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openmw/components/detournavigator
elsid 96eb8d7be9
Write generated navmesh to navmeshdb
Perform all request to db in a single thread to avoid blocking navmesh
generator threads due to slow write operations.

Write to db navmesh for all changes except update as it done for memory cache.

Batch multiple db operations into a single transaction to speed up writing by
not executing fsync after each insert/update query. All reads are performed in
the same transaction so they see uncommited data.
2021-12-11 00:22:04 +01:00
..
areatype.hpp Store mesh source data in recast mesh 2021-12-10 23:55:02 +01:00
asyncnavmeshupdater.cpp Write generated navmesh to navmeshdb 2021-12-11 00:22:04 +01:00
asyncnavmeshupdater.hpp Write generated navmesh to navmeshdb 2021-12-11 00:22:04 +01:00
bounds.hpp Split makeNavMeshTileData 2018-10-13 22:22:15 +03:00
cachedrecastmeshmanager.cpp Add a binary to generate navmesh from content files 2021-12-11 00:21:56 +01:00
cachedrecastmeshmanager.hpp Add a binary to generate navmesh from content files 2021-12-11 00:21:56 +01:00
dbrefgeometryobject.hpp Add a binary to generate navmesh from content files 2021-12-11 00:21:56 +01:00
debug.cpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
debug.hpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
dtstatus.hpp Remove macroses to check recastnavigation functions result 2018-10-13 22:22:15 +03:00
exceptions.hpp Update NavMesh one by one tile in order from nearest to player 2018-10-13 22:16:26 +03:00
findrandompointaroundcircle.cpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
findrandompointaroundcircle.hpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
findsmoothpath.cpp Fix crash in DetourNavigator::fixupCorridor 2021-10-19 22:54:46 +02:00
findsmoothpath.hpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
flags.hpp Add pathgrid to navmesh as off mesh connection 2020-06-12 21:04:02 +02:00
generatenavmeshtile.cpp Read navmesh tile data from database 2021-12-11 00:22:04 +01:00
generatenavmeshtile.hpp Add a binary to generate navmesh from content files 2021-12-11 00:21:56 +01:00
gettilespositions.hpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
heightfieldshape.hpp Add raw heightfield data to navigator 2021-12-03 01:16:15 +01:00
makenavmesh.cpp Write generated navmesh to navmeshdb 2021-12-11 00:22:04 +01:00
makenavmesh.hpp Write generated navmesh to navmeshdb 2021-12-11 00:22:04 +01:00
navigator.cpp Read navmesh tile data from database 2021-12-11 00:22:04 +01:00
navigator.hpp Read navmesh tile data from database 2021-12-11 00:22:04 +01:00
navigatorimpl.cpp Read navmesh tile data from database 2021-12-11 00:22:04 +01:00
navigatorimpl.hpp Read navmesh tile data from database 2021-12-11 00:22:04 +01:00
navigatorstub.hpp Read navmesh tile data from database 2021-12-11 00:22:04 +01:00
navigatorutils.cpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
navigatorutils.hpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
navmeshcacheitem.cpp Write generated navmesh to navmeshdb 2021-12-11 00:22:04 +01:00
navmeshcacheitem.hpp Write generated navmesh to navmeshdb 2021-12-11 00:22:04 +01:00
navmeshdata.hpp Add missing initialization 2021-08-09 17:54:19 +02:00
navmeshdb.cpp Add a binary to generate navmesh from content files 2021-12-11 00:21:56 +01:00
navmeshdb.hpp Add a binary to generate navmesh from content files 2021-12-11 00:21:56 +01:00
navmeshdbutils.cpp Add a binary to generate navmesh from content files 2021-12-11 00:21:56 +01:00
navmeshdbutils.hpp Add a binary to generate navmesh from content files 2021-12-11 00:21:56 +01:00
navmeshmanager.cpp Write generated navmesh to navmeshdb 2021-12-11 00:22:04 +01:00
navmeshmanager.hpp Read navmesh tile data from database 2021-12-11 00:22:04 +01:00
