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openmw/apps/openmw/mwsound/soundmanagerimp.cpp

1362 lines
45 KiB
C++

#include "soundmanagerimp.hpp"
#include <algorithm>
#include <map>
#include <numeric>
#include <sstream>
#include <osg/Matrixf>
#include <components/debug/debuglog.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/misc/rng.hpp>
#include <components/settings/values.hpp>
#include <components/vfs/manager.hpp>
#include <components/vfs/pathutil.hpp>
#include <components/vfs/recursivedirectoryiterator.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/statemanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "constants.hpp"
#include "ffmpeg_decoder.hpp"
#include "openal_output.hpp"
#include "sound.hpp"
#include "sound_buffer.hpp"
#include "sound_decoder.hpp"
#include "sound_output.hpp"
namespace MWSound
{
namespace
{
constexpr float sMinUpdateInterval = 1.0f / 30.0f;
constexpr float sSfxFadeInDuration = 1.0f;
constexpr float sSfxFadeOutDuration = 1.0f;
constexpr float sSoundCullDistance = 2000.f;
WaterSoundUpdaterSettings makeWaterSoundUpdaterSettings()
{
WaterSoundUpdaterSettings settings;
settings.mNearWaterRadius = Fallback::Map::getInt("Water_NearWaterRadius");
settings.mNearWaterPoints = Fallback::Map::getInt("Water_NearWaterPoints");
settings.mNearWaterIndoorTolerance = Fallback::Map::getFloat("Water_NearWaterIndoorTolerance");
settings.mNearWaterOutdoorTolerance = Fallback::Map::getFloat("Water_NearWaterOutdoorTolerance");
settings.mNearWaterIndoorID = ESM::RefId::stringRefId(Fallback::Map::getString("Water_NearWaterIndoorID"));
settings.mNearWaterOutdoorID
= ESM::RefId::stringRefId(Fallback::Map::getString("Water_NearWaterOutdoorID"));
return settings;
}
float initialFadeVolume(float squaredDist, Sound_Buffer* sfx, Type type, PlayMode mode)
{
// If a sound is farther away than its maximum distance, start playing it with a zero fade volume.
// It can still become audible once the player moves closer.
const float maxDist = sfx->getMaxDist();
if (squaredDist > (maxDist * maxDist))
return 0.0f;
// This is a *heuristic* that causes environment sounds to fade in. The idea is the following:
// - Only looped sounds playing through the effects channel are environment sounds
// - Do not fade in sounds if the player is already so close that the sound plays at maximum volume
const float minDist = sfx->getMinDist();
if ((squaredDist > (minDist * minDist)) && (type == Type::Sfx) && (mode & PlayMode::Loop))
return 0.0f;
return 1.0;
}
// Gets the combined volume settings for the given sound type
float volumeFromType(Type type)
{
float volume = Settings::sound().mMasterVolume;
switch (type)
{
case Type::Sfx:
volume *= Settings::sound().mSfxVolume;
break;
case Type::Voice:
volume *= Settings::sound().mVoiceVolume;
break;
case Type::Foot:
volume *= Settings::sound().mFootstepsVolume;
break;
case Type::Music:
volume *= Settings::sound().mMusicVolume;
break;
case Type::Movie:
case Type::Mask:
break;
}
return volume;
}
}
// For combining PlayMode and Type flags
inline int operator|(PlayMode a, Type b)
{
return static_cast<int>(a) | static_cast<int>(b);
}
SoundManager::SoundManager(const VFS::Manager* vfs, bool useSound)
: mVFS(vfs)
, mOutput(std::make_unique<OpenAL_Output>(*this))
, mWaterSoundUpdater(makeWaterSoundUpdaterSettings())
, mSoundBuffers(*mOutput)
, mListenerUnderwater(false)
, mListenerPos(0, 0, 0)
, mListenerDir(1, 0, 0)
, mListenerUp(0, 0, 1)
, mUnderwaterSound(nullptr)
, mNearWaterSound(nullptr)
, mPlaybackPaused(false)
, mTimePassed(0.f)
, mLastCell(nullptr)
, mCurrentRegionSound(nullptr)
{
if (!useSound)
{
Log(Debug::Info) << "Sound disabled.";
return;
}
if (!mOutput->init(Settings::sound().mDevice, Settings::sound().mHrtf, Settings::sound().mHrtfEnable))
{
Log(Debug::Error) << "Failed to initialize audio output, sound disabled";
return;
}
std::vector<std::string> names = mOutput->enumerate();
std::stringstream stream;
stream << "Enumerated output devices:\n";
for (const std::string& name : names)
stream << " " << name;
Log(Debug::Info) << stream.str();
stream.str("");
names = mOutput->enumerateHrtf();
if (!names.empty())
{
stream << "Enumerated HRTF names:\n";
for (const std::string& name : names)
stream << " " << name;
Log(Debug::Info) << stream.str();
}
}
SoundManager::~SoundManager()
{
SoundManager::clear();
mSoundBuffers.clear();
mOutput.reset();
}
// Return a new decoder instance, used as needed by the output implementations
