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			277 lines
		
	
	
	
		
			9.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			277 lines
		
	
	
	
		
			9.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// This file is based heavily on code from https://github.com/ThermalPixel/osgdemos/blob/master/osgdebug/EnableGLDebugOperation.cpp
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// The original licence is included below:
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/*
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Copyright (c) 2014, Andreas Klein
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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#include "gldebug.hpp"
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#include <cstdlib>
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#include <memory>
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#include <components/debug/debuglog.hpp>
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// OpenGL constants not provided by OSG:
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#include <SDL_opengl_glext.h>
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namespace Debug
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{
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    void GL_APIENTRY debugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
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    {
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#ifdef GL_DEBUG_OUTPUT
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        std::string srcStr;
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        switch (source)
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        {
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        case GL_DEBUG_SOURCE_API:
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            srcStr = "API";
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            break;
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        case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
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            srcStr = "WINDOW_SYSTEM";
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            break;
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        case GL_DEBUG_SOURCE_SHADER_COMPILER:
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            srcStr = "SHADER_COMPILER";
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            break;
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        case GL_DEBUG_SOURCE_THIRD_PARTY:
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            srcStr = "THIRD_PARTY";
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            break;
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        case GL_DEBUG_SOURCE_APPLICATION:
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            srcStr = "APPLICATION";
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            break;
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        case GL_DEBUG_SOURCE_OTHER:
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            srcStr = "OTHER";
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            break;
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        default:
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            srcStr = "UNDEFINED";
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            break;
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        }
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        std::string typeStr;
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        Level logSeverity = Warning;
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        switch (type)
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        {
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        case GL_DEBUG_TYPE_ERROR:
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            typeStr = "ERROR";
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            logSeverity = Error;
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            break;
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        case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
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            typeStr = "DEPRECATED_BEHAVIOR";
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            break;
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        case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
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            typeStr = "UNDEFINED_BEHAVIOR";
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            break;
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        case GL_DEBUG_TYPE_PORTABILITY:
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            typeStr = "PORTABILITY";
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            break;
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        case GL_DEBUG_TYPE_PERFORMANCE:
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            typeStr = "PERFORMANCE";
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            break;
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        case GL_DEBUG_TYPE_OTHER:
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            typeStr = "OTHER";
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            break;
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        default:
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            typeStr = "UNDEFINED";
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            break;
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        }
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        Log(logSeverity) << "OpenGL " << typeStr << " [" << srcStr << "]: " << message;
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#endif
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    }
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    class PushDebugGroup
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    {
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    public:
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        static std::unique_ptr<PushDebugGroup> sInstance;
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        void (GL_APIENTRY * glPushDebugGroup) (GLenum source, GLuint id, GLsizei length, const GLchar * message);
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        void (GL_APIENTRY * glPopDebugGroup) (void);
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        bool valid()
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        {
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            return glPushDebugGroup && glPopDebugGroup;
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        }
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    };
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    std::unique_ptr<PushDebugGroup> PushDebugGroup::sInstance{ std::make_unique<PushDebugGroup>() };
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    EnableGLDebugOperation::EnableGLDebugOperation() : osg::GraphicsOperation("EnableGLDebugOperation", false)
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    {
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    }
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    void EnableGLDebugOperation::operator()(osg::GraphicsContext* graphicsContext)
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    {
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#ifdef GL_DEBUG_OUTPUT
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        OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mMutex);
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        unsigned int contextID = graphicsContext->getState()->getContextID();
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        typedef void (GL_APIENTRY *DEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
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        typedef void (GL_APIENTRY *GLDebugMessageControlFunction)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
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        typedef void (GL_APIENTRY *GLDebugMessageCallbackFunction)(DEBUGPROC, const void* userParam);
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        GLDebugMessageControlFunction glDebugMessageControl = nullptr;
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        GLDebugMessageCallbackFunction glDebugMessageCallback = nullptr;
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        if (osg::isGLExtensionSupported(contextID, "GL_KHR_debug"))
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        {
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            osg::setGLExtensionFuncPtr(glDebugMessageCallback, "glDebugMessageCallback");
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            osg::setGLExtensionFuncPtr(glDebugMessageControl, "glDebugMessageControl");
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            osg::setGLExtensionFuncPtr(PushDebugGroup::sInstance->glPushDebugGroup, "glPushDebugGroup");
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            osg::setGLExtensionFuncPtr(PushDebugGroup::sInstance->glPopDebugGroup, "glPopDebugGroup");
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        }
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        else if (osg::isGLExtensionSupported(contextID, "GL_ARB_debug_output"))
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        {