navmeshtilescache.cpp Write generated navmesh to navmeshdb 2021-12-11 00:22:04 +01:00
navmeshtilescache.hpp Write generated navmesh to navmeshdb 2021-12-11 00:22:04 +01:00
navmeshtileview.cpp Fix unity build 2021-11-21 14:24:18 +01:00
navmeshtileview.hpp Fix unity build 2021-11-21 14:24:18 +01:00
objectid.hpp Add a binary to generate navmesh from content files 2021-12-11 00:21:56 +01:00
objecttransform.hpp Store mesh source data in recast mesh 2021-12-10 23:55:02 +01:00
offmeshconnection.hpp Do not use off mesh connections as a part of navmesh cache key 2021-07-14 12:19:17 +02:00
offmeshconnectionsmanager.cpp Add a binary to generate navmesh from content files 2021-12-11 00:21:56 +01:00
offmeshconnectionsmanager.hpp Add a binary to generate navmesh from content files 2021-12-11 00:21:56 +01:00
oscillatingrecastmeshobject.cpp Limit oscillating recast mesh object AABB by tile bounds 2021-05-27 12:40:29 +02:00
oscillatingrecastmeshobject.hpp Limit oscillating recast mesh object AABB by tile bounds 2021-05-27 12:40:29 +02:00
preparednavmeshdata.cpp Write generated navmesh to navmeshdb 2021-12-11 00:22:04 +01:00
preparednavmeshdata.hpp Write generated navmesh to navmeshdb 2021-12-11 00:22:04 +01:00
preparednavmeshdatatuple.hpp Fix unity build 2021-11-21 14:24:18 +01:00
raycast.cpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
raycast.hpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
recast.cpp Write generated navmesh to navmeshdb 2021-12-11 00:22:04 +01:00
recast.hpp Write generated navmesh to navmeshdb 2021-12-11 00:22:04 +01:00
recastallocutils.hpp use c++11 std::align from <memory> (#2026) 2018-11-08 17:38:09 +01:00
recastglobalallocator.hpp Add missing include and use std malloc and free 2021-02-15 00:20:15 +01:00
recastmesh.cpp Store mesh source data in recast mesh 2021-12-10 23:55:02 +01:00
recastmesh.hpp Store mesh source data in recast mesh 2021-12-10 23:55:02 +01:00
recastmeshbuilder.cpp Store mesh source data in recast mesh 2021-12-10 23:55:02 +01:00
recastmeshbuilder.hpp Store mesh source data in recast mesh 2021-12-10 23:55:02 +01:00
recastmeshmanager.cpp Store mesh source data in recast mesh 2021-12-10 23:55:02 +01:00
recastmeshmanager.hpp Add raw heightfield data to navigator 2021-12-03 01:16:15 +01:00
recastmeshobject.cpp Store mesh source data in recast mesh 2021-12-10 23:55:02 +01:00
recastmeshobject.hpp Store mesh source data in recast mesh 2021-12-10 23:55:02 +01:00
recastmeshprovider.hpp Read navmesh tile data from database 2021-12-11 00:22:04 +01:00
recastmeshtiles.hpp Replace include by RecastMesh forward declaration 2021-05-04 13:00:06 +02:00
recasttempallocator.hpp use c++11 std::align from <memory> (#2026) 2018-11-08 17:38:09 +01:00
ref.hpp Add missing include 2021-07-21 11:37:50 +02:00
serialization.cpp Read navmesh tile data from database 2021-12-11 00:22:04 +01:00
serialization.hpp Read navmesh tile data from database 2021-12-11 00:22:04 +01:00
settings.cpp Write generated navmesh to navmeshdb 2021-12-11 00:22:04 +01:00
settings.hpp Write generated navmesh to navmeshdb 2021-12-11 00:22:04 +01:00
settingsutils.hpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
sharednavmesh.hpp Cache navmesh tiles 2018-10-13 22:22:12 +03:00
status.hpp Make AiPursue path destination to be as close as possible to target 2021-08-18 23:44:36 +02:00
tilebounds.hpp Add raw heightfield data to navigator 2021-12-03 01:16:15 +01:00
tilecachedrecastmeshmanager.cpp Read navmesh tile data from database 2021-12-11 00:22:04 +01:00
tilecachedrecastmeshmanager.hpp Read navmesh tile data from database 2021-12-11 00:22:04 +01:00
tileposition.hpp Use recastnavigation to find path 2018-10-13 22:16:25 +03:00
version.hpp Replace generation and revision by version 2021-11-21 17:40:54 +01:00
waitconditiontype.hpp Apply min distance only for not present tiles 2021-05-14 22:41:11 +02:00