1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2026-01-06 07:43:09 +00:00
openmw/files
AnyOldName3 66b8d4fb29 Add a setting to control coverage adjustment
With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.

With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.

It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
2022-12-09 00:22:08 +00:00
..
data Lua Profiler 2022-11-30 00:06:14 +01:00
launcher
lua_api
mac
opencs
shaders all debug renders now use the same shader and it works 2022-09-11 17:54:01 +02:00
ui Add a setting to control coverage adjustment 2022-12-09 00:22:08 +00:00
windows
wizard
CMakeLists.txt
gamecontrollerdb.txt
openmw-cs.cfg
openmw.appdata.xml
openmw.bmp
openmw.cfg
openmw.cfg.local
org.openmw.cs.desktop add launchable type; rename files to be conform to freedesktop.org and debian standards 2020-03-27 08:12:06 +01:00
org.openmw.launcher.desktop
settings-default.cfg
version.in