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			49 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "loadgmst.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include "defs.hpp"
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namespace ESM
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{
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    unsigned int GameSetting::sRecordId = REC_GMST;
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    void GameSetting::load (ESMReader &esm, bool &isDeleted)
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    {
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        isDeleted = false; // GameSetting record can't be deleted now (may be changed in the future)
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        mId = esm.getHNString("NAME");
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        mValue.read (esm, ESM::Variant::Format_Gmst);
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    }
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    void GameSetting::save (ESMWriter &esm, bool /*isDeleted*/) const
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    {
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        esm.writeHNCString("NAME", mId);
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        mValue.write (esm, ESM::Variant::Format_Gmst);
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    }
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    int GameSetting::getInt() const
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    {
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        return mValue.getInteger();
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    }
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    float GameSetting::getFloat() const
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    {
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        return mValue.getFloat();
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    }
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    std::string GameSetting::getString() const
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    {
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        return mValue.getString();
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    }
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    void GameSetting::blank()
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    {
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        mValue.setType (ESM::VT_None);
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    }
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    bool operator== (const GameSetting& left, const GameSetting& right)
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    {
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        return left.mValue==right.mValue;
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    }
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}
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