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			400 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			400 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "bulletnifloader.hpp"
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#include <vector>
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#include <BulletCollision/CollisionShapes/btBoxShape.h>
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#include <BulletCollision/CollisionShapes/btTriangleMesh.h>
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#include <BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h>
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#include <components/debug/debuglog.hpp>
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#include <components/misc/stringops.hpp>
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#include <components/nif/node.hpp>
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#include <components/nif/data.hpp>
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#include <components/nif/extra.hpp>
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namespace
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{
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osg::Matrixf getWorldTransform(const Nif::Node *node)
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{
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    if(node->parent != nullptr)
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        return node->trafo.toMatrix() * getWorldTransform(node->parent);
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    return node->trafo.toMatrix();
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}
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btVector3 getbtVector(const osg::Vec3f &v)
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{
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    return btVector3(v.x(), v.y(), v.z());
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}
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bool pathFileNameStartsWithX(const std::string& path)
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{
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    const std::size_t slashpos = path.find_last_of("/\\");
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    const std::size_t letterPos = slashpos == std::string::npos ? 0 : slashpos + 1;
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    return letterPos < path.size() && (path[letterPos] == 'x' || path[letterPos] == 'X');
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}
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void fillTriangleMeshWithTransform(btTriangleMesh& mesh, const Nif::NiTriShapeData& data, const osg::Matrixf &transform)
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{
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    mesh.preallocateVertices(static_cast<int>(data.vertices.size()));
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    mesh.preallocateIndices(static_cast<int>(data.triangles.size()));
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    const std::vector<osg::Vec3f> &vertices = data.vertices;
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    const std::vector<unsigned short> &triangles = data.triangles;
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    for (std::size_t i = 0; i < triangles.size(); i += 3)
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    {
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        mesh.addTriangle(
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            getbtVector(vertices[triangles[i + 0]] * transform),
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            getbtVector(vertices[triangles[i + 1]] * transform),
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            getbtVector(vertices[triangles[i + 2]] * transform)
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        );
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    }
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}
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void fillTriangleMeshWithTransform(btTriangleMesh& mesh, const Nif::NiTriStripsData& data, const osg::Matrixf &transform)
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{
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    const std::vector<osg::Vec3f> &vertices = data.vertices;
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    const std::vector<std::vector<unsigned short>> &strips = data.strips;
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    if (vertices.empty() || strips.empty())
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        return;
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    mesh.preallocateVertices(static_cast<int>(data.vertices.size()));
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    int numTriangles = 0;
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    for (const std::vector<unsigned short>& strip : strips)
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    {
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        // Each strip with N points contains information about N-2 triangles.
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        if (strip.size() >= 3)
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            numTriangles += static_cast<int>(strip.size()-2);
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    }
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    mesh.preallocateIndices(static_cast<int>(numTriangles));
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    // It's triangulation time. Totally not a NifSkope spell ripoff.
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    for (const std::vector<unsigned short>& strip : strips)
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    {
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        // Can't make a triangle from less than 3 points.
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        if (strip.size() < 3)
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            continue;
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        unsigned short a = strip[0], b = strip[0], c = strip[1];
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        for (size_t i = 2; i < strip.size(); i++)
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        {
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            a = b;
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            b = c;
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            c = strip[i];
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            if (a != b && b != c && a != c)
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            {
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                if (i%2==0)
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                {
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                    mesh.addTriangle(
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                        getbtVector(vertices[a] * transform),
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                        getbtVector(vertices[b] * transform),
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                        getbtVector(vertices[c] * transform)
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                    );
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                }
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                else
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                {
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                    mesh.addTriangle(
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                        getbtVector(vertices[a] * transform),
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                        getbtVector(vertices[c] * transform),
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                        getbtVector(vertices[b] * transform)
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                    );
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                }
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            }
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        }
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    }
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}
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void fillTriangleMeshWithTransform(btTriangleMesh& mesh, const Nif::Node* nifNode, const osg::Matrixf &transform)
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{
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    if (nifNode->recType == Nif::RC_NiTriShape)
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        fillTriangleMeshWithTransform(mesh, static_cast<const Nif::NiTriShape*>(nifNode)->data.get(), transform);
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    else // if (nifNode->recType == Nif::RC_NiTriStrips)
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        fillTriangleMeshWithTransform(mesh, static_cast<const Nif::NiTriStrips*>(nifNode)->data.get(), transform);
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}
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void fillTriangleMesh(btTriangleMesh& mesh, const Nif::Node* node)
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{
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    fillTriangleMeshWithTransform(mesh, node, osg::Matrixf());
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}
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}
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namespace NifBullet
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{
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osg::ref_ptr<Resource::BulletShape> BulletNifLoader::load(const Nif::File& nif)
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{
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    mShape = new Resource::BulletShape;
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    mCompoundShape.reset();
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    mStaticMesh.reset();
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    mAvoidStaticMesh.reset();
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    if (nif.numRoots() < 1)
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    {
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        warn("Found no root nodes in NIF.");
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        return mShape;
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    }
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    Nif::Record *r = nif.getRoot(0);
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    assert(r != nullptr);
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    Nif::Node *node = dynamic_cast<Nif::Node*>(r);
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    if (node == nullptr)
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    {
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        warn("First root in file was not a node, but a " +
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             r->recName + ". Skipping file.");
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        return mShape;
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    }
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    if (findBoundingBox(node))
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    {
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        std::unique_ptr<btCompoundShape> compound (new btCompoundShape);
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        std::unique_ptr<btBoxShape> boxShape(new btBoxShape(getbtVector(mShape->mCollisionBoxHalfExtents)));
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        btTransform transform = btTransform::getIdentity();
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        transform.setOrigin(getbtVector(mShape->mCollisionBoxTranslate));
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        compound->addChildShape(transform, boxShape.get());
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        boxShape.release();
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        mShape->mCollisionShape = compound.release();
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        return mShape;
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    }
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    else
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    {
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        bool autogenerated = hasAutoGeneratedCollision(node);
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        // files with the name convention xmodel.nif usually have keyframes stored in a separate file xmodel.kf (see Animation::addAnimSource).