DecoderPtr SoundManager::getDecoder()
{
return std::make_shared<FFmpeg_Decoder>(mVFS);
}
DecoderPtr SoundManager::loadVoice(VFS::Path::NormalizedView voicefile)
{
try
{
DecoderPtr decoder = getDecoder();
decoder->open(Misc::ResourceHelpers::correctSoundPath(voicefile, *decoder->mResourceMgr));
return decoder;
}
catch (std::exception& e)
{
Log(Debug::Error) << "Failed to load audio from " << voicefile << ": " << e.what();
}
return nullptr;
}
SoundPtr SoundManager::getSoundRef()
{
return mSounds.get();
}
StreamPtr SoundManager::getStreamRef()
{
return mStreams.get();
}
StreamPtr SoundManager::playVoice(DecoderPtr decoder, const osg::Vec3f& pos, bool playlocal)
{
MWBase::World* world = MWBase::Environment::get().getWorld();
static const float fAudioMinDistanceMult
= world->getStore().get<ESM::GameSetting>().find("fAudioMinDistanceMult")->mValue.getFloat();
static const float fAudioMaxDistanceMult
= world->getStore().get<ESM::GameSetting>().find("fAudioMaxDistanceMult")->mValue.getFloat();
static const float fAudioVoiceDefaultMinDistance
= world->getStore().get<ESM::GameSetting>().find("fAudioVoiceDefaultMinDistance")->mValue.getFloat();
static const float fAudioVoiceDefaultMaxDistance
= world->getStore().get<ESM::GameSetting>().find("fAudioVoiceDefaultMaxDistance")->mValue.getFloat();
static float minDistance = std::max(fAudioVoiceDefaultMinDistance * fAudioMinDistanceMult, 1.0f);
static float maxDistance = std::max(fAudioVoiceDefaultMaxDistance * fAudioMaxDistanceMult, minDistance);
bool played;
float basevol = volumeFromType(Type::Voice);
StreamPtr sound = getStreamRef();
if (playlocal)
{
sound->init([&] {
SoundParams params;
params.mBaseVolume = basevol;
params.mFlags = PlayMode::NoEnv | Type::Voice | Play_2D;
return params;
}());
played = mOutput->streamSound(std::move(decoder), sound.get(), true);
}
else
{
sound->init([&] {
SoundParams params;
params.mPos = pos;
params.mBaseVolume = basevol;
params.mMinDistance = minDistance;
params.mMaxDistance = maxDistance;
params.mFlags = PlayMode::Normal | Type::Voice | Play_3D;
return params;
}());
played = mOutput->streamSound3D(std::move(decoder), sound.get(), true);
}
if (!played)
return nullptr;
return sound;
}
void SoundManager::stopMusic()
{
if (mMusic)
{
mOutput->finishStream(mMusic.get());
mMusic = nullptr;
}
}
void SoundManager::streamMusicFull(VFS::Path::NormalizedView filename)
{
if (!mOutput->isInitialized())
return;
stopMusic();
if (filename.value().empty())
return;
Log(Debug::Info) << "Playing \"" << filename << "\"";
mLastPlayedMusic = filename;
DecoderPtr decoder = getDecoder();
try
{
decoder->open(filename);
}
catch (const std::exception& e)
{
Log(Debug::Error) << "Failed to load audio from \"" << filename << "\": " << e.what();
return;
}
mMusic = getStreamRef();
mMusic->init([&] {
SoundParams params;
params.mBaseVolume = volumeFromType(Type::Music);
params.mFlags = PlayMode::NoEnvNoScaling | Type::Music | Play_2D;
return params;
}());
mOutput->streamSound(std::move(decoder), mMusic.get());
}
void SoundManager::advanceMusic(VFS::Path::NormalizedView filename, float fadeOut)
{
if (!isMusicPlaying())
{
streamMusicFull(filename);
return;
}
mNextMusic = filename;
mMusic->setFadeout(fadeOut);
}
void SoundManager::startRandomTitle()
{
const auto playlist = mMusicFiles.find(mCurrentPlaylist);
if (playlist == mMusicFiles.end() || playlist->second.empty())
{
advanceMusic(VFS::Path::NormalizedView());
return;
}
const std::vector<VFS::Path::Normalized>& filelist = playlist->second;
auto& tracklist = mMusicToPlay[mCurrentPlaylist];
// Do a Fisher-Yates shuffle
// Repopulate if playlist is empty
if (tracklist.empty())
{
tracklist.resize(filelist.size());
std::iota(tracklist.begin(), tracklist.end(), 0);
}
int i = Misc::Rng::rollDice(tracklist.size());
// Reshuffle if last played music is the same after a repopulation
if (filelist[tracklist[i]] == mLastPlayedMusic)
i = (i + 1) % tracklist.size();
// Remove music from list after advancing music
advanceMusic(filelist[tracklist[i]]);
tracklist[i] = tracklist.back();
tracklist.pop_back();
}
bool SoundManager::isMusicPlaying()
{
return mMusic && mOutput->isStreamPlaying(mMusic.get());
}
void SoundManager::streamMusic(VFS::Path::NormalizedView filename, MusicType type, float fade)
{
const auto mechanicsManager = MWBase::Environment::get().getMechanicsManager();
// Can not interrupt scripted music by built-in playlists
