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openmw/docs/source/reference/modding/settings
elsid 96eb8d7be9
Write generated navmesh to navmeshdb
Perform all request to db in a single thread to avoid blocking navmesh
generator threads due to slow write operations.

Write to db navmesh for all changes except update as it done for memory cache.

Batch multiple db operations into a single transaction to speed up writing by
not executing fsync after each insert/update query. All reads are performed in
the same transaction so they see uncommited data.
2021-12-11 00:22:04 +01:00
..
camera.rst enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
cells.rst
fog.rst
game.rst Add a binary to generate navmesh from content files 2021-12-11 00:21:56 +01:00
general.rst Fix most of reStructuredText warnings 2021-11-04 23:21:58 +01:00
groundcover.rst Fix most of reStructuredText warnings 2021-11-04 23:21:58 +01:00
GUI.rst
HUD.rst
index.rst New setting "lua num threads". Thread syncronization is changed from std:🧵:yield to std::condition_variable. 2021-07-09 20:48:54 +02:00
input.rst
lua.rst Use a setting to enable Lua Action tracebacks 2021-11-22 19:39:47 +00:00
map.rst Fix most of reStructuredText warnings 2021-11-04 23:21:58 +01:00
models.rst
navigator.rst Write generated navmesh to navmeshdb 2021-12-11 00:22:04 +01:00
physics.rst Change some settings for async physics: 2021-07-11 17:07:39 +02:00
saves.rst
shaders.rst Fix most of reStructuredText warnings 2021-11-04 23:21:58 +01:00
shadows.rst
sound.rst
terrain.rst Merge the 'debug chunks' and 'object paging debug batches' settings into a single one 2021-09-11 21:53:05 +02:00
video.rst
water.rst update docs 2021-10-31 16:15:25 -04:00
windows.rst