1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-01-16 19:29:56 +00:00
openmw/components/esm3/loadgmst.cpp
2022-06-04 16:07:59 +02:00

33 lines
806 B
C++

#include "loadgmst.hpp"
#include "esmreader.hpp"
#include "esmwriter.hpp"
namespace ESM
{
void GameSetting::load (ESMReader &esm, bool &isDeleted)
{
isDeleted = false; // GameSetting record can't be deleted now (may be changed in the future)
mRecordFlags = esm.getRecordFlags();
mId = esm.getHNString("NAME");
mValue.read (esm, Variant::Format_Gmst);
}
void GameSetting::save (ESMWriter &esm, bool /*isDeleted*/) const
{
esm.writeHNCString("NAME", mId);
mValue.write (esm, Variant::Format_Gmst);
}
void GameSetting::blank()
{
mRecordFlags = 0;
mValue.setType (VT_None);
}
bool operator== (const GameSetting& left, const GameSetting& right)
{
return left.mValue==right.mValue;
}
}