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			95 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*!
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	@file
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	@author		Evmenov Georgiy
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	@date		03/2008
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	@module
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*/
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/*
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	This file is part of MyGUI.
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	MyGUI is free software: you can redistribute it and/or modify
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	it under the terms of the GNU Lesser General Public License as published by
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	the Free Software Foundation, either version 3 of the License, or
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	(at your option) any later version.
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	MyGUI is distributed in the hope that it will be useful,
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	but WITHOUT ANY WARRANTY; without even the implied warranty of
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	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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	GNU Lesser General Public License for more details.
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	You should have received a copy of the GNU Lesser General Public License
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	along with MyGUI.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MYGUI_CONTROLLER_POSITION_H__
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#define __MYGUI_CONTROLLER_POSITION_H__
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#include "MyGUI_Prerequest.h"
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#include "MyGUI_Delegate.h"
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#include "MyGUI_Types.h"
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#include "MyGUI_WidgetDefines.h"
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#include "MyGUI_ControllerItem.h"
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namespace MyGUI
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{
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	/** This controller used for smooth changing position of widget in time */
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	class MYGUI_EXPORT ControllerPosition :
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		public ControllerItem
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	{
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		MYGUI_RTTI_DERIVED( ControllerPosition )
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	public:
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		typedef delegates::CDelegate4<const IntCoord&, const IntCoord&, IntCoord&, float> FrameAction;
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		ControllerPosition();
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		virtual ~ControllerPosition() { }
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		void setCoord(const IntCoord& _value);
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		void setSize(const IntSize& _value);
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		void setPosition(const IntPoint& _value);
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		void setFunction(const std::string& _value);
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		/**
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			@param _value seconds in which widget planned to reach destination coordinate
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		*/
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		void setTime(float _value) { mTime = _value; }
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		/**
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			@param _action applied to widget every frame (see ControllerPosition::eventFrameAction)
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		*/
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		void setAction(FrameAction::IDelegate* _value) { eventFrameAction = _value; }
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		virtual void setProperty(const std::string& _key, const std::string& _value);
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	private:
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		bool addTime(Widget* _widget, float _time);
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		void prepareItem(Widget* _widget);
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		float getElapsedTime() { return mElapsedTime; }
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		IntCoord mStartCoord;
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		IntCoord mDestCoord;
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		float mTime;
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		float mElapsedTime;
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		// controller changing position
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		bool mCalcPosition;
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		// controller changing size
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		bool mCalcSize;
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		/** Event : Every frame action while controller exist.\n
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			signature : void method(const IntRect& _startRect, const IntRect& _destRect, IntRect& _result, float _current_time)\n
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			@param _startRect start coordinate of widget
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			@param _destRect destination coordinate
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			@param _result resultRect
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			@param _current_time elapsed time (_current_time is real elapsed time divided by _time(see constructor) so _current_time == 1 mean that _time seconds elapsed)
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		*/
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		FrameAction eventFrameAction;
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	};
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}
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#endif // __MYGUI_CONTROLLER_POSITION_H__
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