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        // assume all nodes in the file will be animated
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        const auto filename = nif.getFilename();
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        const bool isAnimated = pathFileNameStartsWithX(filename);
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        handleNode(filename, node, 0, autogenerated, isAnimated, autogenerated);
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        if (mCompoundShape)
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        {
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            if (mStaticMesh)
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            {
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                btTransform trans;
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                trans.setIdentity();
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                std::unique_ptr<btCollisionShape> child(new Resource::TriangleMeshShape(mStaticMesh.get(), true));
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                mCompoundShape->addChildShape(trans, child.get());
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                child.release();
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                mStaticMesh.release();
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            }
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            mShape->mCollisionShape = mCompoundShape.release();
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        }
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        else if (mStaticMesh)
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        {
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            mShape->mCollisionShape = new Resource::TriangleMeshShape(mStaticMesh.get(), true);
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            mStaticMesh.release();
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        }
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        if (mAvoidStaticMesh)
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        {
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            mShape->mAvoidCollisionShape = new Resource::TriangleMeshShape(mAvoidStaticMesh.get(), false);
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            mAvoidStaticMesh.release();
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        }
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        return mShape;
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    }
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}
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// Find a boundingBox in the node hierarchy.
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// Return: use bounding box for collision?
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bool BulletNifLoader::findBoundingBox(const Nif::Node* node)
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{
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    if (node->hasBounds)
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    {
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        mShape->mCollisionBoxHalfExtents = node->boundXYZ;
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        mShape->mCollisionBoxTranslate = node->boundPos;
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        if (node->flags & Nif::NiNode::Flag_BBoxCollision)
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        {
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            return true;
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        }
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    }
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    const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
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    if(ninode)
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    {
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        const Nif::NodeList &list = ninode->children;
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        for(size_t i = 0;i < list.length();i++)
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        {
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            if(!list[i].empty())
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            {
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                bool found = findBoundingBox (list[i].getPtr());
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                if (found)
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                    return true;
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            }
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        }
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    }
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    return false;
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}
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bool BulletNifLoader::hasAutoGeneratedCollision(const Nif::Node* rootNode)
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{
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    const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(rootNode);
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    if(ninode)
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    {
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        const Nif::NodeList &list = ninode->children;
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        for(size_t i = 0;i < list.length();i++)
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        {
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            if(!list[i].empty())
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            {
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                if(list[i].getPtr()->recType == Nif::RC_RootCollisionNode)
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                    return false;
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            }
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        }
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    }
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    return true;
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}
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void BulletNifLoader::handleNode(const std::string& fileName, const Nif::Node *node, int flags,
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        bool isCollisionNode, bool isAnimated, bool autogenerated, bool avoid)
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{
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    // TODO: allow on-the fly collision switching via toggling this flag
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    if (node->recType == Nif::RC_NiCollisionSwitch && !(node->flags & Nif::NiNode::Flag_ActiveCollision))
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        return;
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    // Accumulate the flags from all the child nodes. This works for all
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    // the flags we currently use, at least.
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    flags |= node->flags;
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    if (!node->controller.empty() && node->controller->recType == Nif::RC_NiKeyframeController
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            && (node->controller->flags & Nif::NiNode::ControllerFlag_Active))
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        isAnimated = true;
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    isCollisionNode = isCollisionNode || (node->recType == Nif::RC_RootCollisionNode);
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    // Don't collide with AvoidNode shapes
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    avoid = avoid || (node->recType == Nif::RC_AvoidNode);
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    // We encountered a RootCollisionNode inside autogenerated mesh. It is not right.
