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			43 lines
		
	
	
	
		
			1,014 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
	
		
			1,014 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_SAVEDGAME_H
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| #define OPENMW_ESM_SAVEDGAME_H
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| 
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| #include <vector>
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| #include <string>
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| 
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| #include "components/esm/defs.hpp"
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| 
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| namespace ESM
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| {
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|     class ESMReader;
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|     class ESMWriter;
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| 
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|     // format 0, saved games only
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| 
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|     struct SavedGame
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|     {
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|         constexpr static RecNameInts sRecordId = REC_SAVE;
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| 
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|         static int sCurrentFormat;
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| 
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|         std::vector<std::string> mContentFiles;
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|         std::string mPlayerName;
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|         int mPlayerLevel;
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| 
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|         // ID of class
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|         std::string mPlayerClassId;
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|         // Name of the class. When using a custom class, the ID is not really meaningful prior
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|         // to loading the savegame, so the name is stored separately.
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|         std::string mPlayerClassName;
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| 
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|         std::string mPlayerCell;
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|         EpochTimeStamp mInGameTime;
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|         double mTimePlayed;
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|         std::string mDescription;
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|         std::vector<char> mScreenshot; // raw jpg-encoded data
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| 
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|         void load (ESMReader &esm);
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|         void save (ESMWriter &esm) const;
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|     };
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| }
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| 
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| #endif
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