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openmw/files/data/l10n/BuiltInShaders/en.yaml
psi29a 071b66999d Merge branch 'bloom_shader' into 'master'
Add wareya's linear bloom shader

See merge request OpenMW/openmw!2313

(cherry picked from commit 537c6e96ab)

534f0377 Add wareya's linear bloom shader
84c72b1c Add dots at the end, and add the .ru translation
2022-08-21 12:54:00 +00:00

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1.2 KiB
YAML

AdjustmentsDescription: "Colour adjustments."
BloomDescription: "Bloom shader performing its calculations in (approximately) linear light."
DebugDescription: "Debug shader."
DebugHeaderDepth: "Depth Buffer"
DebugHeaderNormals: "Normals"
DisplayDepthFactorName: "Depth colour factor"
DisplayDepthFactorDescription: "Determines correlation between pixel depth value and its output colour. High values lead to brighter image."
DisplayDepthName: "Visualize depth buffer"
DisplayNormalsName: "Visualize pass normals"
ContrastLevelDescription: "Constrast level."
ContrastLevelName: "Constrast"
GammaLevelDescription: "Gamma level."
GammaLevelName: "Gamma"
StrengthLevelName: "Strength"
StrengthLevelDescription: "Strength of the effect."
RadiusLevelName: "Radius"
RadiusLevelDescription: "Radius of the effect."
SkyFactorLevelName: "Sky Factor"
SkyFactorLevelDescription: "Multiplication factor for light coming directly from the sky."
BloomClampLevelName: "Clamp Level"
BloomClampLevelDescription: "Clamp bloom pixels brighter than this value when mixing bloom into scene."
BloomThresholdLevelName: "Threshold"
BloomThresholdLevelDescription: "Ignore pixels with brightnesses below this value when calculating blur. Doesn't affect the sky."