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			65 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| Post Processing Settings
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| ########################
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| 
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| enabled
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| -------
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| 
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| :Type:		boolean
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| :Range:		True/False
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| :Default:	False
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| 
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| Enable or disable post processing.
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| This enables use of post processing shaders, which must be installed.
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| 
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| chain
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| -----
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| 
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| :Type:		string list
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| 
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| Controls which post process effects are active and their order.
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| It is recommended to configure the settings and order of shaders through the in game HUD. By default this is available with the F2 key.
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| Note, an empty chain will not disable post processing.
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| 
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| This setting has no effect if :ref:`enabled` is set to false.
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| 
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| live reload
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| -----------
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| 
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| :Type:		boolean
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| :Range:		True/False
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| :Default:	False
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| 
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| Automatically reloads a shader if the file has been changed. This is useful for debugging and writing shaders yourself.
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| 
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| .. warning::
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|     This should be disabled for normal gameplay
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| 
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| hdr exposure time
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| -----------------
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| 
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| :Type:      float
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| :Range:     0.0 to 1.0
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| :Default:   0.05
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| 
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| Use for eye adaptation to control speed at which average scene luminance can change from one frame to the next.
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| Average scene luminance is used in some shader effects for features such as dynamic eye adaptation.
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| Smaller values will cause slower changes in scene luminance. This is most impactful when the brightness
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| drastically changes quickly, like when entering a dark cave or exiting an interior and looking into a bright sun.
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| 
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| This settings has no effect when HDR is disabled or :ref:`enabled` is set to false.
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| 
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| transparent postpass
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| --------------------
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| 
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| :Type:      boolean
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| :Range:     True/False
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| :Default:   True
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| 
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| Re-renders transparent objects with alpha-clipping forced with a fixed threshold. This is particularly important with vanilla content, where blended
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| objects usually have depth writes disabled and massive margins between the geometry and texture alpha.
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| 
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| 
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| .. warning::
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|     This can be quite costly with vanilla assets. For best performance it is recommended to use a mod replacer which
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|     uses alpha tested foliage and disable this setting. Morrowind Optimizaton Patch is a great option. 
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|     If you are not using any shaders which utilize the depth buffer this setting should be disabled.
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