mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-21 09:23:53 +00:00
8b8e4f78b6
Cylinder collision shape should give the best consistency between physics simulation and pathfinding. Rotating box is already used by some actors, so add it to have the same collision shape type for all actors.
479 lines
23 KiB
C++
479 lines
23 KiB
C++
#include "advancedpage.hpp"
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#include <array>
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#include <string>
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#include <cmath>
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#include <QFileDialog>
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#include <QCompleter>
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#include <QString>
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#include <components/config/gamesettings.hpp>
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#include <components/contentselector/view/contentselector.hpp>
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#include <components/contentselector/model/esmfile.hpp>
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#include <components/detournavigator/collisionshapetype.hpp>
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#include "utils/openalutil.hpp"
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Launcher::AdvancedPage::AdvancedPage(Config::GameSettings &gameSettings, QWidget *parent)
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: QWidget(parent)
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, mGameSettings(gameSettings)
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{
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setObjectName ("AdvancedPage");
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setupUi(this);
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for(const std::string& name : Launcher::enumerateOpenALDevices())
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{
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audioDeviceSelectorComboBox->addItem(QString::fromStdString(name), QString::fromStdString(name));
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}
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for(const std::string& name : Launcher::enumerateOpenALDevicesHrtf())
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{
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hrtfProfileSelectorComboBox->addItem(QString::fromStdString(name), QString::fromStdString(name));
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}
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loadSettings();
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mCellNameCompleter.setModel(&mCellNameCompleterModel);
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startDefaultCharacterAtField->setCompleter(&mCellNameCompleter);
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}
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void Launcher::AdvancedPage::loadCellsForAutocomplete(QStringList cellNames) {
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// Update the list of suggestions for the "Start default character at" field
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mCellNameCompleterModel.setStringList(cellNames);
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mCellNameCompleter.setCompletionMode(QCompleter::PopupCompletion);
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mCellNameCompleter.setCaseSensitivity(Qt::CaseSensitivity::CaseInsensitive);
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}
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void Launcher::AdvancedPage::on_skipMenuCheckBox_stateChanged(int state) {
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startDefaultCharacterAtLabel->setEnabled(state == Qt::Checked);
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startDefaultCharacterAtField->setEnabled(state == Qt::Checked);
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}
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void Launcher::AdvancedPage::on_runScriptAfterStartupBrowseButton_clicked()
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{
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QString scriptFile = QFileDialog::getOpenFileName(
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this,
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QObject::tr("Select script file"),
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QDir::currentPath(),
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QString(tr("Text file (*.txt)")));
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if (scriptFile.isEmpty())
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return;
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QFileInfo info(scriptFile);
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if (!info.exists() || !info.isReadable())
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return;
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const QString path(QDir::toNativeSeparators(info.absoluteFilePath()));
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runScriptAfterStartupField->setText(path);
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}
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namespace
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{
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constexpr double CellSizeInUnits = 8192;
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double convertToCells(double unitRadius)
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{
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return unitRadius / CellSizeInUnits;
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}
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int convertToUnits(double CellGridRadius)
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{
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return static_cast<int>(CellSizeInUnits * CellGridRadius);
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}
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}
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bool Launcher::AdvancedPage::loadSettings()
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{
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// Game mechanics
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{
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loadSettingBool(toggleSneakCheckBox, "toggle sneak", "Input");
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loadSettingBool(canLootDuringDeathAnimationCheckBox, "can loot during death animation", "Game");