if (mechanicsManager->getMusicType() == MusicType::Scripted && type != MusicType::Scripted
&& type != MusicType::Special)
return;
mechanicsManager->setMusicType(type);
advanceMusic(filename, fade);
if (type == MWSound::MusicType::Battle)
mCurrentPlaylist = battlePlaylist;
else if (type == MWSound::MusicType::Explore)
mCurrentPlaylist = explorePlaylist;
}
void SoundManager::playPlaylist(VFS::Path::NormalizedView playlist)
{
if (mCurrentPlaylist == playlist)
return;
auto it = mMusicFiles.find(playlist);
if (it == mMusicFiles.end())
{
std::vector<VFS::Path::Normalized> filelist;
const VFS::Path::Normalized playlistPath
= Misc::ResourceHelpers::correctMusicPath(playlist) / VFS::Path::NormalizedView();
for (const auto& name : mVFS->getRecursiveDirectoryIterator(VFS::Path::NormalizedView(playlistPath)))
filelist.push_back(name);
it = mMusicFiles.emplace_hint(it, playlist, std::move(filelist));
}
// No Battle music? Use Explore playlist
if (playlist == battlePlaylist && it->second.empty())
{
playPlaylist(explorePlaylist);
return;
}
mCurrentPlaylist = playlist;
startRandomTitle();
}
void SoundManager::say(const MWWorld::ConstPtr& ptr, VFS::Path::NormalizedView filename)
{
if (!mOutput->isInitialized())
return;
DecoderPtr decoder = loadVoice(filename);
if (!decoder)
return;
MWBase::World* world = MWBase::Environment::get().getWorld();
const osg::Vec3f pos = world->getActorHeadTransform(ptr).getTrans();
stopSay(ptr);
StreamPtr sound = playVoice(std::move(decoder), pos, (ptr == MWMechanics::getPlayer()));
if (!sound)
return;
mSaySoundsQueue.emplace(ptr.mRef, SaySound{ ptr.mCell, std::move(sound) });
}
float SoundManager::getSaySoundLoudness(const MWWorld::ConstPtr& ptr) const
{
SaySoundMap::const_iterator snditer = mActiveSaySounds.find(ptr.mRef);
if (snditer != mActiveSaySounds.end())
{
Stream* sound = snditer->second.mStream.get();
return mOutput->getStreamLoudness(sound);
}
return 0.0f;
}
void SoundManager::say(VFS::Path::NormalizedView filename)
{
if (!mOutput->isInitialized())
return;
DecoderPtr decoder = loadVoice(filename);
if (!decoder)
return;
stopSay(MWWorld::ConstPtr());
StreamPtr sound = playVoice(std::move(decoder), osg::Vec3f(), true);
if (!sound)
return;
mActiveSaySounds.emplace(nullptr, SaySound{ nullptr, std::move(sound) });
}
bool SoundManager::sayDone(const MWWorld::ConstPtr& ptr) const
{
SaySoundMap::const_iterator snditer = mActiveSaySounds.find(ptr.mRef);
if (snditer != mActiveSaySounds.end())
{
if (mOutput->isStreamPlaying(snditer->second.mStream.get()))
return false;
return true;
}
return true;
}
bool SoundManager::sayActive(const MWWorld::ConstPtr& ptr) const
{
SaySoundMap::const_iterator snditer = mSaySoundsQueue.find(ptr.mRef);
if (snditer != mSaySoundsQueue.end())
{
if (mOutput->isStreamPlaying(snditer->second.mStream.get()))
return true;
return false;
}
snditer = mActiveSaySounds.find(ptr.mRef);
if (snditer != mActiveSaySounds.end())
{
if (mOutput->isStreamPlaying(snditer->second.mStream.get()))
return true;
return false;
}
return false;
}
void SoundManager::stopSay(const MWWorld::ConstPtr& ptr)
{
SaySoundMap::iterator snditer = mSaySoundsQueue.find(ptr.mRef);
if (snditer != mSaySoundsQueue.end())
{
mOutput->finishStream(snditer->second.mStream.get());
mSaySoundsQueue.erase(snditer);
}
snditer = mActiveSaySounds.find(ptr.mRef);
if (snditer != mActiveSaySounds.end())
{
mOutput->finishStream(snditer->second.mStream.get());
mActiveSaySounds.erase(snditer);
}
}
Stream* SoundManager::playTrack(const DecoderPtr& decoder, Type type)
{
if (!mOutput->isInitialized())
return nullptr;
StreamPtr track = getStreamRef();
track->init([&] {
SoundParams params;
params.mBaseVolume = volumeFromType(type);
params.mFlags = PlayMode::NoEnvNoScaling | type | Play_2D;
return params;
}());
if (!mOutput->streamSound(decoder, track.get()))
return nullptr;
Stream* result = track.get();
const auto it = std::lower_bound(mActiveTracks.begin(), mActiveTracks.end(), track);
mActiveTracks.insert(it, std::move(track));
return result;
}
void SoundManager::stopTrack(Stream* stream)
{
mOutput->finishStream(stream);
TrackList::iterator iter = std::lower_bound(mActiveTracks.begin(), mActiveTracks.end(), stream,
[](const StreamPtr& lhs, Stream* rhs) { return lhs.get() < rhs; });
if (iter != mActiveTracks.end() && iter->get() == stream)
mActiveTracks.erase(iter);
}
double SoundManager::getTrackTimeDelay(Stream* stream)
{
return mOutput->getStreamDelay(stream);
}
