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			33 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_COMPONENTS_SCENEUTIL_ATTACH_H
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| #define OPENMW_COMPONENTS_SCENEUTIL_ATTACH_H
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| 
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| #include <string_view>
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| 
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| #include <osg/ref_ptr>
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| 
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| namespace osg
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| {
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|     class Node;
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|     class Group;
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|     class Quat;
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| }
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| namespace Resource
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| {
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|     class SceneManager;
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| }
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| 
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| namespace SceneUtil
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| {
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| 
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|     /// Clone and attach parts of the \a toAttach scenegraph to the \a master scenegraph, using the specified filter and
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|     /// attachment node. If the \a toAttach scene graph contains skinned objects, we will attach only those (filtered by
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|     /// the \a filter). Otherwise, just attach all of the toAttach scenegraph to the attachment node on the master
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|     /// scenegraph, with no filtering.
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|     /// @note The master scene graph is expected to include a skeleton.
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|     /// @return A newly created node that is directly attached to the master scene graph
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|     osg::ref_ptr<osg::Node> attach(osg::ref_ptr<const osg::Node> toAttach, osg::Node* master, std::string_view filter,
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|         osg::Group* attachNode, Resource::SceneManager* sceneManager, const osg::Quat* attitude = nullptr);
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| 
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| }
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| 
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| #endif
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