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loadSettingBool(followersAttackOnSightCheckBox, "followers attack on sight", "Game");
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loadSettingBool(rebalanceSoulGemValuesCheckBox, "rebalance soul gem values", "Game");
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loadSettingBool(enchantedWeaponsMagicalCheckBox, "enchanted weapons are magical", "Game");
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loadSettingBool(permanentBarterDispositionChangeCheckBox, "barter disposition change is permanent", "Game");
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loadSettingBool(classicReflectedAbsorbSpellsCheckBox, "classic reflected absorb spells behavior", "Game");
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loadSettingBool(requireAppropriateAmmunitionCheckBox, "only appropriate ammunition bypasses resistance", "Game");
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loadSettingBool(uncappedDamageFatigueCheckBox, "uncapped damage fatigue", "Game");
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loadSettingBool(normaliseRaceSpeedCheckBox, "normalise race speed", "Game");
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loadSettingBool(swimUpwardCorrectionCheckBox, "swim upward correction", "Game");
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loadSettingBool(avoidCollisionsCheckBox, "NPCs avoid collisions", "Game");
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int unarmedFactorsStrengthIndex = Settings::Manager::getInt("strength influences hand to hand", "Game");
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if (unarmedFactorsStrengthIndex >= 0 && unarmedFactorsStrengthIndex <= 2)
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unarmedFactorsStrengthComboBox->setCurrentIndex(unarmedFactorsStrengthIndex);
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loadSettingBool(stealingFromKnockedOutCheckBox, "always allow stealing from knocked out actors", "Game");
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loadSettingBool(enableNavigatorCheckBox, "enable", "Navigator");
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int numPhysicsThreads = Settings::Manager::getInt("async num threads", "Physics");
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if (numPhysicsThreads >= 0)
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physicsThreadsSpinBox->setValue(numPhysicsThreads);
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loadSettingBool(allowNPCToFollowOverWaterSurfaceCheckBox, "allow actors to follow over water surface", "Game");
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loadSettingBool(unarmedCreatureAttacksDamageArmorCheckBox, "unarmed creature attacks damage armor", "Game");
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const int actorCollisionShapeType = Settings::Manager::getInt("actor collision shape type", "Game");
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if (0 <= actorCollisionShapeType && actorCollisionShapeType < actorCollisonShapeTypeComboBox->count())
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actorCollisonShapeTypeComboBox->setCurrentIndex(actorCollisionShapeType);
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}
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// Visuals
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{
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loadSettingBool(autoUseObjectNormalMapsCheckBox, "auto use object normal maps", "Shaders");
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loadSettingBool(autoUseObjectSpecularMapsCheckBox, "auto use object specular maps", "Shaders");
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loadSettingBool(autoUseTerrainNormalMapsCheckBox, "auto use terrain normal maps", "Shaders");
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loadSettingBool(autoUseTerrainSpecularMapsCheckBox, "auto use terrain specular maps", "Shaders");
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loadSettingBool(bumpMapLocalLightingCheckBox, "apply lighting to environment maps", "Shaders");
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loadSettingBool(softParticlesCheckBox, "soft particles", "Shaders");
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loadSettingBool(antialiasAlphaTestCheckBox, "antialias alpha test", "Shaders");
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if (Settings::Manager::getInt("antialiasing", "Video") == 0) {
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antialiasAlphaTestCheckBox->setCheckState(Qt::Unchecked);
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}
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loadSettingBool(magicItemAnimationsCheckBox, "use magic item animations", "Game");
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connect(animSourcesCheckBox, SIGNAL(toggled(bool)), this, SLOT(slotAnimSourcesToggled(bool)));
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loadSettingBool(animSourcesCheckBox, "use additional anim sources", "Game");
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if (animSourcesCheckBox->checkState() != Qt::Unchecked)
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{
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loadSettingBool(weaponSheathingCheckBox, "weapon sheathing", "Game");
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loadSettingBool(shieldSheathingCheckBox, "shield sheathing", "Game");
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}
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loadSettingBool(turnToMovementDirectionCheckBox, "turn to movement direction", "Game");
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loadSettingBool(smoothMovementCheckBox, "smooth movement", "Game");
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const bool distantTerrain = Settings::Manager::getBool("distant terrain", "Terrain");
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const bool objectPaging = Settings::Manager::getBool("object paging", "Terrain");
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if (distantTerrain && objectPaging) {
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distantLandCheckBox->setCheckState(Qt::Checked);
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}
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loadSettingBool(activeGridObjectPagingCheckBox, "object paging active grid", "Terrain");
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viewingDistanceComboBox->setValue(convertToCells(Settings::Manager::getInt("viewing distance", "Camera")));
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objectPagingMinSizeComboBox->setValue(Settings::Manager::getDouble("object paging min size", "Terrain"));
