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			29 lines
		
	
	
	
		
			572 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
	
		
			572 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "importgame.hpp"
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| 
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| #include <components/esm/esmreader.hpp>
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| 
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| namespace ESSImport
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| {
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| 
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| void GAME::load(ESM::ESMReader &esm)
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| {
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|     esm.getSubNameIs("GMDT");
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|     esm.getSubHeader();
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|     if (esm.getSubSize() == 92)
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|     {
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|         esm.getExact(&mGMDT, 92);
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|         mGMDT.mSecundaPhase = 0;
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|     }
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|     else if (esm.getSubSize() == 96)
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|     {
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|         esm.getT(mGMDT);
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|     }
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|     else
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|         esm.fail("unexpected subrecord size for GAME.GMDT");
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| 
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|     mGMDT.mWeatherTransition &= (0x000000ff);
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|     mGMDT.mSecundaPhase &= (0x000000ff);
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|     mGMDT.mMasserPhase &= (0x000000ff);
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| }
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| 
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| }
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