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openmw/apps/launcher/advancedpage.cpp

473 lines
22 KiB
C++

#include "advancedpage.hpp"
#include <array>
#include <string>
#include <cmath>
#include <QFileDialog>
#include <QCompleter>
#include <QString>
#include <components/config/gamesettings.hpp>
#include <components/contentselector/view/contentselector.hpp>
#include <components/contentselector/model/esmfile.hpp>
#include "utils/openalutil.hpp"
Launcher::AdvancedPage::AdvancedPage(Config::GameSettings &gameSettings, QWidget *parent)
: QWidget(parent)
, mGameSettings(gameSettings)
{
setObjectName ("AdvancedPage");
setupUi(this);
for(const std::string& name : Launcher::enumerateOpenALDevices())
{
audioDeviceSelectorComboBox->addItem(QString::fromStdString(name), QString::fromStdString(name));
}
for(const std::string& name : Launcher::enumerateOpenALDevicesHrtf())
{
hrtfProfileSelectorComboBox->addItem(QString::fromStdString(name), QString::fromStdString(name));
}
loadSettings();
mCellNameCompleter.setModel(&mCellNameCompleterModel);
startDefaultCharacterAtField->setCompleter(&mCellNameCompleter);
}
void Launcher::AdvancedPage::loadCellsForAutocomplete(QStringList cellNames) {
// Update the list of suggestions for the "Start default character at" field
mCellNameCompleterModel.setStringList(cellNames);
mCellNameCompleter.setCompletionMode(QCompleter::PopupCompletion);
mCellNameCompleter.setCaseSensitivity(Qt::CaseSensitivity::CaseInsensitive);
}
void Launcher::AdvancedPage::on_skipMenuCheckBox_stateChanged(int state) {
startDefaultCharacterAtLabel->setEnabled(state == Qt::Checked);
startDefaultCharacterAtField->setEnabled(state == Qt::Checked);
}
void Launcher::AdvancedPage::on_runScriptAfterStartupBrowseButton_clicked()
{
QString scriptFile = QFileDialog::getOpenFileName(
this,
QObject::tr("Select script file"),
QDir::currentPath(),
QString(tr("Text file (*.txt)")));
if (scriptFile.isEmpty())
return;
QFileInfo info(scriptFile);
if (!info.exists() || !info.isReadable())
return;
const QString path(QDir::toNativeSeparators(info.absoluteFilePath()));
runScriptAfterStartupField->setText(path);
}
namespace
{
constexpr double CellSizeInUnits = 8192;
double convertToCells(double unitRadius)
{
return unitRadius / CellSizeInUnits;
}
int convertToUnits(double CellGridRadius)
{
return static_cast<int>(CellSizeInUnits * CellGridRadius);
}
}
bool Launcher::AdvancedPage::loadSettings()
{
// Game mechanics
{
loadSettingBool(toggleSneakCheckBox, "toggle sneak", "Input");
loadSettingBool(canLootDuringDeathAnimationCheckBox, "can loot during death animation", "Game");
loadSettingBool(followersAttackOnSightCheckBox, "followers attack on sight", "Game");
loadSettingBool(rebalanceSoulGemValuesCheckBox, "rebalance soul gem values", "Game");
loadSettingBool(enchantedWeaponsMagicalCheckBox, "enchanted weapons are magical", "Game");
loadSettingBool(permanentBarterDispositionChangeCheckBox, "barter disposition change is permanent", "Game");
loadSettingBool(classicReflectedAbsorbSpellsCheckBox, "classic reflected absorb spells behavior", "Game");
loadSettingBool(requireAppropriateAmmunitionCheckBox, "only appropriate ammunition bypasses resistance", "Game");
loadSettingBool(uncappedDamageFatigueCheckBox, "uncapped damage fatigue", "Game");
loadSettingBool(normaliseRaceSpeedCheckBox, "normalise race speed", "Game");
loadSettingBool(swimUpwardCorrectionCheckBox, "swim upward correction", "Game");