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loadSettingBool(nightDaySwitchesCheckBox, "day night switches", "Game");
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connect(postprocessEnabledCheckBox, SIGNAL(toggled(bool)), this, SLOT(slotPostProcessToggled(bool)));
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loadSettingBool(postprocessEnabledCheckBox, "enabled", "Post Processing");
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loadSettingBool(postprocessLiveReloadCheckBox, "live reload", "Post Processing");
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loadSettingBool(postprocessTransparentPostpassCheckBox, "transparent postpass", "Post Processing");
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postprocessHDRTimeComboBox->setValue(Settings::Manager::getDouble("auto exposure speed", "Post Processing"));
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connect(skyBlendingCheckBox, SIGNAL(toggled(bool)), this, SLOT(slotSkyBlendingToggled(bool)));
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loadSettingBool(radialFogCheckBox, "radial fog", "Fog");
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loadSettingBool(exponentialFogCheckBox, "exponential fog", "Fog");
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loadSettingBool(skyBlendingCheckBox, "sky blending", "Fog");
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skyBlendingStartComboBox->setValue(Settings::Manager::getDouble("sky blending start", "Fog"));
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}
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// Audio
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{
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std::string selectedAudioDevice = Settings::Manager::getString("device", "Sound");
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if (selectedAudioDevice.empty() == false)
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{
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int audioDeviceIndex = audioDeviceSelectorComboBox->findData(QString::fromStdString(selectedAudioDevice));
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if (audioDeviceIndex != -1)
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{
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audioDeviceSelectorComboBox->setCurrentIndex(audioDeviceIndex);
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}
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}
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int hrtfEnabledIndex = Settings::Manager::getInt("hrtf enable", "Sound");
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if (hrtfEnabledIndex >= -1 && hrtfEnabledIndex <= 1)
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{
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enableHRTFComboBox->setCurrentIndex(hrtfEnabledIndex + 1);
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}
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std::string selectedHRTFProfile = Settings::Manager::getString("hrtf", "Sound");
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if (selectedHRTFProfile.empty() == false)
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{
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int hrtfProfileIndex = hrtfProfileSelectorComboBox->findData(QString::fromStdString(selectedHRTFProfile));
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if (hrtfProfileIndex != -1)
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{
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hrtfProfileSelectorComboBox->setCurrentIndex(hrtfProfileIndex);
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}
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}
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}
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// Interface Changes
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{
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loadSettingBool(showEffectDurationCheckBox, "show effect duration", "Game");
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loadSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game");
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loadSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
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loadSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
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loadSettingBool(changeDialogTopicsCheckBox, "color topic enable", "GUI");
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int showOwnedIndex = Settings::Manager::getInt("show owned", "Game");
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// Match the index with the option (only 0, 1, 2, or 3 are valid). Will default to 0 if invalid.
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if (showOwnedIndex >= 0 && showOwnedIndex <= 3)
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showOwnedComboBox->setCurrentIndex(showOwnedIndex);
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loadSettingBool(stretchBackgroundCheckBox, "stretch menu background", "GUI");
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loadSettingBool(useZoomOnMapCheckBox, "allow zooming", "Map");
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loadSettingBool(graphicHerbalismCheckBox, "graphic herbalism", "Game");
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scalingSpinBox->setValue(Settings::Manager::getFloat("scaling factor", "GUI"));
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}
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// Bug fixes
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{
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loadSettingBool(preventMerchantEquippingCheckBox, "prevent merchant equipping", "Game");
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loadSettingBool(trainersTrainingSkillsBasedOnBaseSkillCheckBox, "trainers training skills based on base skill", "Game");
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}
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// Miscellaneous
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{
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// Saves
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loadSettingBool(timePlayedCheckbox, "timeplayed", "Saves");
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loadSettingInt(maximumQuicksavesComboBox,"max quicksaves", "Saves");
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// Other Settings
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QString screenshotFormatString = QString::fromStdString(Settings::Manager::getString("screenshot format", "General")).toUpper();
