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			36 lines
		
	
	
	
		
			774 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
	
		
			774 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_NPCSTATE_H
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| #define OPENMW_ESM_NPCSTATE_H
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| 
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| #include "objectstate.hpp"
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| #include "inventorystate.hpp"
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| #include "npcstats.hpp"
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| #include "creaturestats.hpp"
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| 
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| namespace ESM
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| {
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|     // format 0, saved games only
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| 
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|     struct NpcState final : public ObjectState
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|     {
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|         InventoryState mInventory;
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|         NpcStats mNpcStats;
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|         CreatureStats mCreatureStats;
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| 
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|         /// Initialize to default state
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|         void blank() override;
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| 
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|         void load (ESMReader &esm) override;
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|         void save (ESMWriter &esm, bool inInventory = false) const override;
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| 
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|         NpcState& asNpcState() override
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|         {
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|             return *this;
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|         }
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|         const NpcState& asNpcState() const override
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|         {
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|             return *this;
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|         }
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|     };
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| }
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| 
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| #endif
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