bool SoundManager::remove3DSoundAtDistance(PlayMode mode, const MWWorld::ConstPtr& ptr) const
{
if (!mOutput->isInitialized())
return true;
const osg::Vec3f objpos(ptr.getRefData().getPosition().asVec3());
const float squaredDist = (mListenerPos - objpos).length2();
if ((mode & PlayMode::RemoveAtDistance) && squaredDist > sSoundCullDistance * sSoundCullDistance)
return true;
return false;
}
Sound* SoundManager::playSound(Sound_Buffer* sfx, float volume, float pitch, Type type, PlayMode mode, float offset)
{
if (!mOutput->isInitialized())
return nullptr;
// Only one copy of given sound can be played at time, so stop previous copy
stopSound(sfx, MWWorld::ConstPtr());
SoundPtr sound = getSoundRef();
sound->init([&] {
SoundParams params;
params.mVolume = volume * sfx->getVolume();
params.mBaseVolume = volumeFromType(type);
params.mPitch = pitch;
params.mFlags = mode | type | Play_2D;
return params;
}());
if (!mOutput->playSound(sound.get(), sfx->getHandle(), offset))
return nullptr;
Sound* result = sound.get();
mActiveSounds[nullptr].mList.emplace_back(std::move(sound), sfx);
mSoundBuffers.use(*sfx);
return result;
}
Sound* SoundManager::playSound(
std::string_view fileName, float volume, float pitch, Type type, PlayMode mode, float offset)
{
if (!mOutput->isInitialized())
return nullptr;
std::string normalizedName = VFS::Path::normalizeFilename(fileName);
if (!mVFS->exists(normalizedName))
return nullptr;
Sound_Buffer* sfx = mSoundBuffers.load(normalizedName);
if (!sfx)
return nullptr;
return playSound(sfx, volume, pitch, type, mode, offset);
}
Sound* SoundManager::playSound(
const ESM::RefId& soundId, float volume, float pitch, Type type, PlayMode mode, float offset)
{
if (!mOutput->isInitialized())
return nullptr;
Sound_Buffer* sfx = mSoundBuffers.load(soundId);
if (!sfx)
return nullptr;
return playSound(sfx, volume, pitch, type, mode, offset);
}
Sound* SoundManager::playSound3D(const MWWorld::ConstPtr& ptr, Sound_Buffer* sfx, float volume, float pitch,
Type type, PlayMode mode, float offset)
{
if (!mOutput->isInitialized())
return nullptr;
// Only one copy of given sound can be played at time on ptr, so stop previous copy
stopSound(sfx, ptr);
const osg::Vec3f objpos(ptr.getRefData().getPosition().asVec3());
const float squaredDist = (mListenerPos - objpos).length2();
bool played;
SoundPtr sound = getSoundRef();
if (!(mode & PlayMode::NoPlayerLocal) && ptr == MWMechanics::getPlayer())
{
sound->init([&] {
SoundParams params;
params.mVolume = volume * sfx->getVolume();
params.mBaseVolume = volumeFromType(type);
params.mPitch = pitch;
params.mFlags = mode | type | Play_2D;
return params;
}());
played = mOutput->playSound(sound.get(), sfx->getHandle(), offset);
}
else
{
sound->init([&] {
SoundParams params;
params.mPos = objpos;
params.mVolume = volume * sfx->getVolume();
params.mBaseVolume = volumeFromType(type);
params.mFadeVolume = initialFadeVolume(squaredDist, sfx, type, mode);
params.mPitch = pitch;
params.mMinDistance = sfx->getMinDist();
params.mMaxDistance = sfx->getMaxDist();
params.mFlags = mode | type | Play_3D;
return params;
}());
played = mOutput->playSound3D(sound.get(), sfx->getHandle(), offset);
}
if (!played)
return nullptr;
Sound* result = sound.get();
auto it = mActiveSounds.find(ptr.mRef);
if (it == mActiveSounds.end())
it = mActiveSounds.emplace(ptr.mRef, ActiveSound{ ptr.mCell, {} }).first;
it->second.mList.emplace_back(std::move(sound), sfx);
mSoundBuffers.use(*sfx);
return result;
}
Sound* SoundManager::playSound3D(const MWWorld::ConstPtr& ptr, const ESM::RefId& soundId, float volume, float pitch,
Type type, PlayMode mode, float offset)
{
if (remove3DSoundAtDistance(mode, ptr))
return nullptr;
// Look up the sound in the ESM data
Sound_Buffer* sfx = mSoundBuffers.load(soundId);
if (!sfx)
return nullptr;
return playSound3D(ptr, sfx, volume, pitch, type, mode, offset);
}
Sound* SoundManager::playSound3D(const MWWorld::ConstPtr& ptr, std::string_view fileName, float volume, float pitch,
Type type, PlayMode mode, float offset)
{
if (remove3DSoundAtDistance(mode, ptr))
return nullptr;
// Look up the sound
std::string normalizedName = VFS::Path::normalizeFilename(fileName);
if (!mVFS->exists(normalizedName))
return nullptr;
Sound_Buffer* sfx = mSoundBuffers.load(normalizedName);
if (!sfx)
return nullptr;
return playSound3D(ptr, sfx, volume, pitch, type, mode, offset);
}