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if (screenshotFormatComboBox->findText(screenshotFormatString) == -1)
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screenshotFormatComboBox->addItem(screenshotFormatString);
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screenshotFormatComboBox->setCurrentIndex(screenshotFormatComboBox->findText(screenshotFormatString));
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loadSettingBool(notifyOnSavedScreenshotCheckBox, "notify on saved screenshot", "General");
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}
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// Testing
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{
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loadSettingBool(grabCursorCheckBox, "grab cursor", "Input");
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bool skipMenu = mGameSettings.value("skip-menu").toInt() == 1;
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if (skipMenu)
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{
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skipMenuCheckBox->setCheckState(Qt::Checked);
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}
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startDefaultCharacterAtLabel->setEnabled(skipMenu);
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startDefaultCharacterAtField->setEnabled(skipMenu);
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startDefaultCharacterAtField->setText(mGameSettings.value("start"));
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runScriptAfterStartupField->setText(mGameSettings.value("script-run"));
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}
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return true;
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}
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void Launcher::AdvancedPage::saveSettings()
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{
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// Game mechanics
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{
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saveSettingBool(toggleSneakCheckBox, "toggle sneak", "Input");
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saveSettingBool(canLootDuringDeathAnimationCheckBox, "can loot during death animation", "Game");
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saveSettingBool(followersAttackOnSightCheckBox, "followers attack on sight", "Game");
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saveSettingBool(rebalanceSoulGemValuesCheckBox, "rebalance soul gem values", "Game");
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saveSettingBool(enchantedWeaponsMagicalCheckBox, "enchanted weapons are magical", "Game");
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saveSettingBool(permanentBarterDispositionChangeCheckBox, "barter disposition change is permanent", "Game");
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saveSettingBool(classicReflectedAbsorbSpellsCheckBox, "classic reflected absorb spells behavior", "Game");
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saveSettingBool(requireAppropriateAmmunitionCheckBox, "only appropriate ammunition bypasses resistance", "Game");
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saveSettingBool(uncappedDamageFatigueCheckBox, "uncapped damage fatigue", "Game");
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saveSettingBool(normaliseRaceSpeedCheckBox, "normalise race speed", "Game");
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saveSettingBool(swimUpwardCorrectionCheckBox, "swim upward correction", "Game");
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saveSettingBool(avoidCollisionsCheckBox, "NPCs avoid collisions", "Game");
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saveSettingInt(unarmedFactorsStrengthComboBox, "strength influences hand to hand", "Game");
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saveSettingBool(stealingFromKnockedOutCheckBox, "always allow stealing from knocked out actors", "Game");
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saveSettingBool(enableNavigatorCheckBox, "enable", "Navigator");
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saveSettingInt(physicsThreadsSpinBox, "async num threads", "Physics");
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saveSettingBool(allowNPCToFollowOverWaterSurfaceCheckBox, "allow actors to follow over water surface", "Game");
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saveSettingBool(unarmedCreatureAttacksDamageArmorCheckBox, "unarmed creature attacks damage armor", "Game");
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saveSettingInt(actorCollisonShapeTypeComboBox, "actor collision shape type", "Game");
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}
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// Visuals
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{
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saveSettingBool(autoUseObjectNormalMapsCheckBox, "auto use object normal maps", "Shaders");
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saveSettingBool(autoUseObjectSpecularMapsCheckBox, "auto use object specular maps", "Shaders");
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saveSettingBool(autoUseTerrainNormalMapsCheckBox, "auto use terrain normal maps", "Shaders");
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saveSettingBool(autoUseTerrainSpecularMapsCheckBox, "auto use terrain specular maps", "Shaders");
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saveSettingBool(bumpMapLocalLightingCheckBox, "apply lighting to environment maps", "Shaders");
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saveSettingBool(radialFogCheckBox, "radial fog", "Fog");
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saveSettingBool(softParticlesCheckBox, "soft particles", "Shaders");
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saveSettingBool(antialiasAlphaTestCheckBox, "antialias alpha test", "Shaders");
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saveSettingBool(magicItemAnimationsCheckBox, "use magic item animations", "Game");
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saveSettingBool(animSourcesCheckBox, "use additional anim sources", "Game");
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saveSettingBool(weaponSheathingCheckBox, "weapon sheathing", "Game");
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saveSettingBool(shieldSheathingCheckBox, "shield sheathing", "Game");