loadSettingBool(avoidCollisionsCheckBox, "NPCs avoid collisions", "Game");
int unarmedFactorsStrengthIndex = Settings::Manager::getInt("strength influences hand to hand", "Game");
if (unarmedFactorsStrengthIndex >= 0 && unarmedFactorsStrengthIndex <= 2)
unarmedFactorsStrengthComboBox->setCurrentIndex(unarmedFactorsStrengthIndex);
loadSettingBool(stealingFromKnockedOutCheckBox, "always allow stealing from knocked out actors", "Game");
loadSettingBool(enableNavigatorCheckBox, "enable", "Navigator");
int numPhysicsThreads = Settings::Manager::getInt("async num threads", "Physics");
if (numPhysicsThreads >= 0)
physicsThreadsSpinBox->setValue(numPhysicsThreads);
loadSettingBool(allowNPCToFollowOverWaterSurfaceCheckBox, "allow actors to follow over water surface", "Game");
}
// Visuals
{
loadSettingBool(autoUseObjectNormalMapsCheckBox, "auto use object normal maps", "Shaders");
loadSettingBool(autoUseObjectSpecularMapsCheckBox, "auto use object specular maps", "Shaders");
loadSettingBool(autoUseTerrainNormalMapsCheckBox, "auto use terrain normal maps", "Shaders");
loadSettingBool(autoUseTerrainSpecularMapsCheckBox, "auto use terrain specular maps", "Shaders");
loadSettingBool(bumpMapLocalLightingCheckBox, "apply lighting to environment maps", "Shaders");
loadSettingBool(softParticlesCheckBox, "soft particles", "Shaders");
loadSettingBool(antialiasAlphaTestCheckBox, "antialias alpha test", "Shaders");
if (Settings::Manager::getInt("antialiasing", "Video") == 0) {
antialiasAlphaTestCheckBox->setCheckState(Qt::Unchecked);
}
loadSettingBool(magicItemAnimationsCheckBox, "use magic item animations", "Game");
connect(animSourcesCheckBox, SIGNAL(toggled(bool)), this, SLOT(slotAnimSourcesToggled(bool)));
loadSettingBool(animSourcesCheckBox, "use additional anim sources", "Game");
if (animSourcesCheckBox->checkState() != Qt::Unchecked)
{
loadSettingBool(weaponSheathingCheckBox, "weapon sheathing", "Game");
loadSettingBool(shieldSheathingCheckBox, "shield sheathing", "Game");
}
loadSettingBool(turnToMovementDirectionCheckBox, "turn to movement direction", "Game");
loadSettingBool(smoothMovementCheckBox, "smooth movement", "Game");
const bool distantTerrain = Settings::Manager::getBool("distant terrain", "Terrain");
const bool objectPaging = Settings::Manager::getBool("object paging", "Terrain");
if (distantTerrain && objectPaging) {
distantLandCheckBox->setCheckState(Qt::Checked);
}
loadSettingBool(activeGridObjectPagingCheckBox, "object paging active grid", "Terrain");
viewingDistanceComboBox->setValue(convertToCells(Settings::Manager::getInt("viewing distance", "Camera")));
objectPagingMinSizeComboBox->setValue(Settings::Manager::getDouble("object paging min size", "Terrain"));
loadSettingBool(nightDaySwitchesCheckBox, "day night switches", "Game");
connect(postprocessEnabledCheckBox, SIGNAL(toggled(bool)), this, SLOT(slotPostProcessToggled(bool)));
loadSettingBool(postprocessEnabledCheckBox, "enabled", "Post Processing");
loadSettingBool(postprocessLiveReloadCheckBox, "live reload", "Post Processing");
loadSettingBool(postprocessTransparentPostpassCheckBox, "transparent postpass", "Post Processing");
postprocessHDRTimeComboBox->setValue(Settings::Manager::getDouble("hdr exposure time", "Post Processing"));
connect(skyBlendingCheckBox, SIGNAL(toggled(bool)), this, SLOT(slotSkyBlendingToggled(bool)));
loadSettingBool(radialFogCheckBox, "radial fog", "Fog");