Sound* SoundManager::playSound3D(const osg::Vec3f& initialPos, const ESM::RefId& soundId, float volume, float pitch,
Type type, PlayMode mode, float offset)
{
if (!mOutput->isInitialized())
return nullptr;
// Look up the sound in the ESM data
Sound_Buffer* sfx = mSoundBuffers.load(soundId);
if (!sfx)
return nullptr;
const float squaredDist = (mListenerPos - initialPos).length2();
SoundPtr sound = getSoundRef();
sound->init([&] {
SoundParams params;
params.mPos = initialPos;
params.mVolume = volume * sfx->getVolume();
params.mBaseVolume = volumeFromType(type);
params.mFadeVolume = initialFadeVolume(squaredDist, sfx, type, mode);
params.mPitch = pitch;
params.mMinDistance = sfx->getMinDist();
params.mMaxDistance = sfx->getMaxDist();
params.mFlags = mode | type | Play_3D;
return params;
}());
if (!mOutput->playSound3D(sound.get(), sfx->getHandle(), offset))
return nullptr;
Sound* result = sound.get();
mActiveSounds[nullptr].mList.emplace_back(std::move(sound), sfx);
mSoundBuffers.use(*sfx);
return result;
}
void SoundManager::stopSound(Sound* sound)
{
if (sound)
mOutput->finishSound(sound);
}
void SoundManager::stopSound(Sound_Buffer* sfx, const MWWorld::ConstPtr& ptr)
{
SoundMap::iterator snditer = mActiveSounds.find(ptr.mRef);
if (snditer != mActiveSounds.end())
{
for (SoundBufferRefPair& snd : snditer->second.mList)
{
if (snd.second == sfx)
mOutput->finishSound(snd.first.get());
}
}
}
void SoundManager::stopSound3D(const MWWorld::ConstPtr& ptr, const ESM::RefId& soundId)
{
if (!mOutput->isInitialized())
return;
Sound_Buffer* sfx = mSoundBuffers.lookup(soundId);
if (!sfx)
return;
stopSound(sfx, ptr);
}
void SoundManager::stopSound3D(const MWWorld::ConstPtr& ptr, std::string_view fileName)
{
if (!mOutput->isInitialized())
return;
std::string normalizedName = VFS::Path::normalizeFilename(fileName);
Sound_Buffer* sfx = mSoundBuffers.lookup(normalizedName);
if (!sfx)
return;
stopSound(sfx, ptr);
}
void SoundManager::stopSound3D(const MWWorld::ConstPtr& ptr)
{
SoundMap::iterator snditer = mActiveSounds.find(ptr.mRef);
if (snditer != mActiveSounds.end())
{
for (SoundBufferRefPair& snd : snditer->second.mList)
mOutput->finishSound(snd.first.get());
}
SaySoundMap::iterator sayiter = mSaySoundsQueue.find(ptr.mRef);
if (sayiter != mSaySoundsQueue.end())
mOutput->finishStream(sayiter->second.mStream.get());
sayiter = mActiveSaySounds.find(ptr.mRef);
if (sayiter != mActiveSaySounds.end())
mOutput->finishStream(sayiter->second.mStream.get());
}
void SoundManager::stopSound(const MWWorld::CellStore* cell)
{
for (auto& [ref, sound] : mActiveSounds)
{
if (ref != nullptr && ref != MWMechanics::getPlayer().mRef && sound.mCell == cell)
{
for (SoundBufferRefPair& sndbuf : sound.mList)
mOutput->finishSound(sndbuf.first.get());
}
}
for (const auto& [ref, sound] : mSaySoundsQueue)
{
if (ref != nullptr && ref != MWMechanics::getPlayer().mRef && sound.mCell == cell)
mOutput->finishStream(sound.mStream.get());
}
for (const auto& [ref, sound] : mActiveSaySounds)
{
if (ref != nullptr && ref != MWMechanics::getPlayer().mRef && sound.mCell == cell)
mOutput->finishStream(sound.mStream.get());
}
}
void SoundManager::fadeOutSound3D(const MWWorld::ConstPtr& ptr, const ESM::RefId& soundId, float duration)
{
SoundMap::iterator snditer = mActiveSounds.find(ptr.mRef);
if (snditer != mActiveSounds.end())
{
Sound_Buffer* sfx = mSoundBuffers.lookup(soundId);
if (sfx == nullptr)
return;
for (SoundBufferRefPair& sndbuf : snditer->second.mList)
{
if (sndbuf.second == sfx)
sndbuf.first->setFadeout(duration);
}
}
}
bool SoundManager::getSoundPlaying(const MWWorld::ConstPtr& ptr, std::string_view fileName) const
{
std::string normalizedName = VFS::Path::normalizeFilename(fileName);
SoundMap::const_iterator snditer = mActiveSounds.find(ptr.mRef);
if (snditer != mActiveSounds.end())
{
Sound_Buffer* sfx = mSoundBuffers.lookup(normalizedName);
if (!sfx)
return false;
return std::find_if(snditer->second.mList.cbegin(), snditer->second.mList.cend(),
[this, sfx](const SoundBufferRefPair& snd) -> bool {
return snd.second == sfx && mOutput->isSoundPlaying(snd.first.get());
})
!= snditer->second.mList.cend();
}
return false;
}
bool SoundManager::getSoundPlaying(const MWWorld::ConstPtr& ptr, const ESM::RefId& soundId) const
{
SoundMap::const_iterator snditer = mActiveSounds.find(ptr.mRef);
if (snditer != mActiveSounds.end())
{
Sound_Buffer* sfx = mSoundBuffers.lookup(soundId);
if (!sfx)
return false;
return std::find_if(snditer->second.mList.cbegin(), snditer->second.mList.cend(),