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saveSettingBool(turnToMovementDirectionCheckBox, "turn to movement direction", "Game");
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saveSettingBool(smoothMovementCheckBox, "smooth movement", "Game");
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const bool distantTerrain = Settings::Manager::getBool("distant terrain", "Terrain");
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const bool objectPaging = Settings::Manager::getBool("object paging", "Terrain");
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const bool wantDistantLand = distantLandCheckBox->checkState();
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if (wantDistantLand != (distantTerrain && objectPaging)) {
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Settings::Manager::setBool("distant terrain", "Terrain", wantDistantLand);
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Settings::Manager::setBool("object paging", "Terrain", wantDistantLand);
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}
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saveSettingBool(activeGridObjectPagingCheckBox, "object paging active grid", "Terrain");
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int viewingDistance = convertToUnits(viewingDistanceComboBox->value());
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if (viewingDistance != Settings::Manager::getInt("viewing distance", "Camera"))
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{
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Settings::Manager::setInt("viewing distance", "Camera", viewingDistance);
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}
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double objectPagingMinSize = objectPagingMinSizeComboBox->value();
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if (objectPagingMinSize != Settings::Manager::getDouble("object paging min size", "Terrain"))
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Settings::Manager::setDouble("object paging min size", "Terrain", objectPagingMinSize);
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saveSettingBool(nightDaySwitchesCheckBox, "day night switches", "Game");
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saveSettingBool(postprocessEnabledCheckBox, "enabled", "Post Processing");
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saveSettingBool(postprocessLiveReloadCheckBox, "live reload", "Post Processing");
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saveSettingBool(postprocessTransparentPostpassCheckBox, "transparent postpass", "Post Processing");
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double hdrExposureTime = postprocessHDRTimeComboBox->value();
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if (hdrExposureTime != Settings::Manager::getDouble("auto exposure speed", "Post Processing"))
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Settings::Manager::setDouble("auto exposure speed", "Post Processing", hdrExposureTime);
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saveSettingBool(radialFogCheckBox, "radial fog", "Fog");
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saveSettingBool(exponentialFogCheckBox, "exponential fog", "Fog");
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saveSettingBool(skyBlendingCheckBox, "sky blending", "Fog");
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Settings::Manager::setDouble("sky blending start", "Fog", skyBlendingStartComboBox->value());
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}
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// Audio
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{
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int audioDeviceIndex = audioDeviceSelectorComboBox->currentIndex();
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std::string prevAudioDevice = Settings::Manager::getString("device", "Sound");
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if (audioDeviceIndex != 0)
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{
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const std::string& newAudioDevice = audioDeviceSelectorComboBox->currentText().toUtf8().constData();
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if (newAudioDevice != prevAudioDevice)
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Settings::Manager::setString("device", "Sound", newAudioDevice);
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}
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else if (!prevAudioDevice.empty())
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{
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Settings::Manager::setString("device", "Sound", {});
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}
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int hrtfEnabledIndex = enableHRTFComboBox->currentIndex() - 1;
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if (hrtfEnabledIndex != Settings::Manager::getInt("hrtf enable", "Sound"))
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{
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Settings::Manager::setInt("hrtf enable", "Sound", hrtfEnabledIndex);
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}
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int selectedHRTFProfileIndex = hrtfProfileSelectorComboBox->currentIndex();
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std::string prevHRTFProfile = Settings::Manager::getString("hrtf", "Sound");
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if (selectedHRTFProfileIndex != 0)
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{
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const std::string& newHRTFProfile = hrtfProfileSelectorComboBox->currentText().toUtf8().constData();
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if (newHRTFProfile != prevHRTFProfile)
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Settings::Manager::setString("hrtf", "Sound", newHRTFProfile);
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}
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else if (!prevHRTFProfile.empty())
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{
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Settings::Manager::setString("hrtf", "Sound", {});
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}
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}
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// Interface Changes
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{
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saveSettingBool(showEffectDurationCheckBox, "show effect duration", "Game");
