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openmw/apps/openmw
2021-08-04 19:14:24 +03:00
..
mwbase Remove Lua command "self:setDirectControl" 2021-08-03 14:36:51 +03:00
mwclass Change moveObject() to take a osg::Vec3f argument instead of 3 floats 2021-07-30 23:24:49 +02:00
mwdialogue Change disposition to work like vanilla 2021-07-06 17:03:56 +02:00
mwgui Merge branch 'gui_shaders' into 'master' 2021-07-25 21:37:39 +00:00
mwinput Change rotateObject() to take a osg::Vec3f argument instead of 3 floats 2021-07-30 23:24:53 +02:00
mwlua Lua command core.quit 2021-08-04 19:14:24 +03:00
mwmechanics Remove Lua command "self:setDirectControl" 2021-08-03 14:36:51 +03:00
mwphysics Use extract/insert instead of erase/emplace 2021-08-03 07:00:42 +02:00
mwrender Move reference to the right cell according to its geographical position 2021-07-30 18:28:29 +02:00
mwscript Change rotateObject() to take a osg::Vec3f argument instead of 3 floats 2021-07-30 23:24:53 +02:00
mwsound Use default instead of empty constructors/destructors 2021-06-24 00:26:15 +02:00
mwstate Saving/loading for Lua scripts (saves format is changed) 2021-07-09 20:24:56 +02:00
mwworld Store reference to BulletShapeInstance for btCollisionShape 2021-08-03 12:21:56 +02:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Add Lua package 'openmw.settings' 2021-07-27 20:06:04 +02:00
doc.hpp
engine.cpp add shader path for mygui (#6162) 2021-07-22 15:55:30 -07:00
engine.hpp Manage work item lifetime on the client side 2021-07-12 11:41:14 +02:00
main.cpp Abort on duplicate content file 2021-08-01 03:04:12 +01:00