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			22 lines
		
	
	
	
		
			499 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
	
		
			499 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_DOORSTATE_H
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| #define OPENMW_ESM_DOORSTATE_H
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| 
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| #include "objectstate.hpp"
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| 
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| namespace ESM
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| {
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|     // format 0, saved games only
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| 
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|     struct DoorState final : public ObjectState
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|     {
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|         int32_t mDoorState = 0;
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| 
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|         void load(ESMReader& esm) override;
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|         void save(ESMWriter& esm, bool inInventory = false) const override;
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| 
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|         DoorState& asDoorState() override { return *this; }
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|         const DoorState& asDoorState() const override { return *this; }
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|     };
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| }
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| 
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| #endif
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