[this, sfx](const SoundBufferRefPair& snd) -> bool {
return snd.second == sfx && mOutput->isSoundPlaying(snd.first.get());
})
!= snditer->second.mList.cend();
}
return false;
}
void SoundManager::pauseSounds(BlockerType blocker, int types)
{
if (mOutput->isInitialized())
{
if (mPausedSoundTypes[blocker] != 0)
resumeSounds(blocker);
types = types & Type::Mask;
mOutput->pauseSounds(types);
mPausedSoundTypes[blocker] = types;
}
}
void SoundManager::resumeSounds(BlockerType blocker)
{
if (mOutput->isInitialized())
{
mPausedSoundTypes[blocker] = 0;
int types = int(Type::Mask);
for (int currentBlocker = 0; currentBlocker < BlockerType::MaxCount; currentBlocker++)
{
if (currentBlocker != blocker)
types &= ~mPausedSoundTypes[currentBlocker];
}
mOutput->resumeSounds(types);
}
}
void SoundManager::pausePlayback()
{
if (mPlaybackPaused)
return;
mPlaybackPaused = true;
mOutput->pauseActiveDevice();
}
void SoundManager::resumePlayback()
{
if (!mPlaybackPaused)
return;
mPlaybackPaused = false;
mOutput->resumeActiveDevice();
}
void SoundManager::updateRegionSound(float duration)
{
MWBase::World* world = MWBase::Environment::get().getWorld();
const MWWorld::ConstPtr player = world->getPlayerPtr();
auto cell = player.getCell()->getCell();
if (!cell->isExterior())
return;
if (mCurrentRegionSound && mOutput->isSoundPlaying(mCurrentRegionSound))
return;
ESM::RefId next = mRegionSoundSelector.getNextRandom(duration, cell->getRegion());
if (!next.empty())
mCurrentRegionSound = playSound(next, 1.0f, 1.0f);
}
void SoundManager::updateWaterSound()
{
MWBase::World* world = MWBase::Environment::get().getWorld();
const MWWorld::ConstPtr player = world->getPlayerPtr();
const MWWorld::Cell* curcell = player.getCell()->getCell();
const auto update = mWaterSoundUpdater.update(player, *world);
WaterSoundAction action;
Sound_Buffer* sfx;
std::tie(action, sfx) = getWaterSoundAction(update, curcell);
switch (action)
{
case WaterSoundAction::DoNothing:
break;
case WaterSoundAction::SetVolume:
mNearWaterSound->setVolume(update.mVolume * sfx->getVolume());
mNearWaterSound->setFade(sSfxFadeInDuration, 1.0f, Play_FadeExponential);
break;
case WaterSoundAction::FinishSound:
mNearWaterSound->setFade(sSfxFadeOutDuration, 0.0f, Play_FadeExponential | Play_StopAtFadeEnd);
break;
case WaterSoundAction::PlaySound:
if (mNearWaterSound)
mOutput->finishSound(mNearWaterSound);
mNearWaterSound = playSound(update.mId, update.mVolume, 1.0f, Type::Sfx, PlayMode::Loop);
break;
}
mLastCell = curcell;
}
std::pair<SoundManager::WaterSoundAction, Sound_Buffer*> SoundManager::getWaterSoundAction(
const WaterSoundUpdate& update, const MWWorld::Cell* cell) const
{
if (mNearWaterSound)
{
if (update.mVolume == 0.0f)
return { WaterSoundAction::FinishSound, nullptr };
bool soundIdChanged = false;
Sound_Buffer* sfx = mSoundBuffers.lookup(update.mId);
if (mLastCell != cell)
{
const auto snditer = mActiveSounds.find(nullptr);
if (snditer != mActiveSounds.end())
{
const auto pairiter = std::find_if(snditer->second.mList.begin(), snditer->second.mList.end(),
[this](const SoundBufferRefPairList::value_type& item) -> bool {
return mNearWaterSound == item.first.get();
});
if (pairiter != snditer->second.mList.end() && pairiter->second != sfx)
soundIdChanged = true;
}
}
if (soundIdChanged)
return { WaterSoundAction::PlaySound, nullptr };
if (sfx)
return { WaterSoundAction::SetVolume, sfx };
}
else if (update.mVolume > 0.0f)
return { WaterSoundAction::PlaySound, nullptr };
return { WaterSoundAction::DoNothing, nullptr };
}
void SoundManager::cull3DSound(SoundBase* sound)
{
// Hard-coded distance is from an original engine
const float maxDist = sound->getDistanceCull() ? sSoundCullDistance : sound->getMaxDistance();
const float squaredMaxDist = maxDist * maxDist;
const osg::Vec3f pos = sound->getPosition();
const float squaredDist = (mListenerPos - pos).length2();
if (squaredDist > squaredMaxDist)
{
// If getDistanceCull() is set, delete the sound after it has faded out
sound->setFade(
sSfxFadeOutDuration, 0.0f, Play_FadeExponential | (sound->getDistanceCull() ? Play_StopAtFadeEnd : 0));
}
else
{
// Fade sounds back in once they are in range
sound->setFade(sSfxFadeInDuration, 1.0f, Play_FadeExponential);
}
}
void SoundManager::updateSounds(float duration)
{
// We update active say sounds map for specific actors here
// because for vanilla compatibility we can't do it immediately.