loadSettingBool(exponentialFogCheckBox, "exponential fog", "Fog");
loadSettingBool(skyBlendingCheckBox, "sky blending", "Fog");
skyBlendingStartComboBox->setValue(Settings::Manager::getDouble("sky blending start", "Fog"));
}
// Audio
{
std::string selectedAudioDevice = Settings::Manager::getString("device", "Sound");
if (selectedAudioDevice.empty() == false)
{
int audioDeviceIndex = audioDeviceSelectorComboBox->findData(QString::fromStdString(selectedAudioDevice));
if (audioDeviceIndex != -1)
{
audioDeviceSelectorComboBox->setCurrentIndex(audioDeviceIndex);
}
}
int hrtfEnabledIndex = Settings::Manager::getInt("hrtf enable", "Sound");
if (hrtfEnabledIndex >= -1 && hrtfEnabledIndex <= 1)
{
enableHRTFComboBox->setCurrentIndex(hrtfEnabledIndex + 1);
}
std::string selectedHRTFProfile = Settings::Manager::getString("hrtf", "Sound");
if (selectedHRTFProfile.empty() == false)
{
int hrtfProfileIndex = hrtfProfileSelectorComboBox->findData(QString::fromStdString(selectedHRTFProfile));
if (hrtfProfileIndex != -1)
{
hrtfProfileSelectorComboBox->setCurrentIndex(hrtfProfileIndex);
}
}
}
// Interface Changes
{
loadSettingBool(showEffectDurationCheckBox, "show effect duration", "Game");
loadSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game");
loadSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
loadSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
loadSettingBool(changeDialogTopicsCheckBox, "color topic enable", "GUI");
int showOwnedIndex = Settings::Manager::getInt("show owned", "Game");
// Match the index with the option (only 0, 1, 2, or 3 are valid). Will default to 0 if invalid.
if (showOwnedIndex >= 0 && showOwnedIndex <= 3)
showOwnedComboBox->setCurrentIndex(showOwnedIndex);
loadSettingBool(stretchBackgroundCheckBox, "stretch menu background", "GUI");
loadSettingBool(useZoomOnMapCheckBox, "allow zooming", "Map");
loadSettingBool(graphicHerbalismCheckBox, "graphic herbalism", "Game");
scalingSpinBox->setValue(Settings::Manager::getFloat("scaling factor", "GUI"));
}
// Bug fixes
{
loadSettingBool(preventMerchantEquippingCheckBox, "prevent merchant equipping", "Game");
loadSettingBool(trainersTrainingSkillsBasedOnBaseSkillCheckBox, "trainers training skills based on base skill", "Game");
}
// Miscellaneous
{
// Saves
loadSettingBool(timePlayedCheckbox, "timeplayed", "Saves");
loadSettingInt(maximumQuicksavesComboBox,"max quicksaves", "Saves");
// Other Settings
QString screenshotFormatString = QString::fromStdString(Settings::Manager::getString("screenshot format", "General")).toUpper();
if (screenshotFormatComboBox->findText(screenshotFormatString) == -1)
screenshotFormatComboBox->addItem(screenshotFormatString);
screenshotFormatComboBox->setCurrentIndex(screenshotFormatComboBox->findText(screenshotFormatString));
loadSettingBool(notifyOnSavedScreenshotCheckBox, "notify on saved screenshot", "General");
}
// Testing
{
loadSettingBool(grabCursorCheckBox, "grab cursor", "Input");
bool skipMenu = mGameSettings.value("skip-menu").toInt() == 1;
if (skipMenu)
{
skipMenuCheckBox->setCheckState(Qt::Checked);
}
startDefaultCharacterAtLabel->setEnabled(skipMenu);
startDefaultCharacterAtField->setEnabled(skipMenu);
startDefaultCharacterAtField->setText(mGameSettings.value("start"));
runScriptAfterStartupField->setText(mGameSettings.value("script-run"));
}
return true;
}
void Launcher::AdvancedPage::saveSettings()
{
