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			118 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			118 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| 
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| #include "trace.h"
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| 
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| #include <map>
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| 
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| #include <btBulletDynamicsCommon.h>
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| #include <btBulletCollisionCommon.h>
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| 
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| #include "physic.hpp"
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| #include "pmove.h"
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| 
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| 
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| enum traceWorldType
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| {
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|     collisionWorldTrace = 1,
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|     pickWorldTrace = 2,
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|     bothWorldTrace = collisionWorldTrace | pickWorldTrace
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| };
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| 
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| enum collaborativePhysicsType
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| {
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|     No_Physics = 0,     // Both are empty (example: statics you can walk through, like tall grass)
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|     Only_Collision = 1, // This object only has collision physics but no pickup physics (example: statics)
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|     Only_Pickup = 2,    // This object only has pickup physics but no collision physics (example: items dropped on the ground)
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|     Both_Physics = 3    // This object has both kinds of physics (example: activators)
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| };
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| 
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| struct NewPhysTraceResults
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| {
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|     Ogre::Vector3 endPos;
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|     Ogre::Vector3 hitNormal;
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|     float fraction;
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|     bool startSolid;
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|     //const Object* hitObj;
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| };
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| 
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| template <const traceWorldType traceType>
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| static const bool NewPhysicsTrace(NewPhysTraceResults* const out, const Ogre::Vector3& start, const Ogre::Vector3& end,
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|                                   const Ogre::Vector3& BBHalfExtents, const Ogre::Vector3& rotation, bool isInterior,
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|                                   OEngine::Physic::PhysicEngine* enginePass)
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| {
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|     const btVector3 btstart(start.x, start.y, start.z + BBHalfExtents.z);
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|     const btVector3 btend(end.x, end.y, end.z + BBHalfExtents.z);
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|     const btQuaternion btrot(rotation.y, rotation.x, rotation.z);   //y, x, z
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| 
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|     const btBoxShape newshape(btVector3(BBHalfExtents.x, BBHalfExtents.y, BBHalfExtents.z));
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|     //const btCapsuleShapeZ newshape(BBHalfExtents.x, BBHalfExtents.z * 2 - BBHalfExtents.x * 2);
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|     const btTransform from(btrot, btstart);
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|     const btTransform to(btrot, btend);
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| 
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|     btCollisionWorld::ClosestConvexResultCallback newTraceCallback(btstart, btend);
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| 
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|     newTraceCallback.m_collisionFilterMask = (traceType == collisionWorldTrace) ? Only_Collision : Only_Pickup;
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| 
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|     enginePass->dynamicsWorld->convexSweepTest(&newshape, from, to, newTraceCallback);
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| 
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|     // Copy the hit data over to our trace results struct:
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|     out->fraction = newTraceCallback.m_closestHitFraction;
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| 
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|     const btVector3& tracehitnormal = newTraceCallback.m_hitNormalWorld;
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|     out->hitNormal.x = tracehitnormal.x();
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|     out->hitNormal.y = tracehitnormal.y();
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|     out->hitNormal.z = tracehitnormal.z();
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| 
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|     const btVector3& tracehitpos = newTraceCallback.m_hitPointWorld;
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|     out->endPos.x = tracehitpos.x();
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|     out->endPos.y = tracehitpos.y();
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|     out->endPos.z = tracehitpos.z();
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| 
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|     // StartSolid test:
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|     {
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|         out->startSolid = false;
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|         if(isInterior)
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|         {
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|             // If inside and out of the tree, we're solid
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|             btVector3 aabbMin, aabbMax;
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|             enginePass->broadphase->getBroadphaseAabb(aabbMin, aabbMax);
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|             btVector3 point(start.x, start.y, start.z);
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|             if(!TestPointAgainstAabb2(aabbMin, aabbMax, point))
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|             {
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|                 //We're solid
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|                 //THIS NEEDS TO BE TURNED OFF IF WE WANT FALLING IN EXTERIORS TO WORK CORRECTLY!!!!!!!
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|                 //out->startSolid = true;
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|             }
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|         }
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|     }
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| 
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|     return newTraceCallback.hasHit();
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| }
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| 
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| 
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| void newtrace(traceResults* const results, const Ogre::Vector3& start, const Ogre::Vector3& end, const Ogre::Vector3& BBHalfExtents, const float rotation, bool isInterior, OEngine::Physic::PhysicEngine* enginePass)  //Traceobj was a Aedra Object
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| {
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|     NewPhysTraceResults out;
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|     const bool hasHit = NewPhysicsTrace<collisionWorldTrace>(&out, start, end, BBHalfExtents,
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|                                                              Ogre::Vector3(0.0f, 0.0f, 0.0f),
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|                                                              isInterior, enginePass);
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|     if (out.fraction < 0.001f)
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|         results->startsolid = true;
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|     else
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|         results->startsolid = false;
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|     results->allsolid = out.startSolid;
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| 
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|     if(!hasHit)
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|     {
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|         results->endpos = end;
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|         results->planenormal = Ogre::Vector3(0.0f, 0.0f, 1.0f);
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|         results->entityNum = ENTITYNUM_NONE;
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|         results->fraction = 1.0f;
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|     }
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|     else
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|     {
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|         results->fraction = out.fraction;
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|         results->planenormal = out.hitNormal;
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|         results->endpos = (end-start)*results->fraction + start;
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|         results->entityNum = ENTITYNUM_WORLD;
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|     }
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| }
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