mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-03 08:56:39 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			131 lines
		
	
	
	
		
			6.2 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
	
		
			6.2 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
Note: a word is considered to be 32 bit long.
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Header (4 words):
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word: number of words in code block
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word: number of words in integer literal block
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word: number of words in float literal block
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word: number of words in string literal block
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Body (variable length):
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code block
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integer literal block (contains a collection of 1 word long integers)
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float literal block (contains a collection of 1 word long floating point numbers)
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string literal block (contains a collection of strings of variable length, word-padded)
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Code bit-patterns:
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3322222222221111111111
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10987654321098765432109876543210
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00ccccccAAAAAAAAAAAAAAAAAAAAAAAA segment 0: 64 opcodes, 1 24-bit argument
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01ccccccAAAAAAAAAAAABBBBBBBBBBBB segment 1: 64 opcodes, 2 12-bit arguments
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10ccccccccccAAAAAAAAAAAAAAAAAAAA segment 2: 1024 opcodes, 1 20-bit argument
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110000ccccccccccccccccccAAAAAAAA segment 3: 262144 opcodes, 1 8-bit argument
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110001ccccccccccAAAAAAAABBBBBBBB segment 4: 1024 opcodes, 2 8-bit arguments
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110010cccccccccccccccccccccccccc segment 5: 67108864 opcodes, no arguments
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other bit-patterns reserved
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legent:
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c: code
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A: argument 0
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B: argument 1
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Segment 0:
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op  0: push arg0
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op  1: move pc ahead by arg0
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op  2: move pc back by arg0
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opcodes 3-31 unused
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opcodes 32-63 reserved for extensions
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Segment 1:
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opcodes 0-31 unused
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opcodes 32-63 reserved for extensions
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Segment 2:
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opcodes 0-511 unused
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opcodes 512-1023 reserved for extensions
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Segment 3:
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op    0: show message box with message string literal index in stack[0];
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         buttons (if any) in stack[arg0]..stack[1];
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         additional arguments (if any) in stack[arg0+n]..stack[arg0+1];
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         n is determined according to the message string
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         all arguments are removed from stack
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opcodes 1-131071 unused
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opcodes 131072-262143 reserved for extensions
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Segment 4:
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opcodes 0-511 unused
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opcodes 512-1023 reserved for extensions
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Segment 5:
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op   0: store stack[0] in local short stack[1] and pop twice
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op   1: store stack[0] in local long stack[1] and pop twice
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op   2: store stack[0] in local float stack[1] and pop twice
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op   3: convert stack[0] from integer to float
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op   4: replace stack[0] with integer literal index stack[0]
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op   5: replace stack[0] with float literal index stack[0]
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op   6: convert stack[0] from float to integer
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op   7: invert sign of int value stack[0]
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op   8: invert sign of float value stack[0]
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op   9: add (integer) stack[0] to stack[1], pop twice, push result
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op  10: add (float) stack[0] to stack[1], pop twice, push result
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op  11: sub (integer) stack[1] from stack[0], pop twice, push result
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op  12: sub (float) stack[1] from stack[0], pop twice, push result
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op  13: mul (integer) stack[0] with stack[1], pop twice, push result
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op  14: mul (float) stack[0] with stack[1], pop twice, push result
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op  15: div (integer) stack[1] by stack[0], pop twice, push result
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op  16: div (float) stack[1] by stack[0], pop twice, push result
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op  17: convert stack[1] from integer to float
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op  18: convert stack[1] from float to integer
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op  19: take square root of stack[0] (float)
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op  20: return
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op  21: replace stack[0] with local short stack[0]
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op  22: replace stack[0] with local long stack[0]
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op  23: replace stack[0] with local float stack[0]
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op  24: skip next instruction if stack[0]==0; pop
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op  25: skip next instruction if stack[0]!=0; pop
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op  26: compare (intger) stack[1] with stack[0]; pop twice; push 1 if equal, 0 else
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op  27: compare (intger) stack[1] with stack[0]; pop twice; push 1 if no equal, 0 else
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op  28: compare (intger) stack[1] with stack[0]; pop twice; push 1 if lesser than, 0 else
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op  29: compare (intger) stack[1] with stack[0]; pop twice; push 1 if lesser or equal, 0 else
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op  30: compare (intger) stack[1] with stack[0]; pop twice; push 1 if greater than, 0 else
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op  31: compare (intger) stack[1] with stack[0]; pop twice; push 1 if greater or equal, 0 else
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op  32: compare (float) stack[1] with stack[0]; pop twice; push 1 if equal, 0 else
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op  33: compare (float) stack[1] with stack[0]; pop twice; push 1 if no equal, 0 else
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op  34: compare (float) stack[1] with stack[0]; pop twice; push 1 if lesser than, 0 else
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op  35: compare (float) stack[1] with stack[0]; pop twice; push 1 if lesser or equal, 0 else
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op  36: compare (float) stack[1] with stack[0]; pop twice; push 1 if greater than, 0 else
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op  37: compare (float) stack[1] with stack[0]; pop twice; push 1 if greater or equal, 0 else
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op  38: push 1 if game is in menu mode, 0 else
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op  39: store stack[0] in global short stack[1] and pop twice
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op  40: store stack[0] in global long stack[1] and pop twice
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op  41: store stack[0] in global float stack[1] and pop twice
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op  42: replace stack[0] with global short stack[0]
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op  43: replace stack[0] with global long stack[0]
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op  44: replace stack[0] with global float stack[0]
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op  45: replace stack[0] with a random integer value in the range [0, stack[0]-1]
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op  46: replace stack[0] with 1, if global script stack[0] is running, 0 else
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op  47: start script stack[0] and pop
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op  48: stop script stack[0] and pop
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op  49: replace stack[0] with distance between implicit reference and a reference of ID stack[0]
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op  50: push frame duration (float)
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op  51: enable implicit reference
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op  52: disable implicit reference
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op  53: push 1, if implicit reference is disabled, 0 else
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op  54: explicit reference = stack[0]; pop; enable explicit reference
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op  55: explicit reference = stack[0]; pop; disable explicit reference
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op  56: explicit reference = stack[0]; pop; push 1, if explicit reference is disabled, 0 else
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op  57: explicit reference = stack[0]; pop;
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        replace stack[0] with distance between explicit reference and a reference of ID stack[0]
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op  58: report string literal index in stack[0];
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         additional arguments (if any) in stack[n]..stack[1];
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         n is determined according to the message string
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         all arguments are removed from stack
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op 59: store stack[0] in member short stack[2] of object with ID stack[1]
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op 60: store stack[0] in member long stack[2] of object with ID stack[1]
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op 61: store stack[0] in member float stack[2] of object with ID stack[1]
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op 62: replace stack[0] with member short stack[1] of object with ID stack[0]
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op 63: replace stack[0] with member short stack[1] of object with ID stack[0]
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op 64: replace stack[0] with member short stack[1] of object with ID stack[0]
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opcodes 65-33554431 unused
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opcodes 33554432-67108863 reserved for extensions
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