// Game mechanics
{
saveSettingBool(toggleSneakCheckBox, "toggle sneak", "Input");
saveSettingBool(canLootDuringDeathAnimationCheckBox, "can loot during death animation", "Game");
saveSettingBool(followersAttackOnSightCheckBox, "followers attack on sight", "Game");
saveSettingBool(rebalanceSoulGemValuesCheckBox, "rebalance soul gem values", "Game");
saveSettingBool(enchantedWeaponsMagicalCheckBox, "enchanted weapons are magical", "Game");
saveSettingBool(permanentBarterDispositionChangeCheckBox, "barter disposition change is permanent", "Game");
saveSettingBool(classicReflectedAbsorbSpellsCheckBox, "classic reflected absorb spells behavior", "Game");
saveSettingBool(requireAppropriateAmmunitionCheckBox, "only appropriate ammunition bypasses resistance", "Game");
saveSettingBool(uncappedDamageFatigueCheckBox, "uncapped damage fatigue", "Game");
saveSettingBool(normaliseRaceSpeedCheckBox, "normalise race speed", "Game");
saveSettingBool(swimUpwardCorrectionCheckBox, "swim upward correction", "Game");
saveSettingBool(avoidCollisionsCheckBox, "NPCs avoid collisions", "Game");
saveSettingInt(unarmedFactorsStrengthComboBox, "strength influences hand to hand", "Game");
saveSettingBool(stealingFromKnockedOutCheckBox, "always allow stealing from knocked out actors", "Game");
saveSettingBool(enableNavigatorCheckBox, "enable", "Navigator");
saveSettingInt(physicsThreadsSpinBox, "async num threads", "Physics");
saveSettingBool(allowNPCToFollowOverWaterSurfaceCheckBox, "allow actors to follow over water surface", "Game");
}
// Visuals
{
saveSettingBool(autoUseObjectNormalMapsCheckBox, "auto use object normal maps", "Shaders");
saveSettingBool(autoUseObjectSpecularMapsCheckBox, "auto use object specular maps", "Shaders");
saveSettingBool(autoUseTerrainNormalMapsCheckBox, "auto use terrain normal maps", "Shaders");
saveSettingBool(autoUseTerrainSpecularMapsCheckBox, "auto use terrain specular maps", "Shaders");
saveSettingBool(bumpMapLocalLightingCheckBox, "apply lighting to environment maps", "Shaders");
saveSettingBool(radialFogCheckBox, "radial fog", "Fog");
saveSettingBool(softParticlesCheckBox, "soft particles", "Shaders");
saveSettingBool(antialiasAlphaTestCheckBox, "antialias alpha test", "Shaders");
saveSettingBool(magicItemAnimationsCheckBox, "use magic item animations", "Game");
saveSettingBool(animSourcesCheckBox, "use additional anim sources", "Game");
saveSettingBool(weaponSheathingCheckBox, "weapon sheathing", "Game");
saveSettingBool(shieldSheathingCheckBox, "shield sheathing", "Game");
saveSettingBool(turnToMovementDirectionCheckBox, "turn to movement direction", "Game");
saveSettingBool(smoothMovementCheckBox, "smooth movement", "Game");
const bool distantTerrain = Settings::Manager::getBool("distant terrain", "Terrain");
const bool objectPaging = Settings::Manager::getBool("object paging", "Terrain");
const bool wantDistantLand = distantLandCheckBox->checkState();
if (wantDistantLand != (distantTerrain && objectPaging)) {
Settings::Manager::setBool("distant terrain", "Terrain", wantDistantLand);
Settings::Manager::setBool("object paging", "Terrain", wantDistantLand);
}
saveSettingBool(activeGridObjectPagingCheckBox, "object paging active grid", "Terrain");
int viewingDistance = convertToUnits(viewingDistanceComboBox->value());
if (viewingDistance != Settings::Manager::getInt("viewing distance", "Camera"))
{
