Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 
						
					 
				 
				2013-05-07 17:38:24 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							fixed some textures, started with sky 
						
					 
				 
				2012-07-06 10:31:48 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 
						
					 
				 
				2013-05-07 17:38:24 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							fixed some textures, started with sky 
						
					 
				 
				2012-07-06 10:31:48 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Add parallax mapping for objects 
						
					 
				 
				2013-12-05 15:51:07 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 
						
					 
				 
				2013-05-07 17:38:24 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							finished cleaning up sky 
						
					 
				 
				2012-07-13 09:13:12 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Added shader based MyGUI render manager to allow using Ogre's next generation render systems. 
						
					 
				 
				2013-04-07 00:12:04 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Added shader based MyGUI render manager to allow using Ogre's next generation render systems. 
						
					 
				 
				2013-04-07 00:12:04 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Added shader based MyGUI render manager to allow using Ogre's next generation render systems. 
						
					 
				 
				2013-04-07 00:12:04 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Support separate specular maps 
						
					 
				 
				2014-01-07 18:05:44 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Support separate specular maps 
						
					 
				 
				2014-01-07 18:05:44 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Fixed DirectX HLSL shaders and re-enabled them in the gui 
						
					 
				 
				2012-08-01 04:11:16 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Simpler, more lightweight underwater effect, changed colors to match vanilla better 
						
					 
				 
				2013-03-03 19:28:11 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							cleanup 
						
					 
				 
				2013-02-18 02:33:53 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							switch to glsl 1.2 
						
					 
				 
				2012-07-23 02:54:50 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							cleanup 
						
					 
				 
				2013-02-18 02:33:53 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled 
						
					 
				 
				2013-01-10 01:46:00 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							item selection working on the preview 
						
					 
				 
				2012-09-14 14:34:18 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							item selection working on the preview 
						
					 
				 
				2012-09-14 14:34:18 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							sync mrt_output setting 
						
					 
				 
				2012-07-11 02:31:03 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM. 
						
					 
				 
				2013-04-09 20:31:00 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							converted shadow caster shader 
						
					 
				 
				2012-07-09 19:46:36 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							tweaked depth bias 
						
					 
				 
				2012-08-07 22:43:11 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 
						
					 
				 
				2013-05-07 17:38:24 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 
						
					 
				 
				2013-05-07 17:38:24 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							forgot to add files 
						
					 
				 
				2012-07-11 09:09:38 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 
						
					 
				 
				2013-05-07 17:38:24 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							fixed some textures, started with sky 
						
					 
				 
				2012-07-06 10:31:48 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Terrain specular mapping: use a "_diffusespec" postfix to indicate specular information is present in the alpha channel. Use alpha directly instead of 1-alpha. 
						
					 
				 
				2014-01-11 00:51:03 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Fixed DirectX HLSL shaders and re-enabled them in the gui 
						
					 
				 
				2012-08-01 04:11:16 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							WIP fix 
						
					 
				 
				2014-06-16 17:08:02 -04:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Enable mipmap generator for 1.9+ 
						
					 
				 
				2013-12-31 00:54:40 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							WIP fix 
						
					 
				 
				2014-06-16 17:08:02 -04:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							Fixed DirectX HLSL shaders and re-enabled them in the gui 
						
					 
				 
				2012-08-01 04:11:16 +02:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							water ripples (experimental) 
						
					 
				 
				2013-02-01 23:43:23 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							water ripples (experimental) 
						
					 
				 
				2013-02-01 23:43:23 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							water ripples (experimental) 
						
					 
				 
				2013-02-01 23:43:23 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							water ripples (experimental) 
						
					 
				 
				2013-02-01 23:43:23 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							HLSL shader fix 
						
					 
				 
				2013-03-16 14:36:37 +01:00  
		
			
			
			
			
				
					
						
							
								 
				 
				
					
						
							
							HLSL shader fix 
						
					 
				 
				2013-03-16 14:36:37 +01:00