SaySoundMap::iterator queuesayiter = mSaySoundsQueue.begin();
while (queuesayiter != mSaySoundsQueue.end())
{
const auto dst = mActiveSaySounds.find(queuesayiter->first);
if (dst == mActiveSaySounds.end())
mActiveSaySounds.emplace(queuesayiter->first, std::move(queuesayiter->second));
else
dst->second = std::move(queuesayiter->second);
mSaySoundsQueue.erase(queuesayiter++);
}
mTimePassed += duration;
if (mTimePassed < sMinUpdateInterval)
return;
duration = mTimePassed;
mTimePassed = 0.0f;
// Make sure music is still playing
if (!isMusicPlaying() && !mCurrentPlaylist.value().empty())
startRandomTitle();
Environment env = Env_Normal;
if (mListenerUnderwater)
env = Env_Underwater;
else if (mUnderwaterSound)
{
mOutput->finishSound(mUnderwaterSound);
mUnderwaterSound = nullptr;
}
mOutput->startUpdate();
mOutput->updateListener(mListenerPos, mListenerDir, mListenerUp, env);
updateMusic(duration);
// Check if any sounds are finished playing, and trash them
SoundMap::iterator snditer = mActiveSounds.begin();
while (snditer != mActiveSounds.end())
{
MWWorld::ConstPtr ptr = snditer->first;
SoundBufferRefPairList::iterator sndidx = snditer->second.mList.begin();
while (sndidx != snditer->second.mList.end())
{
Sound* sound = sndidx->first.get();
if (sound->getIs3D())
{
if (!ptr.isEmpty())
sound->setPosition(ptr.getRefData().getPosition().asVec3());
cull3DSound(sound);
}
if (!sound->updateFade(duration) || !mOutput->isSoundPlaying(sound))
{
mOutput->finishSound(sound);
if (sound == mUnderwaterSound)
mUnderwaterSound = nullptr;
if (sound == mNearWaterSound)
mNearWaterSound = nullptr;
mSoundBuffers.release(*sndidx->second);
sndidx = snditer->second.mList.erase(sndidx);
}
else
{
mOutput->updateSound(sound);
++sndidx;
}
}
if (snditer->second.mList.empty())
snditer = mActiveSounds.erase(snditer);
else
++snditer;
}
SaySoundMap::iterator sayiter = mActiveSaySounds.begin();
while (sayiter != mActiveSaySounds.end())
{
MWWorld::ConstPtr ptr = sayiter->first;
Stream* sound = sayiter->second.mStream.get();
if (sound->getIs3D())
{
if (!ptr.isEmpty())
{
MWBase::World* world = MWBase::Environment::get().getWorld();
sound->setPosition(world->getActorHeadTransform(ptr).getTrans());
}
cull3DSound(sound);
}
if (!sound->updateFade(duration) || !mOutput->isStreamPlaying(sound))
{
mOutput->finishStream(sound);
sayiter = mActiveSaySounds.erase(sayiter);
}
else
{
mOutput->updateStream(sound);
++sayiter;
}
}
TrackList::iterator trkiter = mActiveTracks.begin();
while (trkiter != mActiveTracks.end())
{
Stream* sound = trkiter->get();
if (!mOutput->isStreamPlaying(sound))
{
mOutput->finishStream(sound);
trkiter = mActiveTracks.erase(trkiter);
}
else
{
sound->updateFade(duration);
mOutput->updateStream(sound);
++trkiter;
}
}
if (mListenerUnderwater)
{
// Play underwater sound (after updating sounds)
if (!mUnderwaterSound)
mUnderwaterSound
= playSound(ESM::RefId::stringRefId("Underwater"), 1.0f, 1.0f, Type::Sfx, PlayMode::LoopNoEnv);
}
mOutput->finishUpdate();
}
void SoundManager::updateMusic(float duration)
{
if (!mMusic || !mMusic->updateFade(duration) || !mOutput->isStreamPlaying(mMusic.get()))
{
stopMusic();
if (!mNextMusic.value().empty())
{
streamMusicFull(mNextMusic);
mNextMusic = VFS::Path::Normalized();
}
}
else
{
mOutput->updateStream(mMusic.get());
}
}
void SoundManager::update(float duration)
{
if (!mOutput->isInitialized() || mPlaybackPaused)
return;
MWBase::StateManager::State state = MWBase::Environment::get().getStateManager()->getState();
bool isMainMenu = MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_MainMenu)
&& state == MWBase::StateManager::State_NoGame;
if (isMainMenu && !isMusicPlaying())
{
if (mVFS->exists(MWSound::titleMusic))
streamMusic(MWSound::titleMusic, MWSound::MusicType::Special);
}
updateSounds(duration);
if (state != MWBase::StateManager::State_NoGame)
{
updateRegionSound(duration);
updateWaterSound();
}
}
void SoundManager::processChangedSettings(const Settings::CategorySettingVector& settings)
{
