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			227 lines
		
	
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			227 lines
		
	
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|   OpenMW - The completely unofficial reimplementation of Morrowind
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|   Copyright (C) 2008-2010  Nicolay Korslund
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|   Email: < korslund@gmail.com >
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|   WWW: http://openmw.sourceforge.net/
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| 
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|   This file (node.h) is part of the OpenMW package.
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| 
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|   OpenMW is distributed as free software: you can redistribute it
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|   and/or modify it under the terms of the GNU General Public License
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|   version 3, as published by the Free Software Foundation.
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| 
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|   This program is distributed in the hope that it will be useful, but
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|   WITHOUT ANY WARRANTY; without even the implied warranty of
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|   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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|   General Public License for more details.
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| 
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|   You should have received a copy of the GNU General Public License
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|   version 3 along with this program. If not, see
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|   http://www.gnu.org/licenses/ .
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| 
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|  */
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| 
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| #ifndef _NIF_NODE_H_
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| #define _NIF_NODE_H_
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| 
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| #include "controlled.hpp"
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| #include "data.hpp"
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| 
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| namespace Nif
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| {
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| 
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| /** A Node is an object that's part of the main NIF tree. It has
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|     parent node (unless it's the root), and transformation (location
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|     and rotation) relative to it's parent.
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|  */
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| class Node : public Named
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| {
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| public:
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|   // Node flags. Interpretation depends somewhat on the type of node.
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|   int flags;
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|   const Transformation *trafo;
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|   PropertyList props;
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| 
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|   // Bounding box info
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|   bool hasBounds;
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|   const Vector *boundPos;
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|   const Matrix *boundRot;
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|   const Vector *boundXYZ; // Box size
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| 
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|   void read(NIFFile *nif)
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|   {
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|     Named::read(nif);
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| 
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|     flags = nif->getShort();
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|     trafo = nif->getTrafo();
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|     props.read(nif);
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| 
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|     hasBounds = !!nif->getInt();
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|     if(hasBounds)
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|       {
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|         nif->getInt(); // always 1
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|         boundPos = nif->getVector();
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|         boundRot = nif->getMatrix();
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|         boundXYZ = nif->getVector();
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|       }
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| 
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|     boneTrafo = NULL;
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|     boneIndex = -1;
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|   }
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| 
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|   // Bone transformation. If set, node is a part of a skeleton.
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|   const NiSkinData::BoneTrafo *boneTrafo;
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| 
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|   // Bone weight info, from NiSkinData
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|   const NiSkinData::BoneInfo *boneInfo;
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| 
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|   // Bone index. If -1, this node is either not a bone, or if
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|   // boneTrafo is set it is the root bone in the skeleton.
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|   short boneIndex;
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| 
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|   void makeRootBone(const NiSkinData::BoneTrafo *tr)
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|   {
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|     boneTrafo = tr;
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|     boneIndex = -1;
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|   }
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| 
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|   void makeBone(short ind, const NiSkinData::BoneInfo &bi)
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|   {
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|     boneInfo = &bi;
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|     boneTrafo = bi.trafo;
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|     boneIndex = ind;
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|   }
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| };
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| 
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| struct NiTriShapeCopy
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| {
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|  std::string sname;
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|  std::vector<std::string> boneSequence;
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|  Nif::NiSkinData::BoneTrafoCopy trafo;
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|  //Ogre::Quaternion initialBoneRotation;
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|  //Ogre::Vector3 initialBoneTranslation;
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|  std::vector<Ogre::Vector3> vertices;
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|  std::vector<Ogre::Vector3> normals;
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|  std::vector<Nif::NiSkinData::BoneInfoCopy> boneinfo;
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|  std::map<int, std::vector<Nif::NiSkinData::IndividualWeight> > vertsToWeights;
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|  Nif::NiMorphData morph;
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| };
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| 
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| struct NiNode : Node
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| {
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|   NodeList children;
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|   NodeList effects;
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| 
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|   /* Known NiNode flags:
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| 
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|      0x01 hidden
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|      0x02 use mesh for collision
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|      0x04 use bounding box for collision (?)
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|      0x08 unknown, but common
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|      0x20, 0x40, 0x80 unknown
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|    */
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| 
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|   void read(NIFFile *nif)
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|   {
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|     Node::read(nif);
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|     children.read(nif);
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|     effects.read(nif);
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|   }
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| };
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| 
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| struct NiTriShape : Node
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| {
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|   /* Possible flags:
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|      0x40 - mesh has no vertex normals ?
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| 
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|      Only flags included in 0x47 (ie. 0x01, 0x02, 0x04 and 0x40) have
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|      been observed so far.
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|    */
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| 
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|   NiTriShapeDataPtr data;
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|   NiSkinInstancePtr skin;
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| 
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|   void read(NIFFile *nif)
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|   {
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|     Node::read(nif);
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|     data.read(nif);
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|     skin.read(nif);
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|   }
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| 
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|   NiTriShapeCopy clone(){
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| 	  NiTriShapeCopy copy;
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|       copy.sname = name.toString();
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| 	  float *ptr = (float*)data->vertices.ptr;
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| 	  float *ptrNormals = (float*)data->normals.ptr;
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| 	  int numVerts = data->vertices.length / 3;
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| 	  for(int i = 0; i < numVerts; i++)
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| 	  {
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| 		   float *current = (float*) (ptr + i * 3);
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| 		   copy.vertices.push_back(Ogre::Vector3(*current, *(current + 1), *(current + 2)));
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| 
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| 		   if(ptrNormals){
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| 			float *currentNormals = (float*) (ptrNormals + i * 3);
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| 		   copy.normals.push_back(Ogre::Vector3(*currentNormals, *(currentNormals + 1), *(currentNormals + 2)));
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| 	 		  }
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|       }
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| 
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| 
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|   return copy;
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|   }
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| };
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| 
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| struct NiCamera : Node
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| {
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|   struct Camera
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|   {
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|     // Camera frustrum
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|     float left, right, top, bottom, nearDist, farDist;
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| 
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|     // Viewport
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|     float vleft, vright, vtop, vbottom;
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| 
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|     // Level of detail modifier
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|     float LOD;
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|   };
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| 
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|   const Camera *cam;
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| 
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|   void read(NIFFile *nif)
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|   {
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|     Node::read(nif);
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| 
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|     nif->getPtr<Camera>();
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| 
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|     nif->getInt(); // -1
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|     nif->getInt(); // 0
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|   }
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| };
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| 
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| struct NiAutoNormalParticles : Node
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| {
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|   NiAutoNormalParticlesDataPtr data;
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| 
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|   void read(NIFFile *nif)
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|   {
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|     Node::read(nif);
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|     data.read(nif);
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|     nif->getInt(); // -1
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|   }
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| };
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| 
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| struct NiRotatingParticles : Node
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| {
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|   NiRotatingParticlesDataPtr data;
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| 
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|   void read(NIFFile *nif)
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|   {
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|     Node::read(nif);
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|     data.read(nif);
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|     nif->getInt(); // -1
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|   }
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| };
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| 
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| 
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| 
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| } // Namespace
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| #endif
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