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    if (node->recType == Nif::RC_RootCollisionNode && autogenerated)
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        Log(Debug::Info) << "RootCollisionNode is not attached to the root node in " << fileName << ". Treating it as a common NiTriShape.";
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    // Check for extra data
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    for (Nif::ExtraPtr e = node->extra; !e.empty(); e = e->next)
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    {
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        if (e->recType == Nif::RC_NiStringExtraData)
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        {
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            // String markers may contain important information
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            // affecting the entire subtree of this node
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            Nif::NiStringExtraData *sd = (Nif::NiStringExtraData*)e.getPtr();
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            if (Misc::StringUtils::ciCompareLen(sd->string, "NC", 2) == 0)
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            {
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                // No collision. Use an internal flag setting to mark this.
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                flags |= 0x800;
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            }
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            else if (sd->string == "MRK" && autogenerated)
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            {
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                // Marker can still have collision if the model explicitely specifies it via a RootCollisionNode.
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                return;
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            }
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        }
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    }
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    if (isCollisionNode)
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    {
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        // NOTE: a trishape with hasBounds=true, but no BBoxCollision flag should NOT go through handleNiTriShape!
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        // It must be ignored completely.
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        // (occurs in tr_ex_imp_wall_arch_04.nif)
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        if(!node->hasBounds && (node->recType == Nif::RC_NiTriShape || node->recType == Nif::RC_NiTriStrips))
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        {
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            handleNiTriShape(node, flags, getWorldTransform(node), isAnimated, avoid);
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        }
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    }
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    // For NiNodes, loop through children
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    const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
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    if(ninode)
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    {
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        const Nif::NodeList &list = ninode->children;
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        for(size_t i = 0;i < list.length();i++)
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        {
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            if(!list[i].empty())
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                handleNode(fileName, list[i].getPtr(), flags, isCollisionNode, isAnimated, autogenerated, avoid);
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        }
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    }
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}
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void BulletNifLoader::handleNiTriShape(const Nif::Node *nifNode, int flags, const osg::Matrixf &transform,
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                                       bool isAnimated, bool avoid)
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{
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    assert(nifNode != nullptr);
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    // If the object was marked "NCO" earlier, it shouldn't collide with
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    // anything. So don't do anything.
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    if ((flags & 0x800))
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        return;
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    if (nifNode->recType == Nif::RC_NiTriShape)
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    {
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        const Nif::NiTriShape* shape = static_cast<const Nif::NiTriShape*>(nifNode);
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        if (!shape->skin.empty())
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            isAnimated = false;
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        if (shape->data.empty() || shape->data->triangles.empty())
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            return;
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    }
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    else
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    {
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        const Nif::NiTriStrips* shape = static_cast<const Nif::NiTriStrips*>(nifNode);
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        if (!shape->skin.empty())
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            isAnimated = false;
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        if (shape->data.empty() || shape->data->strips.empty())
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            return;
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    }
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    if (isAnimated)
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    {
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        if (!mCompoundShape)
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            mCompoundShape.reset(new btCompoundShape);
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        std::unique_ptr<btTriangleMesh> childMesh(new btTriangleMesh);
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        fillTriangleMesh(*childMesh, nifNode);
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        std::unique_ptr<Resource::TriangleMeshShape> childShape(new Resource::TriangleMeshShape(childMesh.get(), true));
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        childMesh.release();
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        float scale = nifNode->trafo.scale;
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        const Nif::Node* parent = nifNode;
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        while (parent->parent)
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        {
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            parent = parent->parent;
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            scale *= parent->trafo.scale;
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        }
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        osg::Quat q = transform.getRotate();
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        osg::Vec3f v = transform.getTrans();
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        childShape->setLocalScaling(btVector3(scale, scale, scale));
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        btTransform trans(btQuaternion(q.x(), q.y(), q.z(), q.w()), btVector3(v.x(), v.y(), v.z()));
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        mShape->mAnimatedShapes.emplace(nifNode->recIndex, mCompoundShape->getNumChildShapes());
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        mCompoundShape->addChildShape(trans, childShape.get());
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        childShape.release();
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    }
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    else if (avoid)
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    {
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        if (!mAvoidStaticMesh)
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            mAvoidStaticMesh.reset(new btTriangleMesh(false));
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        fillTriangleMeshWithTransform(*mAvoidStaticMesh, nifNode, transform);
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    }
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    else
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    {
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        if (!mStaticMesh)
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            mStaticMesh.reset(new btTriangleMesh(false));
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        // Static shape, just transform all vertices into position
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        fillTriangleMeshWithTransform(*mStaticMesh, nifNode, transform);
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    }
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}
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} // namespace NifBullet
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