if (!mOutput->isInitialized())
return;
mOutput->startUpdate();
for (SoundMap::value_type& snd : mActiveSounds)
{
for (SoundBufferRefPair& sndbuf : snd.second.mList)
{
Sound* sound = sndbuf.first.get();
sound->setBaseVolume(volumeFromType(sound->getPlayType()));
mOutput->updateSound(sound);
}
}
for (SaySoundMap::value_type& snd : mActiveSaySounds)
{
Stream* sound = snd.second.mStream.get();
sound->setBaseVolume(volumeFromType(sound->getPlayType()));
mOutput->updateStream(sound);
}
for (SaySoundMap::value_type& snd : mSaySoundsQueue)
{
Stream* sound = snd.second.mStream.get();
sound->setBaseVolume(volumeFromType(sound->getPlayType()));
mOutput->updateStream(sound);
}
for (const StreamPtr& sound : mActiveTracks)
{
sound->setBaseVolume(volumeFromType(sound->getPlayType()));
mOutput->updateStream(sound.get());
}
if (mMusic)
{
mMusic->setBaseVolume(volumeFromType(mMusic->getPlayType()));
mOutput->updateStream(mMusic.get());
}
mOutput->finishUpdate();
}
void SoundManager::setListenerPosDir(
const osg::Vec3f& pos, const osg::Vec3f& dir, const osg::Vec3f& up, bool underwater)
{
mListenerPos = pos;
mListenerDir = dir;
mListenerUp = up;
mListenerUnderwater = underwater;
mWaterSoundUpdater.setUnderwater(underwater);
}
void SoundManager::updatePtr(const MWWorld::ConstPtr& old, const MWWorld::ConstPtr& updated)
{
SoundMap::iterator snditer = mActiveSounds.find(old.mRef);
if (snditer != mActiveSounds.end())
snditer->second.mCell = updated.mCell;
if (const auto it = mSaySoundsQueue.find(old.mRef); it != mSaySoundsQueue.end())
it->second.mCell = updated.mCell;
if (const auto it = mActiveSaySounds.find(old.mRef); it != mActiveSaySounds.end())
it->second.mCell = updated.mCell;
}
// Default readAll implementation, for decoders that can't do anything
// better
void Sound_Decoder::readAll(std::vector<char>& output)
{
size_t total = output.size();
size_t got;
output.resize(total + 32768);
while ((got = read(&output[total], output.size() - total)) > 0)
{
total += got;
output.resize(total * 2);
}
output.resize(total);
}
const char* getSampleTypeName(SampleType type)
{
switch (type)
{
case SampleType_UInt8:
return "U8";
case SampleType_Int16:
return "S16";
case SampleType_Float32:
return "Float32";
}
return "(unknown sample type)";
}
const char* getChannelConfigName(ChannelConfig config)
{
switch (config)
{
case ChannelConfig_Mono:
return "Mono";
case ChannelConfig_Stereo:
return "Stereo";
case ChannelConfig_Quad:
return "Quad";
case ChannelConfig_5point1:
return "5.1 Surround";
case ChannelConfig_7point1:
return "7.1 Surround";
}
return "(unknown channel config)";
}
size_t framesToBytes(size_t frames, ChannelConfig config, SampleType type)
{
switch (config)
{
case ChannelConfig_Mono:
frames *= 1;
break;
case ChannelConfig_Stereo:
frames *= 2;
break;
case ChannelConfig_Quad:
frames *= 4;
break;
case ChannelConfig_5point1:
frames *= 6;
break;
case ChannelConfig_7point1:
frames *= 8;
break;
}
switch (type)
{
case SampleType_UInt8:
frames *= 1;
break;
case SampleType_Int16:
frames *= 2;
break;
case SampleType_Float32:
frames *= 4;
break;
}
return frames;
}
size_t bytesToFrames(size_t bytes, ChannelConfig config, SampleType type)
{
return bytes / framesToBytes(1, config, type);
}
void SoundManager::clear()
{
SoundManager::stopMusic();
for (SoundMap::value_type& snd : mActiveSounds)
{
for (SoundBufferRefPair& sndbuf : snd.second.mList)
{
mOutput->finishSound(sndbuf.first.get());
mSoundBuffers.release(*sndbuf.second);
}
}
mActiveSounds.clear();
mUnderwaterSound = nullptr;
mNearWaterSound = nullptr;
for (SaySoundMap::value_type& snd : mSaySoundsQueue)
mOutput->finishStream(snd.second.mStream.get());
mSaySoundsQueue.clear();
for (SaySoundMap::value_type& snd : mActiveSaySounds)
mOutput->finishStream(snd.second.mStream.get());
mActiveSaySounds.clear();
for (StreamPtr& sound : mActiveTracks)
mOutput->finishStream(sound.get());
mActiveTracks.clear();
mPlaybackPaused = false;
std::fill(std::begin(mPausedSoundTypes), std::end(mPausedSoundTypes), 0);
}
}