| trace.cpp | ||
| trace.h | ||