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openmw/components/sceneutil
Alexei Dobrohotov 1444ef6f43
Merge pull request #2298 from akortunov/optimize
Do not allocate eight dummy LightStateAttribute's for every stateset
2019-05-11 02:32:34 +03:00
..
actorutil.cpp
actorutil.hpp
agentpath.cpp
agentpath.hpp
attach.cpp
attach.hpp
clone.cpp
clone.hpp
controller.cpp
controller.hpp
detourdebugdraw.cpp
detourdebugdraw.hpp
lightcontroller.cpp
lightcontroller.hpp
lightmanager.cpp Do not allocate dummy LightStateAttribute's for every stateset 2019-03-30 21:36:08 +04:00
lightmanager.hpp Do not allocate dummy LightStateAttribute's for every stateset 2019-03-30 21:36:08 +04:00
lightutil.cpp Revise light source configuration (bug #4965) 2019-04-10 22:31:31 +03:00
lightutil.hpp Revise light source configuration (bug #4965) 2019-04-10 22:31:31 +03:00
morphgeometry.cpp
morphgeometry.hpp
mwshadowtechnique.cpp Fix a couple of minor issues in shadows 2019-03-19 09:14:07 +04:00
mwshadowtechnique.hpp
navmesh.cpp
navmesh.hpp
optimizer.cpp Update optimizer with upstream improvements 2019-03-17 07:59:16 +03:00
optimizer.hpp
pathgridutil.cpp
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp
riggeometry.cpp Do not allocate empty callbacks in the RigGeometry 2019-03-14 12:37:41 +04:00
riggeometry.hpp
serialize.cpp
serialize.hpp
shadow.cpp
shadow.hpp Make disabled shadow defines map static 2019-04-29 19:31:46 +03:00
skeleton.cpp
skeleton.hpp
statesetupdater.cpp
statesetupdater.hpp
unrefqueue.cpp
unrefqueue.hpp
util.cpp
util.hpp
visitor.cpp
visitor.hpp
waterutil.cpp
waterutil.hpp
workqueue.cpp
workqueue.hpp
writescene.cpp
writescene.hpp