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saveSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game");
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saveSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
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saveSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
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saveSettingBool(changeDialogTopicsCheckBox, "color topic enable", "GUI");
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saveSettingInt(showOwnedComboBox,"show owned", "Game");
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saveSettingBool(stretchBackgroundCheckBox, "stretch menu background", "GUI");
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saveSettingBool(useZoomOnMapCheckBox, "allow zooming", "Map");
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saveSettingBool(graphicHerbalismCheckBox, "graphic herbalism", "Game");
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float uiScalingFactor = scalingSpinBox->value();
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if (uiScalingFactor != Settings::Manager::getFloat("scaling factor", "GUI"))
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Settings::Manager::setFloat("scaling factor", "GUI", uiScalingFactor);
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}
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// Bug fixes
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{
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saveSettingBool(preventMerchantEquippingCheckBox, "prevent merchant equipping", "Game");
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saveSettingBool(trainersTrainingSkillsBasedOnBaseSkillCheckBox, "trainers training skills based on base skill", "Game");
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}
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// Miscellaneous
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{
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// Saves Settings
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saveSettingBool(timePlayedCheckbox, "timeplayed", "Saves");
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saveSettingInt(maximumQuicksavesComboBox, "max quicksaves", "Saves");
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// Other Settings
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std::string screenshotFormatString = screenshotFormatComboBox->currentText().toLower().toStdString();
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if (screenshotFormatString != Settings::Manager::getString("screenshot format", "General"))
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Settings::Manager::setString("screenshot format", "General", screenshotFormatString);
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saveSettingBool(notifyOnSavedScreenshotCheckBox, "notify on saved screenshot", "General");
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}
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// Testing
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{
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saveSettingBool(grabCursorCheckBox, "grab cursor", "Input");
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int skipMenu = skipMenuCheckBox->checkState() == Qt::Checked;
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if (skipMenu != mGameSettings.value("skip-menu").toInt())
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mGameSettings.setValue("skip-menu", QString::number(skipMenu));
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QString startCell = startDefaultCharacterAtField->text();
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if (startCell != mGameSettings.value("start"))
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{
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mGameSettings.setValue("start", startCell);
|
|
}
|
|
QString scriptRun = runScriptAfterStartupField->text();
|
|
if (scriptRun != mGameSettings.value("script-run"))
|
|
mGameSettings.setValue("script-run", scriptRun);
|
|
}
|
|
}
|
|
|
|
void Launcher::AdvancedPage::loadSettingBool(QCheckBox *checkbox, const std::string &setting, const std::string &group)
|
|
{
|
|
if (Settings::Manager::getBool(setting, group))
|
|
checkbox->setCheckState(Qt::Checked);
|
|
}
|
|
|
|
void Launcher::AdvancedPage::saveSettingBool(QCheckBox *checkbox, const std::string &setting, const std::string &group)
|
|
{
|
|
bool cValue = checkbox->checkState();
|
|
if (cValue != Settings::Manager::getBool(setting, group))
|
|
Settings::Manager::setBool(setting, group, cValue);
|
|
}
|
|
|
|
void Launcher::AdvancedPage::loadSettingInt(QComboBox *comboBox, const std::string &setting, const std::string &group)
|
|
{
|
|
int currentIndex = Settings::Manager::getInt(setting, group);
|
|
comboBox->setCurrentIndex(currentIndex);
|
|
}
|
|
|
|
void Launcher::AdvancedPage::saveSettingInt(QComboBox *comboBox, const std::string &setting, const std::string &group)
|
|
{
|
|
int currentIndex = comboBox->currentIndex();
|
|
if (currentIndex != Settings::Manager::getInt(setting, group))
|
|
Settings::Manager::setInt(setting, group, currentIndex);
|
|
}
|
|
|
|
void Launcher::AdvancedPage::loadSettingInt(QSpinBox *spinBox, const std::string &setting, const std::string &group)
|
|
{
|
|
int value = Settings::Manager::getInt(setting, group);
|
|
spinBox->setValue(value);
|
|
}
|
|
|
|
void Launcher::AdvancedPage::saveSettingInt(QSpinBox *spinBox, const std::string &setting, const std::string &group)
|
|
{
|
|
int value = spinBox->value();
|
|
if (value != Settings::Manager::getInt(setting, group))
|
|
Settings::Manager::setInt(setting, group, value);
|
|
}
|
|
|
|
void Launcher::AdvancedPage::slotLoadedCellsChanged(QStringList cellNames)
|
|
{
|
|
loadCellsForAutocomplete(cellNames);
|
|
}
|
|
|
|
void Launcher::AdvancedPage::slotAnimSourcesToggled(bool checked)
|
|
{
|
|
weaponSheathingCheckBox->setEnabled(checked);
|
|
shieldSheathingCheckBox->setEnabled(checked);
|
|
if (!checked)
|
|
{
|
|
weaponSheathingCheckBox->setCheckState(Qt::Unchecked);
|
|
shieldSheathingCheckBox->setCheckState(Qt::Unchecked);
|
|
}
|
|
}
|
|
|
|
void Launcher::AdvancedPage::slotPostProcessToggled(bool checked)
|
|
{
|
|
postprocessLiveReloadCheckBox->setEnabled(checked);
|
|
postprocessTransparentPostpassCheckBox->setEnabled(checked);
|
|
postprocessHDRTimeComboBox->setEnabled(checked);
|
|
postprocessHDRTimeLabel->setEnabled(checked);
|
|
}
|
|
|
|
void Launcher::AdvancedPage::slotSkyBlendingToggled(bool checked)
|
|
{
|
|
skyBlendingStartComboBox->setEnabled(checked);
|
|
skyBlendingStartLabel->setEnabled(checked);
|
|
}
|