1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-10-28 08:26:38 +00:00
openmw/files/shaders/compatibility
2023-12-26 10:31:51 +00:00
..
bs support postprocess distortion 2023-12-21 10:56:38 -08:00
luminance
debug.frag
debug.vert
depthclipped.frag
depthclipped.vert
fog.glsl
fullscreen_tri.frag
fullscreen_tri.vert
groundcover.frag Do all lighting calculations in one place, support per-vertex specularity 2023-12-15 11:44:54 +03:00
groundcover.vert Do all lighting calculations in one place, support per-vertex specularity 2023-12-15 11:44:54 +03:00
gui.frag
gui.vert
multiview_resolve.frag
multiview_resolve.vert
normals.glsl Untangle normals and parallax handling 2023-12-12 22:42:53 +03:00
objects.frag support postprocess distortion 2023-12-21 10:56:38 -08:00
objects.vert Do all lighting calculations in one place, support per-vertex specularity 2023-12-15 11:44:54 +03:00
ripples_blobber.frag
ripples_simulate.frag
s360.frag
s360.vert
shadowcasting.frag
shadowcasting.vert
shadows_fragment.glsl
shadows_vertex.glsl Get rid of obsolete comment 2023-10-23 19:28:54 +00:00
sky.frag
sky.vert
terrain.frag Do all lighting calculations in one place, support per-vertex specularity 2023-12-15 11:44:54 +03:00
terrain.vert Do all lighting calculations in one place, support per-vertex specularity 2023-12-15 11:44:54 +03:00
vertexcolors.glsl
water.frag Use fallback weather ripple settings (bug #7292) 2023-12-23 11:46:08 +03:00
water.vert