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			58 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef _ESM_FACT_H
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#define _ESM_FACT_H
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#include "esm_reader.hpp"
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namespace ESM
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{
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/*
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 * Faction definitions
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 */
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// Requirements for each rank
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struct RankData
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{
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    int attribute1, attribute2; // Attribute level
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    int skill1, skill2; // Skill level (faction skills given in
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    // skillID below.) You need one skill at
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    // level 'skill1' and two skills at level
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    // 'skill2' to advance to this rank.
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    int factReaction; // Reaction from faction members
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};
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struct Faction
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{
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    std::string id, name;
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    struct FADTstruct
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    {
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        // Which attributes we like
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        int attribute1, attribute2;
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        RankData rankData[10];
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        int skillID[6]; // IDs of skills this faction require
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        int unknown; // Always -1?
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        int isHidden; // 1 - hidden from player
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    }; // 240 bytes
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    FADTstruct data;
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    struct Reaction
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    {
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        std::string faction;
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        int reaction;
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    };
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    std::vector<Reaction> reactions;
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    // Name of faction ranks (may be empty for NPC factions)
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    std::string ranks[10];
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    void load(ESMReader &esm);
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};
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}
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#endif
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