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			60 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_REGN_H
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| #define OPENMW_ESM_REGN_H
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| 
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| #include <array>
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| #include <string>
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| #include <vector>
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| 
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| #include "components/esm/defs.hpp"
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| #include "components/esm/refid.hpp"
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| 
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| namespace ESM
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| {
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| 
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|     class ESMReader;
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|     class ESMWriter;
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| 
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|     /*
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|      * Region data
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|      */
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| 
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|     struct Region
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|     {
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|         constexpr static RecNameInts sRecordId = REC_REGN;
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| 
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|         /// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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|         static std::string_view getRecordType() { return "Region"; }
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| 
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|         struct WEATstruct
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|         {
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|             // These are probabilities that add up to 100
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|             // Clear, Cloudy, Foggy, Overcast, Rain, Thunder, Ash, Blight, Snow, Blizzard
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|             std::array<uint8_t, 10> mProbabilities;
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|         }; // 10 bytes
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| 
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|         // Reference to a sound that is played randomly in this region
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|         struct SoundRef
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|         {
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|             ESM::RefId mSound;
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|             uint8_t mChance;
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|         };
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| 
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|         WEATstruct mData;
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|         int32_t mMapColor; // RGBA
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| 
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|         uint32_t mRecordFlags;
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|         // sleepList refers to a leveled list of creatures you can meet if
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|         // you sleep outside in this region.
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|         RefId mId, mSleepList;
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|         std::string mName;
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| 
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|         std::vector<SoundRef> mSoundList;
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| 
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|         void load(ESMReader& esm, bool& isDeleted);
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|         void save(ESMWriter& esm, bool isDeleted = false) const;
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| 
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|         void blank();
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|         ///< Set record to default state (does not touch the ID/index).
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|     };
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| }
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| #endif
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