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			75 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_NIFOSG_LOADER
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#define OPENMW_COMPONENTS_NIFOSG_LOADER
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#include <components/nif/niffile.hpp>
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#include <osg/ref_ptr>
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#include <osg/Referenced>
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#include "controller.hpp"
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namespace osg
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{
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    class Node;
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}
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namespace Resource
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{
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    class TextureManager;
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}
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namespace NifOsg
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{
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    typedef std::multimap<float,std::string> TextKeyMap;
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    struct TextKeyMapHolder : public osg::Object
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    {
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    public:
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        TextKeyMapHolder() {}
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        TextKeyMapHolder(const TextKeyMapHolder& copy, const osg::CopyOp& copyop)
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            : osg::Object(copy, copyop)
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            , mTextKeys(copy.mTextKeys)
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        {}
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        TextKeyMap mTextKeys;
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        META_Object(NifOsg, TextKeyMapHolder)
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    };
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    class KeyframeHolder : public osg::Referenced
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    {
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    public:
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        TextKeyMap mTextKeys;
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        typedef std::map<std::string, osg::ref_ptr<const KeyframeController> > KeyframeControllerMap;
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        KeyframeControllerMap mKeyframeControllers;
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    };
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    /// The main class responsible for loading NIF files into an OSG-Scenegraph.
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    /// @par This scene graph is self-contained and can be cloned using osg::clone if desired. Particle emitters
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    ///      and programs hold a pointer to their ParticleSystem, which would need to be manually updated when cloning.
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    class Loader
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    {
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    public:
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        /// Create a scene graph for the given NIF. Auto-detects when skinning is used and wraps the graph in a Skeleton if so.
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        static osg::ref_ptr<osg::Node> load(Nif::NIFFilePtr file, Resource::TextureManager* textureManager);
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        /// Load keyframe controllers from the given kf file.
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        static void loadKf(Nif::NIFFilePtr kf, KeyframeHolder& target);
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        /// Set whether or not nodes marked as "MRK" should be shown.
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        /// These should be hidden ingame, but visible in the editor.
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        /// Default: false.
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        static void setShowMarkers(bool show);
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        static bool getShowMarkers();
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    private:
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        static bool sShowMarkers;
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    };
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}
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#endif
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