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            osg::setGLExtensionFuncPtr(glDebugMessageCallback, "glDebugMessageCallbackARB");
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            osg::setGLExtensionFuncPtr(glDebugMessageControl, "glDebugMessageControlARB");
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        }
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        else if (osg::isGLExtensionSupported(contextID, "GL_AMD_debug_output"))
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        {
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            osg::setGLExtensionFuncPtr(glDebugMessageCallback, "glDebugMessageCallbackAMD");
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            osg::setGLExtensionFuncPtr(glDebugMessageControl, "glDebugMessageControlAMD");
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        }
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        if (glDebugMessageCallback && glDebugMessageControl)
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        {
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            glEnable(GL_DEBUG_OUTPUT);
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            glDebugMessageControl(GL_DONT_CARE, GL_DEBUG_TYPE_ERROR, GL_DEBUG_SEVERITY_MEDIUM, 0, nullptr, true);
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            glDebugMessageCallback(debugCallback, nullptr);
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            Log(Info) << "OpenGL debug callback attached.";
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        }
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        else
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#endif
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            Log(Error) << "Unable to attach OpenGL debug callback.";
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    }
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    bool shouldDebugOpenGL()
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    {
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        const char* env = std::getenv("OPENMW_DEBUG_OPENGL");
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        if (!env)
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            return false;
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        std::string str(env);
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        if (str.length() == 0)
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            return true;
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        return str.find("OFF") == std::string::npos && str.find('0') == std::string::npos && str.find("NO") == std::string::npos;
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    }
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    DebugGroup::DebugGroup(const std::string & message, GLuint id)
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    #ifdef GL_DEBUG_OUTPUT
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        : mSource(GL_DEBUG_SOURCE_APPLICATION)
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    #else
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        : mSource(0x824A)
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    #endif
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        , mId(id)
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        , mMessage(message)
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    {
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    }
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    DebugGroup::DebugGroup(const DebugGroup & debugGroup, const osg::CopyOp & copyop)
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        : osg::StateAttribute(debugGroup, copyop)
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        , mSource(debugGroup.mSource)
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        , mId(debugGroup.mId)
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        , mMessage(debugGroup.mMessage)
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    {
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    }
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    void DebugGroup::apply(osg::State & state) const
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    {
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        if (!PushDebugGroup::sInstance->valid())
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        {
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            Log(Error) << "OpenGL debug groups not supported on this system, or OPENMW_DEBUG_OPENGL environment variable not set.";
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            return;
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        }
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        auto& attributeVec = state.getAttributeVec(this);
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        auto& lastAppliedStack = sLastAppliedStack[state.getContextID()];
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        size_t firstNonMatch = 0;
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        while (firstNonMatch < lastAppliedStack.size()
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               && ((firstNonMatch < attributeVec.size() && lastAppliedStack[firstNonMatch] == attributeVec[firstNonMatch].first)
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                   || lastAppliedStack[firstNonMatch] == this))
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            firstNonMatch++;
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        for (size_t i = lastAppliedStack.size(); i > firstNonMatch; --i)
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            lastAppliedStack[i - 1]->pop(state);
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        lastAppliedStack.resize(firstNonMatch);
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        lastAppliedStack.reserve(attributeVec.size());
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        for (size_t i = firstNonMatch; i < attributeVec.size(); ++i)
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        {
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            const DebugGroup* group = static_cast<const DebugGroup*>(attributeVec[i].first);
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            group->push(state);
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            lastAppliedStack.push_back(group);
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        }
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        if (!(lastAppliedStack.back() == this))
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        {
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            push(state);
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            lastAppliedStack.push_back(this);
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        }
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    }
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    int DebugGroup::compare(const StateAttribute & sa) const
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    {
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        COMPARE_StateAttribute_Types(DebugGroup, sa);
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        COMPARE_StateAttribute_Parameter(mSource);
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        COMPARE_StateAttribute_Parameter(mId);
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        COMPARE_StateAttribute_Parameter(mMessage);
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        return 0;
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    }
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    void DebugGroup::releaseGLObjects(osg::State * state) const
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    {
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        if (state)
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            sLastAppliedStack.erase(state->getContextID());
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        else
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            sLastAppliedStack.clear();
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    }
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    bool DebugGroup::isValid() const
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    {
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        return mSource || mId || mMessage.length();
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    }
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    void DebugGroup::push(osg::State & state) const
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    {
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        if (isValid())
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            PushDebugGroup::sInstance->glPushDebugGroup(mSource, mId, mMessage.size(), mMessage.c_str());
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    }
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    void DebugGroup::pop(osg::State & state) const
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    {
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        if (isValid())
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            PushDebugGroup::sInstance->glPopDebugGroup();
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    }
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    std::map<unsigned int, std::vector<const DebugGroup *>> DebugGroup::sLastAppliedStack{};
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}
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