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			53 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_MISC_RNG_H
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#define OPENMW_COMPONENTS_MISC_RNG_H
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#include <cassert>
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#include <random>
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#include <string_view>
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/*
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  Provides central implementation of the RNG logic
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*/
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namespace Misc::Rng
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{
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    /// The use of a rather minimalistic prng is preferred to avoid saving a lot of state in the save game.
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    using Generator = std::minstd_rand;
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    Generator& getGenerator();
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    std::string serialize(const Generator& prng);
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    void deserialize(std::string_view data, Generator& prng);
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    /// returns default seed for RNG
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    unsigned int generateDefaultSeed();
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    /// seed the RNG
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    void init(unsigned int seed = generateDefaultSeed());
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    /// return value in range [0.0f, 1.0f)  <- note open upper range.
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    float rollProbability();
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    float rollProbability(Generator& prng);
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    /// return value in range [0.0f, 1.0f]  <- note closed upper range.
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    float rollClosedProbability();
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    float rollClosedProbability(Generator& prng);
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    /// return value in range [0, max)  <- note open upper range.
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    int rollDice(int max);
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    int rollDice(int max, Generator& prng);
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    /// return value in range [0, 99]
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    inline int roll0to99(Generator& prng)
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    {
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        return rollDice(100, prng);
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    }
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    inline int roll0to99()
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    {
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        return rollDice(100);
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    }
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    float deviate(float mean, float deviation);
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    float deviate(float mean, float deviation, Generator& prng);
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}
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#endif
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