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Determining the attack strength from the time the wind-up animation was held will not work properly, as most creatures don't have this animation. This fixes another balancing issue with Rieklings (they were previously using an attack strength of 1 every time). |
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| .. | ||
| bsatool | ||
| esmtool | ||
| launcher | ||
| mwiniimporter | ||
| opencs | ||
| openmw | ||
| openmw_test_suite | ||
| doc.hpp | ||