Settings::Manager::setInt("viewing distance", "Camera", viewingDistance);
}
double objectPagingMinSize = objectPagingMinSizeComboBox->value();
if (objectPagingMinSize != Settings::Manager::getDouble("object paging min size", "Terrain"))
Settings::Manager::setDouble("object paging min size", "Terrain", objectPagingMinSize);
saveSettingBool(nightDaySwitchesCheckBox, "day night switches", "Game");
saveSettingBool(postprocessEnabledCheckBox, "enabled", "Post Processing");
saveSettingBool(postprocessLiveReloadCheckBox, "live reload", "Post Processing");
saveSettingBool(postprocessTransparentPostpassCheckBox, "transparent postpass", "Post Processing");
double hdrExposureTime = postprocessHDRTimeComboBox->value();
if (hdrExposureTime != Settings::Manager::getDouble("hdr exposure time", "Post Processing"))
Settings::Manager::setDouble("hdr exposure time", "Post Processing", hdrExposureTime);
saveSettingBool(radialFogCheckBox, "radial fog", "Fog");
saveSettingBool(exponentialFogCheckBox, "exponential fog", "Fog");
saveSettingBool(skyBlendingCheckBox, "sky blending", "Fog");
Settings::Manager::setDouble("sky blending start", "Fog", skyBlendingStartComboBox->value());
}
// Audio
{
int audioDeviceIndex = audioDeviceSelectorComboBox->currentIndex();
std::string prevAudioDevice = Settings::Manager::getString("device", "Sound");
if (audioDeviceIndex != 0)
{
const std::string& newAudioDevice = audioDeviceSelectorComboBox->currentText().toUtf8().constData();
if (newAudioDevice != prevAudioDevice)
Settings::Manager::setString("device", "Sound", newAudioDevice);
}
else if (!prevAudioDevice.empty())
{
Settings::Manager::setString("device", "Sound", {});
}
int hrtfEnabledIndex = enableHRTFComboBox->currentIndex() - 1;
if (hrtfEnabledIndex != Settings::Manager::getInt("hrtf enable", "Sound"))
{
Settings::Manager::setInt("hrtf enable", "Sound", hrtfEnabledIndex);
}
int selectedHRTFProfileIndex = hrtfProfileSelectorComboBox->currentIndex();
std::string prevHRTFProfile = Settings::Manager::getString("hrtf", "Sound");
if (selectedHRTFProfileIndex != 0)
{
const std::string& newHRTFProfile = hrtfProfileSelectorComboBox->currentText().toUtf8().constData();
if (newHRTFProfile != prevHRTFProfile)
Settings::Manager::setString("hrtf", "Sound", newHRTFProfile);
}
else if (!prevHRTFProfile.empty())
{
Settings::Manager::setString("hrtf", "Sound", {});
}
}
// Interface Changes
{
saveSettingBool(showEffectDurationCheckBox, "show effect duration", "Game");
saveSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game");
saveSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
saveSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
saveSettingBool(changeDialogTopicsCheckBox, "color topic enable", "GUI");
saveSettingInt(showOwnedComboBox,"show owned", "Game");
saveSettingBool(stretchBackgroundCheckBox, "stretch menu background", "GUI");
saveSettingBool(useZoomOnMapCheckBox, "allow zooming", "Map");
saveSettingBool(graphicHerbalismCheckBox, "graphic herbalism", "Game");
float uiScalingFactor = scalingSpinBox->value();
if (uiScalingFactor != Settings::Manager::getFloat("scaling factor", "GUI"))
Settings::Manager::setFloat("scaling factor", "GUI", uiScalingFactor);
}
// Bug fixes
{
saveSettingBool(preventMerchantEquippingCheckBox, "prevent merchant equipping", "Game");
saveSettingBool(trainersTrainingSkillsBasedOnBaseSkillCheckBox, "trainers training skills based on base skill", "Game");
}
// Miscellaneous
{
