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openmw/components/sceneutil
scrawl 5caf53b6a3 optimizer: avoid reordering nodes
Fixes an osgParticle cloning issue.

(Fixes #3773)
2017-02-26 03:25:17 +01:00
..
attach.cpp Remove boneOffset node after using it 2017-02-23 23:28:50 +01:00
attach.hpp
clone.cpp Fix unnecessary copy of ParticleSystem in SceneUtil::CopyOp 2017-02-26 03:15:57 +01:00
clone.hpp
controller.cpp
controller.hpp
lightcontroller.cpp
lightcontroller.hpp
lightmanager.cpp
lightmanager.hpp
lightutil.cpp
lightutil.hpp
optimizer.cpp optimizer: avoid reordering nodes 2017-02-26 03:25:17 +01:00
optimizer.hpp optimizer: don't merge Geometry that has transparency sorting enabled 2017-02-24 02:58:27 +01:00
pathgridutil.cpp
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp
riggeometry.cpp
riggeometry.hpp
serialize.cpp Don't print Geometry data (vertices, triangles, etc.) in showscenegraph 2017-02-23 23:28:50 +01:00
serialize.hpp
skeleton.cpp
skeleton.hpp
statesetupdater.cpp
statesetupdater.hpp
unrefqueue.cpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
unrefqueue.hpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
util.cpp
util.hpp
visitor.cpp
visitor.hpp
waterutil.cpp
waterutil.hpp
workqueue.cpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
workqueue.hpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
writescene.cpp
writescene.hpp