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			162 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			162 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "world.hpp"
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#include <osg/Camera>
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#include <osg/Group>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/settings/values.hpp>
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#include "chunkmanager.hpp"
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#include "compositemaprenderer.hpp"
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#include "heightcull.hpp"
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#include "storage.hpp"
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#include "texturemanager.hpp"
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namespace Terrain
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{
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    World::World(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem,
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        Storage* storage, unsigned int nodeMask, unsigned int preCompileMask, unsigned int borderMask,
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        ESM::RefId worldspace, double expiryDelay)
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        : mStorage(storage)
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        , mParent(parent)
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        , mResourceSystem(resourceSystem)
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        , mBorderVisible(false)
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        , mWorldspace(worldspace)
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    {
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        mTerrainRoot = new osg::Group;
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        mTerrainRoot->setNodeMask(nodeMask);
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        mTerrainRoot->setName("Terrain Root");
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        osg::ref_ptr<osg::Camera> compositeCam = new osg::Camera;
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        compositeCam->setRenderOrder(osg::Camera::PRE_RENDER, -1);
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        compositeCam->setProjectionMatrix(osg::Matrix::identity());
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        compositeCam->setViewMatrix(osg::Matrix::identity());
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        compositeCam->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
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        compositeCam->setClearMask(0);
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        compositeCam->setNodeMask(preCompileMask);
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        mCompositeMapCamera = compositeCam;
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        compileRoot->addChild(compositeCam);
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        mCompositeMapRenderer = new CompositeMapRenderer;
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        compositeCam->addChild(mCompositeMapRenderer);
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        mParent->addChild(mTerrainRoot);
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        mTextureManager = std::make_unique<TextureManager>(mResourceSystem->getSceneManager(), expiryDelay);
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        mChunkManager = std::make_unique<ChunkManager>(mStorage, mResourceSystem->getSceneManager(),
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            mTextureManager.get(), mCompositeMapRenderer, mWorldspace, expiryDelay);
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        mChunkManager->setNodeMask(nodeMask);
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        mCellBorder
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            = std::make_unique<CellBorder>(this, mTerrainRoot.get(), borderMask, mResourceSystem->getSceneManager());
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        mResourceSystem->addResourceManager(mChunkManager.get());
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        mResourceSystem->addResourceManager(mTextureManager.get());
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    }
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    World::World(osg::Group* parent, Storage* storage, unsigned int nodeMask, ESM::RefId worldspace)
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        : mStorage(storage)
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        , mParent(parent)
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        , mCompositeMapCamera(nullptr)
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        , mCompositeMapRenderer(nullptr)
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        , mResourceSystem(nullptr)
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        , mTextureManager(nullptr)
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        , mChunkManager(nullptr)
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        , mCellBorder(nullptr)
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        , mBorderVisible(false)
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        , mWorldspace(worldspace)
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    {
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        mTerrainRoot = new osg::Group;
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        mTerrainRoot->setNodeMask(nodeMask);
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        mParent->addChild(mTerrainRoot);
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    }
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    World::~World()
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    {
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        if (mResourceSystem && mChunkManager)
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            mResourceSystem->removeResourceManager(mChunkManager.get());
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        if (mResourceSystem && mTextureManager)
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            mResourceSystem->removeResourceManager(mTextureManager.get());
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        mParent->removeChild(mTerrainRoot);
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        if (mCompositeMapCamera && mCompositeMapRenderer)
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        {
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            mCompositeMapCamera->removeChild(mCompositeMapRenderer);
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            mCompositeMapCamera->getParent(0)->removeChild(mCompositeMapCamera);
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        }
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    }
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    void World::setBordersVisible(bool visible)
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    {
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        mBorderVisible = visible;
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        if (visible)
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        {
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            for (std::set<std::pair<int, int>>::iterator it = mLoadedCells.begin(); it != mLoadedCells.end(); ++it)
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                mCellBorder->createCellBorderGeometry(it->first, it->second);
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        }
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        else
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            mCellBorder->destroyCellBorderGeometry();
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    }
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    void World::loadCell(int x, int y)
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    {
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        if (mBorderVisible)
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            mCellBorder->createCellBorderGeometry(x, y);
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        mLoadedCells.insert(std::pair<int, int>(x, y));
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    }
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    void World::unloadCell(int x, int y)
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    {
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        if (mBorderVisible)
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            mCellBorder->destroyCellBorderGeometry(x, y);
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        mLoadedCells.erase(std::pair<int, int>(x, y));
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    }
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    void World::setTargetFrameRate(float rate)
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    {
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        mCompositeMapRenderer->setTargetFrameRate(rate);
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    }
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    float World::getHeightAt(const osg::Vec3f& worldPos)
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    {
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        return mStorage->getHeightAt(worldPos, mWorldspace);
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    }
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    void World::updateTextureFiltering()
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    {
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        if (mTextureManager)
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            mTextureManager->updateTextureFiltering();
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    }
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    void World::clearAssociatedCaches()
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    {
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        if (mChunkManager)
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            mChunkManager->clearCache();
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    }
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    void World::enableHeightCullCallback(bool enable)
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    {
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        if (enable)
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            mHeightCullCallback = new HeightCullCallback;
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        else
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            mHeightCullCallback = nullptr;
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    }
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    osg::Callback* World::getHeightCullCallback(float highz, unsigned int mask)
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    {
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        if (!mHeightCullCallback || mTerrainRoot->getNumChildren() == 0)
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            return nullptr;
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        mHeightCullCallback->setHighZ(highz);
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        mHeightCullCallback->setCullMask(mask);
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        return mHeightCullCallback;
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    }
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}
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