// Saves Settings
saveSettingBool(timePlayedCheckbox, "timeplayed", "Saves");
saveSettingInt(maximumQuicksavesComboBox, "max quicksaves", "Saves");
// Other Settings
std::string screenshotFormatString = screenshotFormatComboBox->currentText().toLower().toStdString();
if (screenshotFormatString != Settings::Manager::getString("screenshot format", "General"))
Settings::Manager::setString("screenshot format", "General", screenshotFormatString);
saveSettingBool(notifyOnSavedScreenshotCheckBox, "notify on saved screenshot", "General");
}
// Testing
{
saveSettingBool(grabCursorCheckBox, "grab cursor", "Input");
int skipMenu = skipMenuCheckBox->checkState() == Qt::Checked;
if (skipMenu != mGameSettings.value("skip-menu").toInt())
mGameSettings.setValue("skip-menu", QString::number(skipMenu));
QString startCell = startDefaultCharacterAtField->text();
if (startCell != mGameSettings.value("start"))
{
mGameSettings.setValue("start", startCell);
}
QString scriptRun = runScriptAfterStartupField->text();
if (scriptRun != mGameSettings.value("script-run"))
mGameSettings.setValue("script-run", scriptRun);
}
}
void Launcher::AdvancedPage::loadSettingBool(QCheckBox *checkbox, const std::string &setting, const std::string &group)
{
if (Settings::Manager::getBool(setting, group))
checkbox->setCheckState(Qt::Checked);
}
void Launcher::AdvancedPage::saveSettingBool(QCheckBox *checkbox, const std::string &setting, const std::string &group)
{
bool cValue = checkbox->checkState();
if (cValue != Settings::Manager::getBool(setting, group))
Settings::Manager::setBool(setting, group, cValue);
}
void Launcher::AdvancedPage::loadSettingInt(QComboBox *comboBox, const std::string &setting, const std::string &group)
{
int currentIndex = Settings::Manager::getInt(setting, group);
comboBox->setCurrentIndex(currentIndex);
}
void Launcher::AdvancedPage::saveSettingInt(QComboBox *comboBox, const std::string &setting, const std::string &group)
{
int currentIndex = comboBox->currentIndex();
if (currentIndex != Settings::Manager::getInt(setting, group))
Settings::Manager::setInt(setting, group, currentIndex);
}
void Launcher::AdvancedPage::loadSettingInt(QSpinBox *spinBox, const std::string &setting, const std::string &group)
{
int value = Settings::Manager::getInt(setting, group);
spinBox->setValue(value);
}
void Launcher::AdvancedPage::saveSettingInt(QSpinBox *spinBox, const std::string &setting, const std::string &group)
{
int value = spinBox->value();
if (value != Settings::Manager::getInt(setting, group))
Settings::Manager::setInt(setting, group, value);
}
void Launcher::AdvancedPage::slotLoadedCellsChanged(QStringList cellNames)
{
loadCellsForAutocomplete(cellNames);
}
void Launcher::AdvancedPage::slotAnimSourcesToggled(bool checked)
{
weaponSheathingCheckBox->setEnabled(checked);
shieldSheathingCheckBox->setEnabled(checked);
if (!checked)
{
weaponSheathingCheckBox->setCheckState(Qt::Unchecked);
shieldSheathingCheckBox->setCheckState(Qt::Unchecked);
}
}
void Launcher::AdvancedPage::slotPostProcessToggled(bool checked)
{
postprocessLiveReloadCheckBox->setEnabled(checked);
postprocessTransparentPostpassCheckBox->setEnabled(checked);
postprocessHDRTimeComboBox->setEnabled(checked);
postprocessHDRTimeLabel->setEnabled(checked);
}
void Launcher::AdvancedPage::slotSkyBlendingToggled(bool checked)
{
skyBlendingStartComboBox->setEnabled(checked);
skyBlendingStartLabel->setEnabled(checked);
}