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Unlike what I expected, the osgUtil::UpdateVisitor is set to traverse all children (not only active children). The FrameSwitch was thus traversing both RigGeometries part of the double-buffering scheme, rather than only the one active in the current frame. |
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.. | ||
controller.cpp | ||
controller.hpp | ||
nifloader.cpp | ||
nifloader.hpp | ||
particle.cpp | ||
particle.hpp | ||
userdata.hpp |